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| 14 Mar 2013 09:19 PM |
| Well, I made a cool lobby for script builder thats in the sky (you CAN jump out of it,) and I used M2S to spawn it up there, but how would I make it so when a player dies they spawn up there? 33: |
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| 14 Mar 2013 09:25 PM |
Game.Players.PlayerAdded:connect(function( Player ) Player.CharacterAdded:connect(function( Character ) Character:MoveTo( Vector3 ) --Change to Vector3 location end ) end )
Perhaps? Is it only after they die?
¤ ¤ † K M <( •д• )> X D † ¤ ¤
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| 15 Mar 2013 12:36 PM |
| vector 3 location as in the position? |
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| 15 Mar 2013 12:41 PM |
vector 3
as in
(x,y,z) (0,0,0)
|-MassiveGman-| ~|Law Of Inertia|~ |
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| 15 Mar 2013 12:43 PM |
his script didnt work my position is
0, 1108.4, 0 |
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