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Re: Any other Android devs out there?

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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
07 Mar 2013 07:18 PM
Specifically, any AndEngine users? Even more specifically, the GLES2 branch. The docs are crap and the forums are helpless foreigners.

I've coded a new tilemap system that loads from a named binary tag file, but I'm thinking my vertex buffer initialization isn't as good as it should be. Has anyone else worked with this stuff?
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gangamstyle2013 is not online. gangamstyle2013
Joined: 05 Dec 2012
Total Posts: 17
07 Mar 2013 07:40 PM
hi
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gangamstyle2013 is not online. gangamstyle2013
Joined: 05 Dec 2012
Total Posts: 17
07 Mar 2013 07:40 PM
wut do u mean
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pwnedu46 is not online. pwnedu46
Joined: 23 May 2009
Total Posts: 7534
07 Mar 2013 08:26 PM
Android: Yes.
That other stuff: No.
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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
07 Mar 2013 08:36 PM
Eh. It was a stretch. The main annoyance is that AndEngine's built-in stuff only uses glDrawArrays, and so you can't get indexing. Kind of annoying. I'm definitely not going to rewrite it for that, either.
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Guarranteed is not online. Guarranteed
Joined: 06 Dec 2010
Total Posts: 2799
07 Mar 2013 08:38 PM
Android Dev: Yes
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Lombardo3 is not online. Lombardo3
Joined: 15 Dec 2012
Total Posts: 271
07 Mar 2013 08:43 PM
Oh look AndEngine has his own forums!
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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
07 Mar 2013 08:45 PM
Yes, but sadly they're entirely useless. It's all foreigners that can't even read what little documentation there is...
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Lombardo3 is not online. Lombardo3
Joined: 15 Dec 2012
Total Posts: 271
07 Mar 2013 08:46 PM
I see, why are you using AndEngine then? Try something more documented.
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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
07 Mar 2013 08:48 PM
Oh, it's a fantastic library, honestly. I like it, and the core features are intuitive enough to not need much documentation. It's just those "fringe" features and the stuff behind the scenes.
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Lombardo3 is not online. Lombardo3
Joined: 15 Dec 2012
Total Posts: 271
07 Mar 2013 08:51 PM
Lol, I also have that need to know even the minimum detail of thins, I just can't abstract ;_;
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