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Re: The Ultimate Compilation of Ideas

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jonman11 is not online. jonman11
Joined: 30 Jan 2010
Total Posts: 3386
22 Mar 2013 07:23 AM
NOTICE: I did NOT come up with any of these: These are the best ideas on ROBLOX compiled into one to attempt at getting ROBLOX's attention. Make sure to support the ideas!
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Shapes (Primitives) upgrade - By DoctorDeleter

We need more shapes. No, not meshes but shapes where default textures (material?) can be applied. These should have their own collision data instead of based on the default block.

Ring/Torus (inner diameter (x, y), outer diameter (x, y, whether fillet/bevel + fillet amount)

Cylinder (diameter (x, y), length/height, fillet + fillet amount) !essentially a torus with inner diameter set to 0!

Sphere/shell (degree (90 would make a quarter sphere), outer radius (x,y,z), inner radius (x,y,z))

Cone (diameter (x,y), length/height)

Other 2 types of corner wedge parts (triangular instead of square end, situated on top instead of bottom)
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ROBLOX Terrain Additions - By SurfKing12

ROBLOX Terrain is important. Sometimes I build with it, and I wish there could be more types.

Metals- There is Iron, gold, and Aluminium. Why not have other metals?
-Steel
-Silver
-Bronze

Water- The water is very good, why not have these?
-Green/swampy water
-Lava/Magma
-Icy water (Water with a bit of ice)

Misc- Here are some others that would do well.
-Mud
-Snow
-Ice
-Slate
-Wooden Fence
-Leaves (We have 'log' for trees, but no leaves??)

Thank you for reading.
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Let people edit their own post[revised] - By Derek15027

so... one day, when you typed something and posted into a fourm(e.g. this forum, S&I), and you found something goes wrong after you posted it, what can you do about it? Nothing.

But...with the thread editing freature, users can correct and add the thing they wish!(of course, the contect must obey the rules of ROBLOX)

Q & A part

Q: "When you are arguing with others, the person and you keep editing the posts, that will be endless."

A: I know your concern. So the editing freature requires you to ADD A REASON for editing(i.e. why?), typo correction, information adding is generally accepted. Correcting points of argument is NOT accepted.
Also, you cannot submit your edit if NO reason is provided, there are OLD and NEW versions for users to view(comparing the versions), if the reason is wrong, the edited post CAN be reported and the creator of that post MAY lose right of editing his/her posts.

If you have more questions, feel free to post them! I will reply when I have time.
Remember, no PA/flaming(or other things break the ROBLOX rules), the posts will be reported if needed.
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Forum Text Format - By XxLordJoshxX

The only forums that I am not able to make "double spaces" on are the Roblox Forums. Why do I care? Without being able to double space, you can't make fansy siggys. Fansy siggys like the cool ASCII art signatures.

I think it should be changed.
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Loaning System - By Shellod

The loaning system would be sort of like the trade system. You can give items/robux or get items/robux.

But:

Say for example, Player1 wants to loan Player2 his Sparkle Time Fedora. Player 1 gives it to Player 2, and then Player 2 logs off, and Player 1 loses his hat.

Well, with the loaning system say I want to loan my friend my Venomshank for 2 weeks. I would put it in the loaning system to him

Item: Venomshank
Time: 2 weeks
Cost to Loan: FREE

The cost to loan would be if you wanted to charge them a little bit of ROBUX to hold it. So instead of just letting them hold it, you can charge them a bit of R$.

Like if Player1 was going to loan me his Dominus Empyreus for a week, he can put in a price.

So he wants to charge me 100 R$ for the Dominus Empyreus for the week.

You cannot trade it, or put it on sale, just wear it.
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A Group Section to Games - By LordNuclear


Groups have become a big part of ROBLOX at this point in time. Many ROBLOX users dedicate time to groups; as well as clans being a good experience for new users.

Some forts such as WIJ Fort Indigo, and Vortex Securities old fort, they held the front page for quite sometime and these forts (and others) get in the way of the Military section of games.

