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| 22 Mar 2013 10:04 PM |
would this work
local pp = game.Players:GetPlayerFromCharacter(part.Parent) blabla
elseif pp == nil then
blablaba? |
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| 22 Mar 2013 10:06 PM |
Search PlayerRemoved in the wiki.
If you can't find it, look under game.Players's methods. |
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| 22 Mar 2013 10:16 PM |
Game.Players.PlayerRemoved:connect(function(Player) print(Player.Name) end) |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 22 Mar 2013 10:17 PM |
| PlayerRemoving, there is no PlayerRemoved |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 22 Mar 2013 10:35 PM |
| Right, but if you have something leave the Players service (who knows why something other than a player is there) then it will fire for that object too. Not just for Player objects. |
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