killa41
|
  |
| Joined: 14 Aug 2010 |
| Total Posts: 800 |
|
|
| 09 Mar 2013 11:57 PM |
At the end of Alpha: A playable game that stands out from the rest, with a somewhat detailed map and basic team/inventory script and decent guns.
At the end of Beta: Have a fun game which stands out, with fully made/scripted guns and a detailed, fresh map
At the end of development (Somewhere... 2014ish): Have an awesome distinct FPS that has a big following and very detailed, addictive map with beautiful guns. Also a large, complex inventory script that makes each class even and fun to play with.
Anything you guys think won't help the gameplay? |
|
|
| Report Abuse |
|
|
ZzombieXX
|
  |
| Joined: 06 May 2010 |
| Total Posts: 3960 |
|
|
| 09 Mar 2013 11:59 PM |
| Well something that is in for FPS would be camera manipulations. It really makes a shooter more different from others. |
|
|
| Report Abuse |
|
|
killa41
|
  |
| Joined: 14 Aug 2010 |
| Total Posts: 800 |
|
|
| 09 Mar 2013 11:59 PM |
| It's a ww1 trenches game that is in open alpha at version 0.1.0... |
|
|
| Report Abuse |
|
|
killa41
|
  |
| Joined: 14 Aug 2010 |
| Total Posts: 800 |
|
| |
|