Adding a section just for groups would make users more aware of active, fun groups that are out there. It would make recruiting much easier, and many of ROBLOX's amazing builders are invested in groups, and this idea would give their skills more credit that they deserve. Group forts are not really a form of military fighting, because they are less of recreation, and more to fuel the clan world.

I hope you take this into consideration@

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Bidding System - By SPIRITnU

My idea is that whenever you buy a limited, you can sell it normally, or you can trade it normally, or you can set up a bid for it. Basiically, you set the starting bid and how long it will go, you can watch to item and set your max bid number, and have it auto bid.
Whoever has the highest bid by the time the bid is over, will get the limited.
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Friending Guests - By coldbloodedkiller9

We all know that some guests aren't as bad as people think. Some times, I even befriend guests in games.

So what if, when a guest joins a game, they were given a "Guest code" and it was binded to them via browser cookie. For say... 24 hours. As long as they use the same browser, and don't delete the cookie, every game they go into people will be able to send them friend requests.

Also-In case someone has browser cookies disables there would be a notification saying something along the lines of "Will you allow ROBLOX to store a temporary cookie on your computer? This way you can keep any friends you may make!"

When you friend request a guest, your account is added to the "Waiting list" on that guest's guest code. When the guest makes an account, he can enter his guest code.

When he enter his guest code and makes an account, it will send a friend request to all of the people on his waiting list, with an automatic message saying "Hi! I'm guest[numbers] and we played a game together!"

Once a guest renews his guest code, it will be wiped and ready for use by another guest. Also, if the guest code isn't renewed in three days, it's wiped, and ready for use again.
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Bring back "You got a badge" - By Ninjaking3737

Lets say somebody is playing a badge hunt game, and they're wondering if they got a badge.
They are confused if they got it or not, due to the fact that it doesn't announce it if one gets a badge or not anymore.

I think they should re-add the feature.
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Online Group Members - By HungryDJgod

Moderators, this is directed towards you,

I think it would be a good idea to be able to see how many online members a group or clan has. So if they want to hold a training or meeting, they will be able to see how many people they might be able to get to come.

~Reason I think it's a good idea~

It's a good idea,because it solves problems for lot's of groups/clans who can't hold a group training,becuase thhey don't know how many people are on.
If a group wanted to raid, they would would wait until they had the highest amount of online members to get the most people there possible

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How to stop hackers - By Zukaro

I've seen quite a few posts about stopping "hackers" from breaking into people's accounts. So I've suggested a few ways (which are already tried and true) to secure Roblox since a lot of the suggestions I've been seeing just don't work.



1. HTTPS

One way Roblox could greatly improve security would be to offer https encryption. MITM (man in the middle) attacks are a very easy thing to pull off and it doesn't take that much knowledge to pull one off. If you connect to a public network (school network, coffee shop network, etc) you're at risk of having your cookies stolen (data which the server you're connecting to stores on your computer to save login settings and such, as well as keep you logged in). If someone takes this data they can login as you and do anything you can do other than things which require your p.a.s.s.w.o.r.d. But they'd still be able to delete things, sell things, get you banned, etc.

One downside of https is that it will have a negative affect on performance, but this is really only an issue for slow connections. There should be an option under your account settings to use https or not use it however, that way when you're at home you can keep it disabled but enable it if you plan to log on using a public network in the near future.

2. Two factor authentication

Bruteforce attacks and dictionary attacks wouldn't work if Roblox added two factor authentication. The reason for this is because just a p.a.s.s.w.o.r.d wouldn't be enough to login with. You'd also need to enter a verification code which you'd get from an authenticator application or from an authenticator keychain (Blizzard uses those for example). What two factor authentication does is it gives you a code but that code changes again within the next few seconds. This makes it impossible to break into an account using a bruteforce or dictionary attack, and even if your p.a.s.s.w.o.r.d was known no one would be able to get in unless they physically had your authenticator (so if your phone had an authenticator app on it they'd need your phone to be able to login).

