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Re: > Weld anchor, no, weld drop <

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As8D is online. As8D
Joined: 24 Dec 2009
Total Posts: 2907
08 Mar 2013 01:15 PM
Very interesting title, yesh.


Ok, how do I keep the 'Neck' Motor6D (A jointinstance, which is a baseclass for welds, so just consider it a weld), but remove the functionality of it for a short period of time?

So; Your head will bump to the ground, but you will not die. Later on, it can be put back where it was.



- As, I was just called necrobumper! Oh my, do I study forbidden bumping methods?
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
08 Mar 2013 01:17 PM
If Motor6Ds have some form of offset, you can emulate it dropping to the ground, but I suppose it'll be hard.
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RenderSettings is not online. RenderSettings
Joined: 16 Aug 2010
Total Posts: 2560
08 Mar 2013 01:20 PM
A humanoid needs a weld in between the Head and Torso to stay alive. So either mess with the C0/C1, or make the actual head invisable and create a fake one to roll around
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As8D is online. As8D
Joined: 24 Dec 2009
Total Posts: 2907
08 Mar 2013 01:44 PM
Oh, a splendid idea... hm, I was thinking about resizing the torso and put it inside the head, then make a fake torso.

Hm, I'll have to apply the backward-bomb to real players too.

So... In short, I'll have to use that method for everything? Head, torso, arms, legs... hats... urgh.



- As, what is a hologram. Is it a holokilo?
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