|
| 08 Mar 2013 04:23 PM |
I am pretty advanced with scripting, I think the reason why I still don't have extremely good games is because of building. How do you build big maps?
I've heard that you base it off of real life things, but most of the big maps on ROBLOX don't at all relate to anything in real life lol.
Is it just that I'm lazy, building (well) takes longer than scripting, or something else???
Does building take longer than scripting? I would imagine scripting taking longer, but I'm not sure (overall, of course it depends on what's required for your game, but I want overall).
Or am I just super confused for no reason and I know everything needed? I know how to CFrame and use Mesh's pretty well.
Please tell me what I need if I need anything XD.
-- cardgamechampion/AlternativeAcc |
|
|
| Report Abuse |
|
|
69scott69
|
  |
| Joined: 30 Jan 2011 |
| Total Posts: 6136 |
|
|
| 09 Mar 2013 04:34 AM |
Like Scripting, Building takes practice to get good at. I found building fairly easy to learn with ROBLOX. The tools are easy to use, but a little trial and error learning is usually involved. It depends on what you are building as to how difficult it's going to be.
CFraming with the new Studio tools is so easy now everyone should be doing it. Use the Collision Check, Anchor, and Grid tools to change how you move or rotate parts. |
|
|
| Report Abuse |
|
|
|
| 09 Mar 2013 08:53 AM |
Lol I couldn't script my way out of a wet paperbag even with the code for scissors giving to me. I like to build maps. I make a new one(Script/Build Challenge) each month that is free to all Robloxians. Feel free to take anyone of them, their all in my profile. You can use it for ideas , or script it as is, then publish it to your place and enjoy. Check back toward the end of each month for a near complete map as I build on it through the month.
Let me know if you make a game from my maps and I will surely visit.
If you have ideas for me to build , I will think them over but I only build what I feel like building. It is extremely hard to keep at a build that you don't feel in your heart.
Building is easy now , with the addition of the Collision Check button. Turn the button off to CFrame stuff into each other. Use the grid buttons for finer increments. Then use the regular move, stretch,and rotate tools. (Assuming you use roblox studio edit mode) |
|
|
| Report Abuse |
|
|
|
| 11 Mar 2013 03:26 PM |
| Ik what the Collision Check does, I mean like how do you build realistic maps? |
|
|
| Report Abuse |
|
|
|
| 11 Mar 2013 03:34 PM |
Add decals to texture objects and parts to make them look real. Size everything using your man as a rule. Detail is most important for realism. Start uploading pictures of things you want into your game and put them into decals. The catalog has plenty of realism decals , from trees to woodgrains, bricks, whole buildings. Whatever you can think of. You don't need to be a member to upload decals.
Meshes help for making fine details. Like a part that is only 0.1 stud wide is scaled with a mesh. |
|
|
| Report Abuse |
|
|
|
| 11 Mar 2013 05:16 PM |
| Ok thanks, so the trick to building well is using meshes and decals? I've done some stuff with meshes, but almost nothing on decals :P. |
|
|
| Report Abuse |
|
|
|
| 11 Mar 2013 05:17 PM |
Try to stay away from using excessive meshes or decals.
(ʖ ͡° ͜ʖ ͡°ʖ) |
|
|
| Report Abuse |
|
|
|
| 11 Mar 2013 06:28 PM |
| im god a bilding advanced teknogly for roblox bildings and ship houses and more send me reqest im locking foward to it |
|
|
| Report Abuse |
|
|
Tesouro
|
  |
| Joined: 19 Dec 2010 |
| Total Posts: 1284 |
|
|
| 11 Mar 2013 06:46 PM |
| Building is totally different from scripting, building is more like creativity, observing real stuff and making it with quality. Techniques you will learn later. I suggest you to play some building games, like Sandbox (REDALERT2) and Build and Race (louis1199), they are very good to improve your skills. |
|
|
| Report Abuse |
|
|
|
| 12 Mar 2013 03:27 PM |
| Ok, but you know scripting gets creative, you just have to know a lot of it before you can be creative, but believe me, scripting is creative too. |
|
|
| Report Abuse |
|
|
|
| 12 Mar 2013 03:28 PM |
@Chucka
Your games look like free models lol... |
|
|
| Report Abuse |
|
|
Tesouro
|
  |
| Joined: 19 Dec 2010 |
| Total Posts: 1284 |
|
|
| 12 Mar 2013 06:57 PM |
| i know, but it's more learning and technique |
|
|
| Report Abuse |
|
|
|
| 13 Mar 2013 03:22 PM |
| How is it more learning and technique? Computer programming definately takes more learning since youj have to memorize a lot, maybe technique, depends what you mean by that. |
|
|
| Report Abuse |
|
|
Tesouro
|
  |
| Joined: 19 Dec 2010 |
| Total Posts: 1284 |
|
| |
|
| |
|
|
| 21 Mar 2013 11:05 PM |
| im god at bilding comading ships and cars forts houes bace under gruond bace |
|
|
| Report Abuse |
|
|
|
| 22 Mar 2013 06:01 AM |
Scripting can make your game advanced, so can using meshes and C-Framing.
If you think it's fun, chances are other people will. Visa Versa. |
|
|
| Report Abuse |
|
|
|
| 02 Apr 2013 08:06 PM |
@Chucka
I said your places are obviously free modeled, as the hints that say "This place created by " and then a user name thats not you are the immediate give away that they are free modeled. Even if they aren't free models, you are a pretty bad speller :P. |
|
|
| Report Abuse |
|
|
smurf279
|
  |
| Joined: 15 Mar 2010 |
| Total Posts: 6871 |
|
|
| 02 Apr 2013 10:58 PM |
"Building is totally different from scripting, building is more like creativity"
Well yeah but there at different ends of the spectrum. Scripting is also creativity but its more like how creative you are when it comes to problem solving. It deals with questions like what would be the best way to _, or how could I best accomplish _, and stuff like that. Building is more of an art type of creative and its not as much of problem solving than getting your mental picture into a game or creating detailed structures.
"Does building take longer than scripting?"
Hmm I cant really answer this too well but Id say its about the same. I script more often than build but i think that if it were the other way around id spend the same amount of effort building as i do scripting. id imagine that building a giant detailed mansions with many rooms, hallways and what not would be the equivalent of scripting a complex system with many intertwining processes and sub-processes
As for your actual question "Is it just that I'm lazy, building (well) takes longer than scripting, or something else???"
I'd say game making is a totally separate skill that requires more than just building and scripting. If you have an idea and you're able to stick with it then making games really shouldn't be all too hard, so its more of finding a good idea and working to create it than having knowledge of building and scripting
I hope you have fun with my word wall ^.^ |
|
|
| Report Abuse |
|
|
|
| 06 Apr 2013 09:11 PM |
| Thanks smurf. This really helped me. I think it's simply that I am not sticking to 1 idea, as said in the last paragraph XD. Idk what to stick with XD. |
|
|
| Report Abuse |
|
|