This would also be an option you could select under account settings.

3. CAPTCHA

I don't know if Roblox currently uses this, but if not they should. Basically once you've gotten your p.a.s.s.w.o.r.d wrong 3 or more times you have to do a CAPTCHA test (this makes it impossible/very difficult for bots to break into your account (bots would be using a bruteforce/dictionary attack to try and gain access to your account, or even try to match your username up with a pre-existing database of usernames and p.a.s.s.w.o.r.d.s)). As well as doing this, Roblox should also lock you out of your account for 10 minutes at least if you've gotten your p.a.s.s.w.o.r.d wrong more than 5 times or so.
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Multiplayer ROBLOX Studio - By jonman11

This has more than likely been suggested before, but I need to get this suggestion out there, detailed, and refined for ROBLOX to see and potentially make because, in my opinion, it would make the game so much better.

The idea is a multiplayer ROBLOX studio.

There would be a leaderboard in-game to state who is in the game.

It would be an invite-only basis, in which you get an alert similar to that of when a party leader joins a game that says "so and so has invited you to take part in a ROBLOX studio session." Click join to join, cancel to cancel.

The alert system is also configurable in the Account section of the site to set who can invite you [Anyone, friends, best friends, and nobody].

The studio would work the same as all studios with the ability to script, build, test the game, insert parts, insert models, etc. with some extra perks to that of the normal studio:

- An event log: It can be minimized or closed if you wish, but open by default when you start the Studio. It tells you every time someone inserts or changes an item in the studio to see what other players are doing. You can also configure what events you see [Everything, JUST inserts, JUST moves, JUST script edits, JUST resizes, or your own customization of them]

- When someone goes into Play Solo, a request comes up to the other players, and everyone must accept on a pop up window to go into solo mode, and everyone goes there [Unless it is possible for only 1 person to go into Solo mode.]

- When someone clicks the "Play" button to test physics and scripts in the studio or someone presses the reset button next to it, everyone must click accept on a pop up window

- A chat system. The chat system would be simple and similar to parties, and, like the Event log, is a window similar to the Explorer and Properties window that can be dragged, minimized, exited out, resized etc.

- Only the HOST of the multiplayer session may publish the game to the website

- Anyone may publish models/selections/save as a file, but a pop up window goes to the host and they must confirm it.

- The studio is realtime. If someone inserts a block in front of your screen, you see it happen realtime, and if they resize it, you can see it.

- PERMISSIONS: The ability to remove peoples ability to build, insert, edit scripts, configure properties, etc. as you wish to stop the game from being destroyed.



This could be an intensely huge project, but, in all due time, could boost ROBLOX's game creation system greatly.

Many of the "good" ROBLOX games are made by more than one person, and this would help them with that.

If you like the idea, remember to reply that you support it!
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Tickets an hour for games - By supercheese200

We get tickets every visit, what if on visit, we get a ticket, and if the player is online on the same place for consecutive hours, we get the tickets per each hour.

Sound good?
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Make the delete feature safer - By KING300000

>> #Note: This thread is best viewed using forum enhancer.

Introduction
---

Today was just like any other day, until a sibling accidentally **deletes** your most prized item. Another scenario could be this. Today you went on a bad site, and now someone **deleted** all of your items. Instead of being forced to contact info@roblox.com about the problem, their should be a way to protect your stuff before it's too late.

>#Possible solutions


The solutions could be any or all of these,

- Must enter a security code to delete an item. (OPTIONAL, MUST BE SET UP FIRST)
- Make deleting items *undoable*.
- Be able to *disable deletion* of items all together from a setting that would be confirmed via email.

>#Information about the solutions


> Must enter a security code to delete an item

You must enter a pre-decided code to delete a item. Forget the code? info@roblox.com would confirm you own your account and give you a new/temporary one. The code would be set like how you'd edit your PW at first, then it'd be "locked" until requested to change/reset or disable.

> Make deleting items *undoable*.

Accidentally delete a item? You could undo that mistake without having to contact info@roblox.com. After 21 days, the item would be unable to recover.

