kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 07 Mar 2013 07:20 PM |
This is just a fration of the script. It works 100%, But not how I want it.
Its a crouch script
Its at the end of the script.
Its spose to work when you have tool out. But it works when you have the tool out, and when you dont. I jsut want it to work when you have the tool out
Ask me for any more questions.
----The Fraction Of The Script----
local mouse = script.Parent.Parent.Parent:GetMouse() mouse.Button1Down:connect(function() if (on==1) then on=0 elseif (on==0) then on=1 end Crouch(on) end)
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1Topcop
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| Joined: 09 Jun 2009 |
| Total Posts: 6635 |
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| 07 Mar 2013 07:31 PM |
If you only want it to work when a tool is selected, why not use the Equipped event?
wait() Tool.Equipped:connect(function(mouse) mouse.Button1Down:connect(function() on = on==1 and 0 or 1 Crouch(on) end)end) |
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| 07 Mar 2013 07:33 PM |
...
Assuming the script's parent is the Tool:
local selected = false
script.Parent.Equipped:connect(function(mouse) selected = true mouse.Button1Down:connect(function() if selected then if (on==1) then on=0 elseif (on==0) then on=1 end Crouch(on) end end) end)
script.Parent.Unequipped:connect(function() selected = false end)
ElectricBlaze • Programmer • Wiki Writer | http://wiki.roblox.com/index.php/User:ElectricBlaze |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 07 Mar 2013 07:34 PM |
| That dident work, Sorry... |
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kingmatt2
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| Joined: 20 Aug 2011 |
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| 07 Mar 2013 07:34 PM |
| wait im testing eletics now... That was for the guy before |
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1Topcop
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| Joined: 09 Jun 2009 |
| Total Posts: 6635 |
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| 07 Mar 2013 07:35 PM |
| @Blaze I'm pretty sure the Button1Down event is disconnected/won't fire when Unequipped is called. :P |
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kingmatt2
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| Joined: 20 Aug 2011 |
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| 07 Mar 2013 07:35 PM |
| Still dident work for eather of your scritps. Sorry. |
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| 07 Mar 2013 07:35 PM |
@1Topcop - I'm pretty sure you're right, but I'm not taking any chances for this guy. He's been trying to solve this for quite a while.
ElectricBlaze • Programmer • Wiki Writer | http://wiki.roblox.com/index.php/User:ElectricBlaze |
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1Topcop
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| Joined: 09 Jun 2009 |
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| 07 Mar 2013 07:36 PM |
| Is the first line of code executed "wait()"? All LocalScripts need a wait at the very top before any code runs. |
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kingmatt2
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| Joined: 20 Aug 2011 |
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| 07 Mar 2013 07:37 PM |
| Make sure you read all of the top. This fraction of the script is at the very bottom. |
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1Topcop
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| Joined: 09 Jun 2009 |
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| 07 Mar 2013 07:37 PM |
@Blaze how long he been tryin? o: (Also, maybe think maybe you tell the Wiki administrators to let me be wiki writer, maybe? ;3) |
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kingmatt2
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| Joined: 20 Aug 2011 |
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1Topcop
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| Joined: 09 Jun 2009 |
| Total Posts: 6635 |
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| 07 Mar 2013 07:38 PM |
| @Matt how long is the code? If it's less then say.. 200 lines, maybe post it? |
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| 07 Mar 2013 07:39 PM |
GetMouse can get the mouse without the tool out. :GetMouse() is used for scripts to access the player's input even when the player does not have a tool equipped. Such method allows run/walk scripts from pressing shift, with no tool in the inventory.
-[MassiveGman] |
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kingmatt2
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| Joined: 20 Aug 2011 |
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| 07 Mar 2013 07:39 PM |
Its like 80.... Here it is, If It will help.
--The script--
wait() on = 0 game.Players.LocalPlayer.CharacterAdded:wait() repeat wait() until game.Players.LocalPlayer.Character:findFirstChild("Torso") Tool = game.Players.LocalPlayer.Character.Torso; welds = {} sh = {} arms = nil torso = nil f = nil function Crouch(ison) if arms == nil and torso == nil then arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")} torso = Tool.Parent:FindFirstChild("Torso") end if arms ~= nil and torso ~= nil then sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")} if sh ~= nil then local yes = true if yes then yes = false if ison == 1 then sh[1].Part1 = nil sh[2].Part1 = nil local weld1 = Instance.new("Weld") weld1.Part0 = torso weld1.Parent = torso weld1.Part1 = arms[1] weld1.C1 = CFrame.new(-0.5, 0.75, 1) arms[1].Name = "LDave" arms[1].CanCollide = true welds[1] = weld1 ------------------------------------------- local weld2 = Instance.new("Weld") weld2.Part0 = torso weld2.Parent = torso weld2.Part1 = arms[2] weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) arms[2].Name = "RDave" arms[2].CanCollide = true welds[2] = weld2 --------------------------------- local force = Instance.new("BodyForce") force.Parent = torso f = force wait(0.01) elseif ison == 0 then if arms then sh[1].Part1 = arms[1] sh[2].Part1 = arms[2] f.Parent = nil arms[2].Name = "Right Leg" arms[1].Name = "Left Leg" welds[1].Parent = nil welds[2].Parent = nil end end -- end else print("sh") end else print("arms") end end
local selected = false
script.Parent.Equipped:connect(function(mouse) selected = true mouse.Button1Down:connect(function() if selected then if (on==1) then on=0 elseif (on==0) then on=1 end Crouch(on) end end) end)
script.Parent.Unequipped:connect(function() selected = false end) |
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| 07 Mar 2013 07:40 PM |
@1Topcop - lol
Go to gordonrox24's profile. It contains a link to the survey you have to fill out in order to become a wiki writer.
