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| 18 Mar 2013 04:25 PM |
| Hey guys, so I have a problem. I am using BodyPosition's to move a tornado that consists of multiple pieces, the problem is that when it touch's things it explodes and causes the pieces to rotate. So I added welds to try and stop this problem but found that when I add welds it goes down into the ground (it is CanCollide = false) and keeps going until it leaves the map. Why does it do this and how can I fix it? |
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