> Be able to *disable deletion* of items all together from a setting that would be confirmed via email.

You select to disable deletion of items in the "My Account" page. Then a email would be sent to you to confirm it or allow deletion of items again. This might also convince more people to verify their email address.

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I personally prefer solution number three, but any or all of the three would be fine.

Constructive criticism only please. This is an another updated version of a thread I made earlier.

V1: http://www.roblox.com/Forum/ShowPost.aspx?PostID=90182799

V1.1: http://www.roblox.com/Forum/ShowPost.aspx?PostID=90190449

V1.3: http://www.roblox.com/Forum/ShowPost.aspx?PostID=90360572

># Number of supports: ~25

># Number of no support whatsoever: 1

You don't want to read the whole thing? Just read this.
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Make the deletion of items safer by the listed methods.

>#Possible counter arguments

> I delete an item after using it for buying a ad, then undelete it. Then I can get free ads!

They can just check their transaction log. Also, a maximum could be added to stop you from just deleting then undoing over and over again. (after maybe 2 or 3 deletions, it'd be disabled for undoing a delete or disable from deleting)

> If your really "h4cked" and the "h4cker" has my PW, he'll still delete my items!

I've fixed that problem in V1.3.

> Would make deleting useless models take forever.

This would all be optional. Enable/disable it as needed.

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Trade Group Funds Currency - By icvdude

We should be able to convert group funds, such as robux to tix, or other way around.
I have about 3k in my group, and I can't change it to tix, to run ads.
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Require first 10 posts to be moderated - By 44isanormalusername

meaning that if somebody makes a new account their first 10 posts must be approved by a moderator before they can start posting freely
this would help cut down on alt accounts made to spam the forums/post inappropriate content
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Quote feature on forums - By lary123

I think it would be very useful if we had a Quote feature where there could be a button under each reply in a thread. It would just make everything a little more organized, and quicker.
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The Limited Search Bar - By pieguy26

Ever go to someone's profile and they have 40+ pages of hats and you are trying to find that one single limited that you want?

With this suggestion you will be able to search for that SPECIFIC limited and also there will be a "Limited Bar" under the bars of hats, packages, faces, ect.
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An end to lag on ROBLOX - By Sean

I decided that with the realization of new problems on the Hybrid Server, that there needed to be and unexpected 5th version added. In this version I will outline new problems, fix most most errors that are in the original idea, and add some new content to the basics of the Hybrid server. So please read it all, an provide constructive commentary, and positive comments. I accept commentary against it, and problems that you may find, but give proof and reasoning behind your logic. Also, this is definitely longer, so if you say it' too long, I understand. But don't post it's to long, some people will read this, and it's them who will help make this server a reality. So thanks for reading if you decide too, and I hope you enjoy!


________________________________________________________________________________


1) The basics - What is the Hybrid Server, and how is it different from what ROBLOX uses now?
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Well, right now, ROBLOX's games are completely online based. The avatars, the bricks, the scripts, are all compiled when we enter the game. This process works great for a quick load time, but is definitely not great when it comes down to game play. Here is the basic concept of the ROBLOX server. The server is loaded, and created by a player when one server or full, or no server is present. The player then enters the server, and everything is compiled on the spot. The weapons, the scripts, the bricks, are all compiled while you're in the server, and those bricks, and all the other things come from a file on the site, that tells the game what to compile. This tells what everything is, where it goes, and what it does using scripts. And the newest server, gets the latest version of the uploaded file.

Now, this Method works great, but I'm sure you guys have played other games, REAL games, like F.E.A.R., Bioshock, and other games. These games are solo based. They have the maps, the guns, and everything already made, in files on your computer. All that needs to happen to use these files, is execute them. This allows for smoother game play, and a much better game.

Now, what this is suggesting, is the creation of a Hybrid form of game play, that combines the aspect of online, and solo servers. This, will more than likely be a a great hardship to accomplish. But it could be very rewarding. And in my opinion, the biggest thing that's stopping them from doing this, is knowing where to start.

