HatHelper
|
  |
 |
| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
|
|
| 17 Mar 2013 04:39 PM |
I'm thinking perhaps Nuclear Plants develop uranium(along with cash) that fills up to a limit. When you create a Nuclear Silo, it decreases or empties your uranium supply, and your nuclear plants regenerate it. You need enough cash and enough uranium to develop a missile. When you click on the silo, it gives you a bar with a line showing you how much you need, and how much you have. There would also be a limit to how much uranium you could get, so that you don't get enough to fire off missiles every 5 minutes. With this system in place, should I allow multiple nuclear silos to be built?
If people like this system, it would be put in The Conquerors 3 |
|
|
| Report Abuse |
|
|
HatHelper
|
  |
 |
| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
|
|
| 17 Mar 2013 04:40 PM |
| It's likely I'll have a variety of missiles also. |
|
|
| Report Abuse |
|
|
Stefan631
|
  |
| Joined: 23 Dec 2010 |
| Total Posts: 1350 |
|
|
| 17 Mar 2013 04:52 PM |
| I like the idea, but perhaps make a new building the produces x2 (Or any other number) of how much Uranium the Nuclear Plants generate. Also the building, it should be a Containment center, looks like a farming silo. Thanks for reading! |
|
|
| Report Abuse |
|
|
Stefan631
|
  |
| Joined: 23 Dec 2010 |
| Total Posts: 1350 |
|
|
| 17 Mar 2013 04:54 PM |
| However, I disagree with multiple Nuclear Silos, as you said you wouldn't like to have missiles firing every 5 minutes. |
|
|
| Report Abuse |
|
|
taylomack
|
  |
| Joined: 19 Feb 2011 |
| Total Posts: 149 |
|
|
| 17 Mar 2013 04:54 PM |
| I like the system, but I think the one silo limit is still good. |
|
|
| Report Abuse |
|
|
HatHelper
|
  |
 |
| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
|
|
| 17 Mar 2013 04:57 PM |
You would have to have many nuclear plants to be able to make two plants effective, by which point you could probably win anyway.
|
|
|
| Report Abuse |
|
|
joyjoy777
|
  |
| Joined: 26 Sep 2009 |
| Total Posts: 1467 |
|
| |
|
marquae4
|
  |
| Joined: 06 Jul 2011 |
| Total Posts: 29 |
|
|
| 17 Mar 2013 05:11 PM |
| If you were going to have a variety of nukes can you give me some examples and there damage |
|
|
| Report Abuse |
|
|
|
| 17 Mar 2013 05:16 PM |
| i like the idea but make the nukes have seperate stages for effect |
|
|
| Report Abuse |
|
|
| |
|
HatHelper
|
  |
 |
| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
|
|
| 17 Mar 2013 05:37 PM |
I'm thinking perhaps(names liable to change) Toxic Nuke - Damages units particularly, but can hurt buildings Blast Nuke - Damages buildings particularly, but can hurt units Normal nuke - Average of the two.
The nukes would probably launch twice as fast, so people don't have a chance to run away. And with my anti lag system idea, the nuke blast would take the proper amount of time, so you cant really run away. |
|
|
| Report Abuse |
|
|
|
| 17 Mar 2013 05:51 PM |
| Sounds good but you should let people build 2 nuke silos. I always get me destroyed a do not have another to fall back to. |
|
|
| Report Abuse |
|
|
|
| 17 Mar 2013 05:53 PM |
| Maybe you could make the normal nuke freeze the units when you click the range around the area of the nuking spot so it freezes most of there units in the range of nuking aswell for the same as toxic nuke but the blast nuke should probaly go slower and have a more wide range. |
|
|
| Report Abuse |
|
|
|
| 17 Mar 2013 06:02 PM |
| I like the idea, but I believe a silo limit would still have to be in place maybe not 1, but not unlimited amounts of silos. |
|
|
| Report Abuse |
|
|
|
| 17 Mar 2013 06:15 PM |
| I think since the Nuke systems changing. Like for (toxic nuke and blast nuke). I think you should make a different type of radiation center for it. |
|
|
| Report Abuse |
|
|
Quenty
|
  |
| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
|
|
| 17 Mar 2013 06:18 PM |
| It'd be more in-depth if you had a system where you create the nukes as a unit, then transport them to bunkers (build like construction yards) so you can have a nuclear deterrent. |
|
|
| Report Abuse |
|
|
| |
|
|
| 17 Mar 2013 06:31 PM |
How about one Nuclear Silo For each type of nuke? Normal, Toxic, and Blast. |
|
|
| Report Abuse |
|
|
HatHelper
|
  |
 |
| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
|
| |
|
|
| 17 Mar 2013 07:09 PM |
| how about hydrogen/fission bomb for both, nuclear/fusion bombs for buildings and napalm/firebomb for units. |
|
|
| Report Abuse |
|
|
|
| 17 Mar 2013 07:26 PM |
| you cant make nuke before in late game, even if im up against good players it is most likely over befoer 60 minutes. but if you made the hard core server online again would i be happy |
|
|
| Report Abuse |
|
|
|
| 17 Mar 2013 08:15 PM |
| How about a missile that you shoot at a spot then when in air it split into alot of mini missiles and hits the target doing a certain amount of damage |
|
|
| Report Abuse |
|
|
|
| 17 Mar 2013 08:47 PM |
| Sounds awsome. More strategy as well :D |
|
|
| Report Abuse |
|
|
|
| 17 Mar 2013 10:09 PM |
There should be nuke types, but this is MY idea!
-hydrogen bomb- x3 more expensive then the reg nuke and super powerful,2nd most powerful
-thermonuclear bomb- FRIKIN EXPENSIVE!!!!(10,000$)FRIKIN POWERFULL!!!!!!!
-regular nuke-well rounded |
|
|
| Report Abuse |
|
|
|
| 18 Mar 2013 02:57 AM |
@Epic Hydrogen and Thermonuclear one has no use because user would win anyway.... Also, I suggest Nuclear bomber. (Can be made in Airport, costs much as ICBM or Mothership. Weaker than ICBM. Only 1 per person per game) |
|
|
| Report Abuse |
|
|