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| 20 Mar 2013 01:53 PM |
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6dawg34
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| Joined: 31 Aug 2011 |
| Total Posts: 305 |
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| 20 Mar 2013 02:53 PM |
fix this.
no outpute I want it so it get everyone then and putes them in a team then it gets a random person then if the person or the others die the game ends.
local message = Instance.new("Hint", game.Workspace) local LOL = "game will start in "
while true do for i = 10,0,-1 do message.Text = LOL..i wait(1) end local Char = game.Players:GetPlayers() for players1 = 1,#Char do Players = Char[players1].Name local player = Char[math.random(1, #Char)] local pos = game.Workspace.Green:GetChildren() local posm = pos[math.random(1, #pos)] posl = posm.Name posmm = game.Workspace.Green[posl].Position Char[players1].TeamColor = BrickColor.new("Camo") game.Workspace[Players].Torso.CFrame = CFrame.new(posmm.X,posmm.Y+3,posmm.Z) wait(.5) player.TeamColor = BrickColor.new("Bright red") player.Character.Torso.CFrame = CFrame.new(Workspace.Red.Position) while game.Workspace[player.Name].Humanoid.Health ~= 0 and game.Workspace[Players].Humanoid.Health ~= 0 do wait() end player.TeamColor = BrickColor.new("Mid gray") Char[players1].TeamColor = BrickColor.new("Mid gray") Char[players1].Character.Humanoid.Health = 0 player.Character.Humanoid.Health = 0 end end |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 20 Mar 2013 02:53 PM |
@dawg
This thread is just a troll. It's in caps, and that's a SERIOUS hint of a troll. So just ignore him.
Oh, and, reported for spam. |
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