So here is a great place for ROBLOX to start planning. To start, ROBLOX should add a core file to their program files, that the uploaded game downloads to, just like a from a solo aspect game. Now, when everything is loaded onto the file, everything is already compiled when you start playing. And there would be less lag because you would have the game already compiled when you start. Now, ith this, there could also be additions to what the game loads. Like the physics could be better implied in a game that's already compiled, than a game that's just being slapped together while you are in it.

I'll explain that in a little bit more detail. You see, with the current server ROBLOX uses. There are thousands processes running at once, from compiling the bricks, to loading your avatar and all the stuff on it, to loading and executing the physics that are in place. With the game preloaded, a lot of that non-sense would already have been done. And the physics could be more easily implied, and added to each game. So this is another way that the Hybrid Server could reduce lag. The only downside is you actually have to download the game, but that would just be like compiling, but with a load bar.

And it's one of those things that starts getting faster as you go along. So if ROBLOX actually does do this, you would only have 1 really long download, then everything else would download a lot faster.

Now, what about when you leave a game? Well, when you leave a game, I hope that ROBLOX makes it so that the game is immediately cleared from that file, making it open for another game. So basically, as soon as you leave, that game deletes itself from your computer, and you're ready to start on another server, or play a different game. And like I already said, downloading gets faster the more you do it.

Now, some people said that such a process would take an amazing amount of RAM and memory, and would really slow our computers. While this process me seem complicated, and however big it may seem, the process of compiling a game all at once definitely takes a lot more that this. You see, the game itself, wouldn't be much more than 5-25 megabytes at a time. I know that may seem like a lot, but with what your computer can actually hold, it's hardly anything. And if you can't hold that much each time you play a game, you should really delete something from your computer.

Though people in the previous post said people with low ram, and bad internet, would lag up the game as well.I guess that could be true, depending on how ROBLOX may go about this. You see, unlike a completely online based server, this Hybrid server would emphasize the use of your memory, RAM and other things, not the quality of the server itself.

This will be another thing I'd need to discuss more. You see, unlike the current server, when a person with a lot of lag, and a terrible computer enters, it would hardly affect you. If you happen to see this terrible computer user, you will see them lag, but your computer wouldn't lag. So while the other parties SF may be horrible, your would remain great because it's not the server the game is relying on, it's the computer.

So yes, this system does work better depending on the computer you have, but at least you don't bring everyone else down with you. And wouldn't you still lag on ROBLOX the way it currently is anyways? And this server could potentially open us up to the possibility of 40 player servers without lag, in an amazing 10 000 brick map with scripts and GUI's Galore, taking 'make your own game' to the next level. I would personally love a 20 on 20 air fight, wouldn't you?

That pretty much covers the basics, now on to the juicy stuff.


2) A definite Treat for ROBLOX game makers - Some new features that can't be added with the current Server Set-up.
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Now, whatever you may say about the Hybrid Server, be it good or bad. There is no doubt that there would be some genuinely brilliant features, that just can't be done efficiently with the current set-up. These things include Meshes.

Meshes have been made on ROBLOX for quite a long time. Some of them are brilliant, and well made, and could revolutionize the way ROBLOX's games are played. Others aren't that great. But the bottom line with the Hybrid Server is, Meshes CAN be seen and interacted with on the Hybrid server. Now, if you were reading closely, the wheels in your head might start to turn.

Because of the solo aspects of the Hybrid Server, people can download, and see meshes in game. While the online compiler simply doesn't allow it. This could open up things like; Player mesh weapons, Beautiful landscape materials, new building bricks ( Like curved bricks, letter bricks, railroad tracks, ect....), and much more. So truly, what is there to loose?

Now, another thing that has been coming along quickly with the addition of GUI's would be Music. Like meshes, Music can't be properly uploaded, and played. With the Hybrid server, they can be. And although GUI's can help you have music in your place, it would be much more accessible, and usable if it was aloud to be downloaded, and played.

