bliza
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| Joined: 28 May 2011 |
| Total Posts: 4798 |
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| 12 Mar 2013 12:41 PM |
How some clans find themselves so boss when their bases literally spawn them right next to the base/flag. Small clans these days... |
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Bomatic
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| Joined: 01 Jan 2012 |
| Total Posts: 20931 |
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| 12 Mar 2013 12:42 PM |
| Idiots these days that think all bases must be fair. |
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Armanos
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| Joined: 03 Jul 2010 |
| Total Posts: 14602 |
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| 12 Mar 2013 12:42 PM |
| It's more realistic like that. |
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bliza
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| Joined: 28 May 2011 |
| Total Posts: 4798 |
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| 12 Mar 2013 12:43 PM |
But the funny part is when they lose, and go; OMG WTF HOW DAFUG COULD THIS HAPPEN.
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| 12 Mar 2013 12:44 PM |
| Of course, people appearing out of nowhere with brief periods of invincibility, who appear over and over again each time they die is realistic. If you want it realistic, put a ban-on-death script in forts. |
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| 12 Mar 2013 12:44 PM |
| I hear ya brah ;) I make my raiders spawn right next to each other C: |
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Armanos
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| Joined: 03 Jul 2010 |
| Total Posts: 14602 |
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| 12 Mar 2013 12:46 PM |
@Spearton
Fort Indigo. Perfect example where it works. |
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| 12 Mar 2013 12:47 PM |
| Never been there, what does it do? Might visit it. |
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Armanos
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| Joined: 03 Jul 2010 |
| Total Posts: 14602 |
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| 12 Mar 2013 12:48 PM |
No ff, and health does not regenerate, unless you walk in to a health orb, which only heals 10-30 points.
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| 12 Mar 2013 12:53 PM |
| Tis a start. But as I said, if you want realism, ban-on-death script is the way to go. Unless it is a futuristic clan, in which case you could use cloning as an excuse. |
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