SPIRITnU
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| 10 Mar 2013 05:12 PM |
Multiple Workspaces v1.0
Contents I. Introduction II. What it is III. Why this would help IV. Q&A V. TL;DR
I. Introduction Have you ever wanted to hide something really well? Or have a place for your friends, but in the smal place as another game? Multiple Workspaces could solve this problem quite easily.
II. What it is Multiple Workspaces is just that, multiple workspaces. A Workspace is a child of game that you can acces through scripting or the Explorer. However, you can only have one Workspace per game, I think that this should be changed. Example: Bob is making a space game, but really wants to make dimensions in his game. (Bob is NBC, so he can only have one game active) Bob wants to make a Forest Dimension, a Mountain dimesion and an Ocean dimension. Normally, Bob would have to do this with teleporters and clever wall placement. This is where Multiple Workspaces would help.
Bob makes a script that teleports the player to a brick somewhere else, no big dea, right? Wrong, he accesed the brick like this: game.Workspace2.teleporter Touching that brick made him teleport to a diffrent workspace.
Another Example: This would work like dimensions, you can never find the other workspace, unless spawned in it, or teleported into it.
If you are in this dimension, nothing would change, but the parts in this workpsace, so leaderstats would carry over to other Workspaces.
Also, this may cut down on lag. How? Simple, the computer would only have to render one Workspace at a time, opeing it up so builders can add more bricks to thier game.
III. Why this would help This would help because it would be easier to make dimensions in a game, have a whole new place just to friends, but in the same game, and would be easier to make detailed games. Yes, this one is short.
IV. Q&A
Wouldn't scripts break? Yes, some scripts would break, unless game.Workspace reffered to the current Workspace. Then, game.Workspace2 would reffer to that Workspace, from another Workspace.
V. TL;DR Multiple Workspaces. |
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SPIRITnU
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| 10 Mar 2013 05:16 PM |
Q&A stand for Question and Anwser.
TL;DR stands for Too Long; DOn't Read. |
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SPIRITnU
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| 10 Mar 2013 05:17 PM |
| Also, the scripting part mentioned was just an idea, shoot down that part if it is flawed. |
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jacob726
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| 10 Mar 2013 05:23 PM |
I don't do much with Lua, but... Wouldn't they still work in the same way as it picking up and "separating" game.Lighting from game.Workspace ; allowing you to go ahead and use game.Workspace, game.Workspace2, and so on?
~>http://www.youtube.com/watch?v=O5y9GOZE1rE<~ |
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| 10 Mar 2013 05:23 PM |
also this would help if it was added with this idea http://www.roblox.com/Forum/ShowPost.aspx?PostID=89678959
superfrogman98 |
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SPIRITnU
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| 10 Mar 2013 05:24 PM |
| Yes, but for scripts not to break, they could reffer to the current, unless they used specific name. |
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SPIRITnU
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SPIRITnU
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SPIRITnU
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| 10 Mar 2013 05:46 PM |
| Come on! This isn't that long! |
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| 10 Mar 2013 05:54 PM |
No support.
What game engine in the world has multiple workspace, and, all of this could be achieved by simple scripting anyway. Make a model called workspace2 and there you go. Then you can choose which model you want to use (i.e, hide the rest of the parts) and you removed lag just as well. |
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SPIRITnU
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| 10 Mar 2013 05:57 PM |
| At the moment, as far as I know, no game engines do. But this is why ROBLOX should be the first. I also don't think you understand my idea. Both Workspaces would exist at the same time, but the computer would only have to render one at a time, but players could be in either Workspace at any time. |
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| 10 Mar 2013 06:02 PM |
| Could slow down the system and damage computers,but it's still a pretty genius idea.I'll support it. |
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Riordin
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| 10 Mar 2013 06:22 PM |
| Wouldn't you need to load both workspaces at the same time if you were to teleport or spawn in either of them? |
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SPIRITnU
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| 10 Mar 2013 06:47 PM |
You would only need to render each one at a time, I think. Not a genius with computers, so I'm not entirely sure. |
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majoko1
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| 10 Mar 2013 06:53 PM |
| I think this might break some things, so I don't know. |
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SPIRITnU
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| 10 Mar 2013 06:54 PM |
@Maj What would this break? Not trying to be sarcastic, just want to know. |
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SPIRITnU
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| 10 Mar 2013 07:19 PM |
101% Support!
This could be huge! So many ideas could come from this!
~MOO!~ |
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SPIRITnU
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| 10 Mar 2013 07:20 PM |
| I actually got this idea from a guy whom I forgot the name to. Maybe he will see this, if he does, hope he likes that I explained it a little better! |
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SPIRITnU
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SPIRITnU
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| 10 Mar 2013 08:53 PM |
| I'm in yo thread, bumping it up. |
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lien587
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| 10 Mar 2013 08:56 PM |
I'm not a scripter or builder, what is a dimension?
And, also, why not use the teleportation? It's proven effective before. |
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jacob726
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| 10 Mar 2013 08:58 PM |
Lien; the teleportation is limited. And, if you make a large enough game, even with teleportation, it will lag severely.
~>http://www.youtube.com/watch?v=O5y9GOZE1rE<~ |
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