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| 14 Mar 2013 10:22 PM |
sword = game:service("InsertService"):LoadAsset(tonumber(70887286)) sword.Parent = game.Players.untamedangel44.Backpack sword:MakeJoints() end |
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| 14 Mar 2013 10:24 PM |
Assuming this is the whole script, the end isn't needed.
¤ ¤ † K M <( •д• )> X D † ¤ ¤ |
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| 14 Mar 2013 10:25 PM |
| I've tried it without the end too, made no difference. |
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| 14 Mar 2013 10:42 PM |
sword = game:service("InsertService"):LoadAsset(tonumber(70887286)) sword.Parent = game.Players.untamedangel44.Backpack sword:MakeJoints() end
sword = game:service("InsertService"):LoadAsset(70887286).Parent = game.Players.untamedangel44.Backpack sword:MakeJoints() |
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| 14 Mar 2013 10:42 PM |
| Oops, I was using your script as a reference and forgot to remove it. Sorry about that. Avoiding flood check................................... |
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1Topcop
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| Joined: 09 Jun 2009 |
| Total Posts: 6635 |
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| 14 Mar 2013 11:50 PM |
When you use LoadAsset it inserts a new Model, then the asset it put inside that model. Since models are not a Tool, or HopperBin, they are not displayed when put inside the Backpack. Try this, sword = game:service("InsertService"):LoadAsset(70887286) sword:GetChildren()[1].Parent = game.Players.untamedangel44.Backpack -- Move the model's first child (the tool) into the backpack sword:Destroy() -- Get rid of the model |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 15 Mar 2013 12:31 AM |
| IIRC, They changed LoadAsset so that you can only insert stuff that either you or Roblox created a while ago, even if it is available for free. |
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1Topcop
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| Joined: 09 Jun 2009 |
| Total Posts: 6635 |
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| 15 Mar 2013 01:58 PM |
| @Pwnd you don't need to have created it, as long as it is in your possession. |
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