So there are some great things that can also be done using a Hybrid Server. But the issue of hackers, and exploitations in the server is the part you should read closely, because there are some problems, or questions you may have that already have a solution. So just re-read if you think there's something that might not be there, I hate answering the same thing over and over again.



3) Hacking the Hybrid Server and some fixes to the original basis - How can this be exploited, and how can it stop exploiters? Also, what changes can be made to the basic server idea, to help things run smoothly on download, regardless of changes in-game?
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Exploiters are definitely a scary thought. Even now, people are finding flaws in ROBLOX, and are exploiting it and abusing those exploits however they can. The issue of exploiters, and exploiting in general has come up in many other posts. I will try to explain what precautions can be in place to stop them, and how this server could protect us better that the current one is now. People still say that exploiters can attack the server, and hurt the users playing games though. And actually, this is an unfortunate truth that I cannot deny.

Exploiters could potentially do more damage to ROBLOX, than ever before with this kind of Hybrid server. It saddens me to think about such a thing happening, so I began to think of a solution. And I found one that I'm very sure will work.

This idea would be to save a copy of the games file, into an online checker. Now what I mean by this, is have a file on the computer that needs to correspond exactly with an online log of the game, this I will explain in much more detail. It is definitely a more back and fourth topic, that confuses most readers.

OK, so we have already gone through the game downloading, and starting up already compiled. But there are a load of variables that aren't covered in the basic server idea. One of them would be changes in game, like the blowing up of a house, the people playing, and the deleting, destroying, and copying of bricks. All of these things change the game, and make downloading impossible for the Hybrid server. Because in my original basis, you only download what the Game creator has uploaded, and this could cause an insane amount of problems to the game itself.

A possible scenario would be downloading the game, entering it, and then coming into something that would lg, and screw up your computer. You don't know whats wrong, you downloaded the game OK, but it's lagging when you entered the server. What just happened? Well, you downloaded the game like the creator intended it too, but you did not download possible changes that may be inside. So in a building game, you wouldn't be able to play because you downloaded the map, but not the changes. Before I explain how this next idea will help those changes along in the downloading process, I will first explain how they help exploiting.

A solution to exploiting, and online changes? Simple, make a secondary file that resides in the server, that counts as an almost exclusively online log of what happens in game. he solo file that you download, would check with the online file, and see to it that the game on the server has not been changed. Now, I don't mean player changes, I mean changes with the online game. If the file downloaded, does not correspond with the file that is held inside the server, then there has obviously been tampering, and attempted 'Exploiting' with the game.

I will consider this process a way that the solo file 'checks' with its partner file online, to make sure that nothing in the actual game came can be changed. Like the original script that the game has in-place, or the map. You see, ROBLOX games in their simplest form, is just a bunch of words, and numbers that tell bricks what color they are, where they go, what the tools look like, and what they do, and all that good stuff. The .RBLX file that holds this information, and the online log, will both have the same information when it comes down to the uploaded game, but when it comes to changes in-game, or changes by an outside force to either files, they may be different.

When there are changes made in game, I suggest there be a secondary part to the online file, that the solo file would have to fill in when downloading. A part separate from the uploaded game, that would log, and record changed made during the game. This could be anything that happens in-game that would change the way the game looks, or the way players react with each other, and/or their online environment. This log will be kept on each server, and added to the solo file, when downloading the level for the server you are joining.

Now, another great problem that arose, actually arose from the solution. Justgoaway1 was a major contributor to the idea by figuring out how this could be exploited. And although he think of it, he sure was a major contributor. Thanks.

The problem would be using something like Wire Shark to change and edit the XML, and add packets into the game that weren't in there before, like an admin script, and whatever else someone could think of. The solution o this new problem? Making a constantly changing file directly connected to the server that is UN-editable by any outside force, and can only be configured by an update to the game, or changes in game. And just like the check-up with the solo and online game file, it would constantly see if there has been a change to the game, that doesn't correspond with the original upload, and delete the outside change.

