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| 21 Mar 2013 03:28 PM |
| I've seen some games with, instead of the normal chat log in the upper right hand of the screen, a better looking enhanced one. I was wondering how I would do this, I was hoping it wasn't starting a GUI from scratch with the .Chatted event to insert a new TextLabel into a frame or something. |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 21 Mar 2013 03:34 PM |
It's exactly what you hoped it wasn't.
Although, it is easier if you use a 'base' one and clone that and just set the text of some textLabel. |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 21 Mar 2013 03:34 PM |
Sorry, should have worded that better.
'base' one > base frame for the style |
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| 21 Mar 2013 04:31 PM |
| So I should just disable the chat log and do that then? |
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digpoe
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| Joined: 02 Nov 2008 |
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2unknown2
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| Joined: 30 Oct 2011 |
| Total Posts: 9351 |
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| 21 Mar 2013 04:44 PM |
Ill give you an example(I never made one lol)
function chat(msg, sender) if msg == "Hi" then gui.TextLabel.Text = "Hi"
http://www.youtube.com/watch?v=eOjO2PtKUtE |
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| 21 Mar 2013 04:59 PM |
| Use bubble chat on your place and then use your own. I have one in most of my places. |
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| 21 Mar 2013 05:15 PM |
| Alright, got it working. Thanks. |
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