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| 13 Mar 2013 03:18 PM |
1: game.Workspace.PLAYERNAME.Humanoid.Health = 0
2: game.Workspace.PLAYERNAME.Head:Remove()
3: game.Workspace.PLAYERNAME.Torso:Remove()
4: game.Workspace.PLAYERNAME.Head:Destroy()
5: game.Workspace.PLAYERNAME.Torso:Destroy()
6: game.Workspace.PLAYERNAME.Head.Size = Vector3.new(3, 3, 3)
7: game.Workspace.PLAYERNAME.Torso.Size = Vector3.new(2, 2, 2)
Notes _____________________________________________________________________________ 1. Script 4 does the same thing as Script 2
2. Script 5 does the same thing as Script 3
3. In script 6, the Vector3.new value can be higher then "(3, 3, 3)" and still kill you, but if you do it any lower, it will not kill you.
4. In script 7, the Vector3.new value can be higher then "(2, 2, 2)" and still kill you, but if you do it any lower, it will not kill you. (Yes, the Torso kill value is different then the Head.) |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 13 Mar 2013 03:23 PM |
How about simply breaking character apart....
game.Workspace.Player1:BreakJoints() |
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| 13 Mar 2013 03:23 PM |
Darn it! I forgot all about that one. :L |
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