This could also be like a file that is constantly running, but you don't see, but is always working, and being edited by whats happening in-game. This could also act as a log that, that could record everything in it's raw format. Like the killing of a player, someone chatting, and what people are This log could also be saved to an online Archive when the server ends, just as a permanent ( Or long term record) of exactly what happened in that game. So the Admins would also know when a user tried to mess with the game, and exploit it, and ban that user. So I guess that's a third way a set0up like this could stop exploiters, and help keep ROBLOX save.

So not only would it make exploiting impossible, it would make sure no one can do true harm to ROBLOX without getting caught.




4) An ending note - Is there anything left that could make the Hybrid server, seem worse than the current server set-up? What are some serious problems users may have?
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Well, truly, the biggest issue users may have is the load time. I'm not saying a server like this would load instantly, and the first download could possible take 1-2 minutes. But I can assure you, it will definitely get faster as you play more an more games.

I have already said this, but like F.E.A.R, Bioshock, and other great games, the first load time always sucks. It's slow, painful, and you sometimes just want to quit, and try again later. But those games always run faster after the first load, and this will as well. Such things simply take a bit of time for your computer to get use to, but they are definitely worth that first wait.

That's issue 1, but another strange issue appeared in my last post. What about Firewalls? Truly, that person doesn't have a good understanding of things. All you have to do, is if the computer asks you to allow, or disallow ROBLOX from being played, simply click, 'Always allow' Or just 'Allow'. But I do know some computer don't give you this option, they simply block it automatically. Now, if people are to young to do this, they can ask their parents to. But it is really very simple.

All you have to do is go to your anti-virus setting, look at the firewall options, and there should be a list of this that you can allow, add ROBLOX to that list, and you should be good. In some twisted way, better off that other people. So firewalls are hardly a problem.

Another great problem came in with the downloading of the game. This may sound like a hacker thing, but it was a problem that is kind of fixed already, just being stated more clearly here. Someone said that because you download the game, it's source code could be read by hackers. This is probably something that ROBLOX can incorporate some security in. By simply making the file UN-viewable by any outside force, and UN-editable by any force other than the online file that it corresponds with. I'm just clarifying this a bit better.


I really hope you can read this newer version. I made it later at night, and I changed it quite a bit in an attempt to explain things in more detail, and in a way people with little to no knowledge of these processes can kind of see how this would work. So it does go back and fourth a lot, and I apologize for that. Whatever your thoughts may be, I would like to see them in a post, so thanks for reading, and I hope the Admins can make this a reality!
-------------------------------------------------------------------

Thanks for taking the time to read this!

tl;dr - A lot of really good suggestions.

I was gonna post the links to the original forums, but, I forgot.

Hope you enjoy this list, I spent an hour teasing out the best suggestions through 40 pages of posts.
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paracord132 is not online. paracord132
Joined: 05 Jul 2012
Total Posts: 1321
22 Mar 2013 07:27 AM
I think I support all of this but did not read it all :/
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jonman11 is not online. jonman11
Joined: 30 Jan 2010
Total Posts: 3386
22 Mar 2013 07:27 AM
Lol thanks!
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guyzxcv123 is not online. guyzxcv123
Joined: 21 Mar 2009
Total Posts: 1540
22 Mar 2013 07:49 AM
I was thinking how about a calendar for groups, it would show upcoming events like Raids or training or even like a party. Thee idea is that so people can look up and see when the next training session would be or when a raid is going to happen instead of everyone not knowing when one is going to be, They will be in a game or something when they post a shout for a training. So they could know with the calendar when one would be so they wouldn't miss it.
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jonman11 is not online. jonman11
Joined: 30 Jan 2010
Total Posts: 3386
22 Mar 2013 11:01 AM
I've seen that suggestion before, I really liked it. I might add it in Version 2 of this

