generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Game Design
Home Search
 

Re: Should I change The Conquerors Nuke system?

Previous Thread :: Next Thread 
HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
17 Mar 2013 04:39 PM
I'm thinking perhaps Nuclear Plants develop uranium(along with cash) that fills up to a limit. When you create a Nuclear Silo, it decreases or empties your uranium supply, and your nuclear plants regenerate it. You need enough cash and enough uranium to develop a missile. When you click on the silo, it gives you a bar with a line showing you how much you need, and how much you have. There would also be a limit to how much uranium you could get, so that you don't get enough to fire off missiles every 5 minutes. With this system in place, should I allow multiple nuclear silos to be built?

If people like this system, it would be put in The Conquerors 3
Report Abuse
HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
17 Mar 2013 04:40 PM
It's likely I'll have a variety of missiles also.
Report Abuse
Stefan631 is not online. Stefan631
Joined: 23 Dec 2010
Total Posts: 1350
17 Mar 2013 04:52 PM
I like the idea, but perhaps make a new building the produces x2 (Or any other number) of how much Uranium the Nuclear Plants generate. Also the building, it should be a Containment center, looks like a farming silo. Thanks for reading!
Report Abuse
Stefan631 is not online. Stefan631
Joined: 23 Dec 2010
Total Posts: 1350
17 Mar 2013 04:54 PM
However, I disagree with multiple Nuclear Silos, as you said you wouldn't like to have missiles firing every 5 minutes.
Report Abuse
taylomack is not online. taylomack
Joined: 19 Feb 2011
Total Posts: 149
17 Mar 2013 04:54 PM
I like the system, but I think the one silo limit is still good.
Report Abuse
HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
17 Mar 2013 04:57 PM
You would have to have many nuclear plants to be able to make two plants effective, by which point you could probably win anyway.
Report Abuse
joyjoy777 is not online. joyjoy777
Joined: 26 Sep 2009
Total Posts: 1467
17 Mar 2013 05:10 PM
Makes scene.
Report Abuse
marquae4 is not online. marquae4
Joined: 06 Jul 2011
Total Posts: 29
17 Mar 2013 05:11 PM
If you were going to have a variety of nukes can you give me some examples and there damage
Report Abuse
freacknate09 is not online. freacknate09
Joined: 15 May 2012
Total Posts: 8
17 Mar 2013 05:16 PM
i like the idea but make the nukes have seperate stages for effect
Report Abuse
roastedpizzatest is not online. roastedpizzatest
Joined: 02 Jun 2011
Total Posts: 34
17 Mar 2013 05:27 PM
I like it
Report Abuse
HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
17 Mar 2013 05:37 PM
I'm thinking perhaps(names liable to change)
Toxic Nuke - Damages units particularly, but can hurt buildings
Blast Nuke - Damages buildings particularly, but can hurt units
Normal nuke - Average of the two.


The nukes would probably launch twice as fast, so people don't have a chance to run away. And with my anti lag system idea, the nuke blast would take the proper amount of time, so you cant really run away.
Report Abuse
thehawkhunter is not online. thehawkhunter
Joined: 05 Nov 2011
Total Posts: 7
17 Mar 2013 05:51 PM
Sounds good but you should let people build 2 nuke silos. I always get me destroyed a do not have another to fall back to.
Report Abuse
policeman247 is not online. policeman247
Joined: 20 Mar 2010
Total Posts: 40
17 Mar 2013 05:53 PM
Maybe you could make the normal nuke freeze the units when you click the range around the area of the nuking spot so it freezes most of there units in the range of nuking aswell for the same as toxic nuke but the blast nuke should probaly go slower and have a more wide range.
Report Abuse
bigbadke12 is not online. bigbadke12
Joined: 08 Oct 2008
Total Posts: 2909
17 Mar 2013 06:02 PM
I like the idea, but I believe a silo limit would still have to be in place maybe not 1, but not unlimited amounts of silos.
Report Abuse
AwesomeBuilderV is not online. AwesomeBuilderV
Joined: 07 Nov 2012
Total Posts: 2
17 Mar 2013 06:15 PM
I think since the Nuke systems changing. Like for (toxic nuke and blast nuke). I think you should make a different type of radiation center for it.
Report Abuse
Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
17 Mar 2013 06:18 PM
It'd be more in-depth if you had a system where you create the nukes as a unit, then transport them to bunkers (build like construction yards) so you can have a nuclear deterrent.
Report Abuse
AwesomeBuilderV is not online. AwesomeBuilderV
Joined: 07 Nov 2012
Total Posts: 2
17 Mar 2013 06:22 PM
Yeah like a "landmine"
Report Abuse
bibiman123 is not online. bibiman123
Joined: 19 Jul 2010
Total Posts: 360
17 Mar 2013 06:31 PM
How about one Nuclear Silo For each type of nuke?
Normal, Toxic, and Blast.
Report Abuse
HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
17 Mar 2013 06:54 PM
no thats too much.
Report Abuse
OrdinaryDarthvader is not online. OrdinaryDarthvader
Joined: 10 May 2011
Total Posts: 1692
17 Mar 2013 07:09 PM
how about hydrogen/fission bomb for both, nuclear/fusion bombs for buildings and napalm/firebomb for units.
Report Abuse
nordenlom is not online. nordenlom
Joined: 28 May 2010
Total Posts: 2
17 Mar 2013 07:26 PM
you cant make nuke before in late game, even if im up against good players it is most likely over befoer 60 minutes. but if you made the hard core server online again would i be happy
Report Abuse
metero1993 is not online. metero1993
Joined: 14 Oct 2010
Total Posts: 9
17 Mar 2013 08:15 PM
How about a missile that you shoot at a spot then when in air it split into alot of mini missiles and hits the target doing a certain amount of damage
Report Abuse
swiftblade12345 is not online. swiftblade12345
Joined: 14 Feb 2011
Total Posts: 9
17 Mar 2013 08:47 PM
Sounds awsome. More strategy as well :D
Report Abuse
EpicAlpha8 is not online. EpicAlpha8
Joined: 26 Dec 2012
Total Posts: 982
17 Mar 2013 10:09 PM
There should be nuke types, but this is MY idea!

-hydrogen bomb- x3 more expensive then the reg nuke and super powerful,2nd most powerful

-thermonuclear bomb- FRIKIN EXPENSIVE!!!!(10,000$)FRIKIN POWERFULL!!!!!!!

-regular nuke-well rounded
Report Abuse
cideadfsbaman is not online. cideadfsbaman
Joined: 05 Sep 2010
Total Posts: 2391
18 Mar 2013 02:57 AM
@Epic
Hydrogen and Thermonuclear one has no use because user would win anyway....
Also, I suggest Nuclear bomber.
(Can be made in Airport, costs much as ICBM or Mothership. Weaker than ICBM. Only 1 per person per game)
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Game Design
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image