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| 09 Mar 2013 02:16 PM |
how do i change the head to a roundy head (YA ITS CAMBALL UMAD)
Character = Instance.new("Model") Character.Name = Camball.Name Character.Parent = workspace local Head = Instance.new("Part") Head.Name = "Head" Head.formFactor = 0 Head.Size = Vector3.new(2, 1, 1) Head.TopSurface = 0 Head.BottomSurface = "Weld" Head.BrickColor = BrickColor.new("Really red") Head.Parent = Character local Mesh = Instance.new("SpecialMesh") Mesh.MeshType = "Head" Mesh.Scale = Vector3.new(1.25, 1.25, 1.25) Mesh.Parent = Head local Face = Instance.new("Decal") Face.Name = "face" Face.Face = "Front" Face.Texture = "rbxasset://textures/face.png" Face.Parent = Head
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sbk28
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| Joined: 15 Nov 2008 |
| Total Posts: 2528 |
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| 09 Mar 2013 02:19 PM |
Character = Instance.new("Model") Character.Name = Camball.Name Character.Parent = workspace local Head = Instance.new("Part") Head.Name = "Head" Head.formFactor = 0 Head.Size = Vector3.new(2, 1, 1) Head.TopSurface = 0 Head.BottomSurface = "Weld" Head.BrickColor = BrickColor.new("Really red") Head.Parent = Character local Mesh = Instance.new("SpecialMesh") Mesh.MeshType = Enum.MeshType.Head Mesh.Scale = Vector3.new(1.25, 1.25, 1.25) Mesh.Parent = Head local Face = Instance.new("Decal") Face.Name = "face" Face.Face = "Front" Face.Texture = "rbxasset://textures/face.png" Face.Parent = Head |
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sbk28
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| Joined: 15 Nov 2008 |
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| 09 Mar 2013 02:24 PM |
| it just comes out as a regular head |
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sbk28
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| Joined: 15 Nov 2008 |
| Total Posts: 2528 |
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| 09 Mar 2013 02:29 PM |
| I might have misunderstood, what do you mean by "Roundy head" |
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| 09 Mar 2013 02:31 PM |
i meant how do you make the head roundy, instead of regular head
roundy: http://www.roblox.com/Roundy-item?id=6340213 |
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sbk28
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| Joined: 15 Nov 2008 |
| Total Posts: 2528 |
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| 09 Mar 2013 02:38 PM |
I can't figure that out, sorry. The best way I can think of would be to put the mesh inside the script and clone it into the head.
For me the roundy head mesh turns up as "Cylinder" mesh |
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