da111ad
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| Joined: 09 Jun 2010 |
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DannyCore
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| Joined: 25 Apr 2012 |
| Total Posts: 990 |
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| 11 Mar 2013 08:12 PM |
"Move"
Well I think of either position or parent, but neither belong here for this question, which shouldn't be here.
~ Moo logic = logical logic ~ |
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| 11 Mar 2013 08:12 PM |
| It's trying to communicate with us! Someone get my field guide! |
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| 11 Mar 2013 08:33 PM |
@Arceus I found your guide, but in no way does it explain grammatically failing issues that are not related to scripting! Or did I miss a chapter when I read through...?
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 11 Mar 2013 09:32 PM |
| You use magic pixie dust to move it, of course. |
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Garnished
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| Joined: 09 Apr 2012 |
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| 11 Mar 2013 09:49 PM |
| Parent it to workspace and change the position. |
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| 12 Mar 2013 02:02 PM |
I'm pretty sure he means the problem with moving things in lighting to the Workspace in Studio.
-GD987: LuaLearners Writer, Teacher, Scripter, Forumer, Game Developer, Troll- |
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DrHaximus
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| Joined: 22 Nov 2011 |
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| 12 Mar 2013 02:05 PM |
1. if it doesnt move, tell it to move 2. if it doesnt move, demand that it moves 3. if it doesnt move, push it 4. if it doesnt move, repeat steps 1-4
- DrHaximoose |
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| 12 Mar 2013 02:26 PM |
| You're being a bit too ambiguous, also the right section to ask is Scripting Helpers. |
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Solotaire
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| Joined: 30 Jul 2009 |
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| 12 Mar 2013 03:39 PM |
If you have an object in lighting that you want to move into the Workspace, you can do so by assigning the object's parent to Workspace. The general form for this would be either: game.Lighting.OBJECTNAME.Parent = workspace or, if the name of the object has spaces in it: game.Lighting["OBJECTNAME"].Parent = workspace.
However, most of the time, you are going to want to make a clone of the object. Clones are exact replicas and contain all of the same properties. Using a clone, you can recreate the object again later. This is helpful for giving players tools, regenerating parts of a map, creating something that will only temporarily be in the Workspace (such as a map for a mini-game), and more. The code for that will usually look something like this: clone = game.Lighting.OBJECTNAME:clone() clone.Parent = workspace or, if you don't need to edit any other values or remove it from the Workspace later on, you can clone it without assigning a variable like so: game.Lighting.OBJECTNAME:clone().Parent = workspace. To learn more about cloning, visit this page: http://wiki.roblox.com/index.php/Clone
If this does not address your problem, I would suggest providing more detail, and, as others have noted, possibly post in the Scripting Helpers section instead. |
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| 12 Mar 2013 07:41 PM |
1. Attempt to move it 2. repeat step 1 until it moves
crescendoflip |
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