Bump!
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jonman11 is not online. jonman11
Joined: 30 Jan 2010
Total Posts: 3386
22 Mar 2013 05:46 PM
Bhump
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jonman11 is not online. jonman11
Joined: 30 Jan 2010
Total Posts: 3386
22 Mar 2013 08:47 PM
Bump
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jonman11 is not online. jonman11
Joined: 30 Jan 2010
Total Posts: 3386
23 Mar 2013 10:06 AM
Bumps
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HungryDJgod is not online. HungryDJgod
Joined: 25 Jun 2011
Total Posts: 2143
28 Mar 2013 03:39 PM
Thanks for putting me on this!!!! I did not read it all.
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jonman11 is not online. jonman11
Joined: 30 Jan 2010
Total Posts: 3386
28 Mar 2013 04:06 PM
Aha, no problem, your idea had to have stood out to me to be put on it :3

Bumpz
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HungryDJgod is not online. HungryDJgod
Joined: 25 Jun 2011
Total Posts: 2143
28 Mar 2013 06:02 PM
Thanks. I think My idea was worth to be put on their
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rocklee2016 is not online. rocklee2016
Joined: 06 Jul 2009
Total Posts: 3128
28 Mar 2013 06:04 PM
First time of...
TL;DR.

I'm pretty much considering this spam, It is extremely long, many of complex ideas, etc. It is way to much to put in a thread.
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ROBLOXt9 is not online. ROBLOXt9
Joined: 13 Mar 2009
Total Posts: 2238
28 Mar 2013 06:06 PM
TL; DR

But I've probably read nearly every single one of these ideas, so support.

~The inner machinations of my mind are an enigma
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jonman11 is not online. jonman11
Joined: 30 Jan 2010
Total Posts: 3386
28 Mar 2013 06:09 PM
Spam for being long? Seems legit...

Considering I spent about an hour doing this, I'm going to feel "hurt" by that idea.

This is just the best ideas there are on S&I put into one. If people support all the ideas, it makes it easier for the mods to see them all in one.
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Oreogasm is not online. Oreogasm
Joined: 18 Sep 2011
Total Posts: 10
28 Mar 2013 06:14 PM
Just stop letting ROBLOX Studio 2013 open with force. That's all I want.
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jonman11 is not online. jonman11
Joined: 30 Jan 2010
Total Posts: 3386
28 Mar 2013 06:15 PM
Force?
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icvdude is not online. icvdude
Joined: 21 Jan 2010
Total Posts: 2088
06 May 2013 11:14 PM
I support.
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Faxu is not online. Faxu
Joined: 08 Feb 2010
Total Posts: 2937
06 May 2013 11:42 PM
Lolno

Not spending a week reading this
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HungryDJgod is not online. HungryDJgod
Joined: 25 Jun 2011
Total Posts: 2143
07 May 2013 03:42 PM
You weren't on it don't natter.
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loser969 is not online. loser969
Joined: 27 Jun 2011
Total Posts: 69
14 May 2013 03:38 PM
I actually support for a couple of them, like make deleting items "safer",
Support.

- Loser969 Is Indeed A Loser.
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epicfaceblox is not online. epicfaceblox
Joined: 11 Apr 2012
Total Posts: 340
14 May 2013 04:16 PM
same as paracord
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HungryDJgod is not online. HungryDJgod
Joined: 25 Jun 2011
Total Posts: 2143
14 May 2013 04:22 PM
eh
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levi998234 is not online. levi998234
Joined: 28 Jul 2008
Total Posts: 53
04 Jun 2013 05:48 PM
Roblox already has two factor authentication here: https://www.roblox.com/login/twofactorauth
And, I believe there's already a way to add multiplayer studio.


Other than that, I support. These are good ideas.
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ImadudeDevil is not online. ImadudeDevil
Joined: 20 Dec 2010
Total Posts: 1477
04 Jun 2013 05:59 PM
I like the Multiplayer ROBLOX Studio idea.
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XxThundagaxX is not online. XxThundagaxX
Joined: 05 Jun 2010
Total Posts: 6335
07 Jul 2013 10:37 PM
AMAZING Ideas

Bump, bump, bumpity bump.
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