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| 17 Mar 2013 03:05 AM |
| And if yes, how? Back in '08 there was an exploit to do so but has it been fixed? |
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| 17 Mar 2013 04:36 AM |
I'll have you know, ROBLOX is a 3D building game. ITS ALREADY 3D :) |
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| 17 Mar 2013 05:10 AM |
...
What i mean is, can i export models made in for example Blender to Roblox? |
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| 17 Mar 2013 05:28 AM |
| No. Not anymore atleast. There is way to import them into your game yes as a local client-side to yourself because the model will be on your computer. It will act like a mesh though. There once was a time where you can upload them/not sure on the details. I did it once but I wasn't happy with it. Anyways once you uploaded it, people had to go to one of your places in play solo or edit mode. Lots of people do it for the remaining models that work but most models no longer work to upload. Sorry. Samething goes for making Animations and Sounds. |
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| 17 Mar 2013 05:29 AM |
You can read this page but it no longer works.
http://wiki.roblox.com/index.php/Anim8tor_exporter_script |
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VectorXY
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| Joined: 08 Mar 2013 |
| Total Posts: 142 |
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| 17 Mar 2013 05:52 AM |
Yes but it will only work on computers who have the model downloaded. There was a time when you could upload the meshes but.... *sniffle That time....has passed *wipes away tear |
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| 17 Mar 2013 02:11 PM |
| yes haha. Years ago. Before I joined even so. |
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| 16 Apr 2014 10:30 PM |
Step 1: Go to your animation software and model whatever you please!
Step 2: Go to "Export" and click export as Wavefront or .obj
Step 3: Now you will have two files, a dot OBJ and a dot MTL.
Step 4: Open both of them in notepad and you will get lots of lines of text on each one.
Step 5: Open roblox and add "BuildIn Libraries" which you can download at roblox.com/BuildIn-Libraries-item?id=117491279
Step 6: Put the "Libraries(StarterGui)" into StarterGui and put "Libraries(Workspace)" into Workspace.
Step 7: *IMPORTANT* Go to Libraries(Workspace) and go to "Obj Loading Template". Go to its properties and make sure "Disabled" is unchecked.
Step 8: Open Obj Loading Template
Step 9: Go to the .obj you got out of your animation software and copy the code from notepad.
Step 10: Paste it right after the "# Obj Data here" text on line 60
Step 11: Copy the code for the .mtl and paste it right after the text "# Mtl Data here"
Step 12: Click the green run button in the toolbar and it will generate your 3d object! Give it some time and wait until it is done.
Step 13: *Important* CUT the 3d object via the explorer and press the pink/purple rewind button which is close to the green run/play button you used earlier!
Step 14: Paste the new object into your game and save the game.
Sorry if it was complicated but hopefully it kind of helped! Sorry if I bumped up an old thread!
Also sorry if you don't understand my 30 minutes of writing this. :/
~͖̼̥̰̽̽̋́G̳͔̬̥͆̀͋̃a̬̬͙̅͑̎́ͅu͙̥̥͕̐̐̌́ç̰̟͇̆̿̒̃h̘̜̻͍̎̇͐́ȅ̩̳̱̪̆̾̅c̯͍͎̲̀̄̾̌o̢͇̭̯̓́̌͒ḑ̖͇̣͐͊͗̀ë̡̟̰͍́͗̍̚ŗ͖̃̃̒͋͜64 ̨͍̦͚͊͗̄̀t͎̻̟̞̓̇͗͝h̳̼̦̝̾͋͑̋ë̠͇̜̖̆͛̎ ̪̪̱̖͆̆́͋S̱̪̼̘͂͒̉̚ų̳̫͒̀̅͜͠p̳̟̩̽̾͂̈ͅé̘̠̖̬̑̿̕r̤͓̠̈́̅̏͜͝ ͚̫̥̯́͘͝͝G̙̰̹̠̀̿̂̈́ę͓̖̱̒̑̀̎n̥̹͍̲̄̏̿͊i̼̰̰̓̿̃̚ͅu̡͇̩̇͑͐̀ͅs̨̫̥̫̑̀̀̚!̡̣̫̣͊̓̉́~͍̦̫̳̏̊͂́ |
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wetrel
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| Joined: 19 Jun 2009 |
| Total Posts: 919 |
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| 20 Jun 2014 10:37 AM |
| This does not work for me. |
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| 20 Jun 2014 10:39 AM |
| Oh my goodness! Someone with the same Idea as me! I already made a post on this here: http://www.roblox.com/Forum/ShowPost.aspx?PostID=136726580 |
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