ElectricBlaze • Programmer • Wiki Writer | http://wiki.roblox.com/index.php/User:ElectricBlaze |
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| 07 Mar 2013 07:44 PM |
>All LocalScripts need a wait at the very top before any code runs.
That's untrue. |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 07 Mar 2013 07:44 PM |
| It is unture. The script works fine, It just doesent woek how I want it. |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 07 Mar 2013 07:48 PM |
| So... Is anyone going to help me? Unless your trying to figure out how to help. Than why are you on this fourm? Or scripting helpers? |
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1Topcop
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| Joined: 09 Jun 2009 |
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| 07 Mar 2013 07:48 PM |
-- Inside a LocalScript in a HopperBin wait() on = false local Player = game.Players.LocalPlayer repeat wait() until Player.Character c = Player.Character Tool = script.Parent welds = {} sh = {} arms = nil f = nil function Crouch() torso = c:FindFirstChild("Torso") arms = {c:FindFirstChild("Left Leg"),c:FindFirstChild("Right Leg")} sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")} if sh[1] and sh[2] and arms[1] and arms[2] and torso then if on then sh[1].Part1 = nil sh[2].Part1 = nil local weld1 = Instance.new("Weld",torso) weld1.Part0 = torso weld1.Part1 = arms[1] weld1.C1 = CFrame.new(-0.5, 0.75, 1) arms[1].Name = "LDave" arms[1].CanCollide = true welds[1] = weld1 ------------------------------------------- local weld2 = Instance.new("Weld") weld2.Part0 = torso weld2.Parent = torso weld2.Part1 = arms[2] weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) arms[2].Name = "RDave" arms[2].CanCollide = true welds[2] = weld2 --------------------------------- local force = Instance.new("BodyForce") force.Parent = torso f = force wait(0.01) else sh[1].Part1 = arms[1] sh[2].Part1 = arms[2] f.Parent = nil arms[2].Name = "Right Leg" arms[1].Name = "Left Leg" welds[1].Parent = nil welds[2].Parent = nil end end end
Tool.Selected:connect(function(mouse) mouse.Button1Down:connect(function() on = not on Crouch() end) end) |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 07 Mar 2013 07:49 PM |
| THANK YOU. Testing now. Thanks for makeing an intire new script. |
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1Topcop
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| Joined: 09 Jun 2009 |
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| 07 Mar 2013 07:50 PM |
| No, in fact you do need a wait at the very top of all LocalScripts, or sometimes without warning in online mode, the code will not run. |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 07 Mar 2013 07:50 PM |
| ... Aw man.. That dident work. |
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1Topcop
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| 07 Mar 2013 07:51 PM |
@Matt, it's not ENTIRELY new, I just edited around some things :P There's also a couple extra variables at the top that I forgot to remove, but w/e, the script should still work. |
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1Topcop
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| Joined: 09 Jun 2009 |
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| 07 Mar 2013 07:54 PM |
-- Try this wait() on = false local Player = game.Players.LocalPlayer repeat wait() until Player.Character c = Player.Character Tool = script.Parent welds = {} function Crouch() torso = c:FindFirstChild("Torso") arms = {c:FindFirstChild("Left Leg"),c:FindFirstChild("Right Leg")} sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")} if sh[1] and sh[2] and arms[1] and arms[2] and torso then if on then sh[1].Part1 = nil sh[2].Part1 = nil local weld1 = Instance.new("Weld",torso) weld1.Part0 = torso weld1.Part1 = arms[1] weld1.C1 = CFrame.new(-0.5, 0.75, 1) arms[1].Name = "LDave" arms[1].CanCollide = true welds[1] = weld1 ------------------------------------------- local weld2 = Instance.new("Weld",torso) weld2.Part0 = torso weld2.Part1 = arms[2] weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) arms[2].Name = "RDave" arms[2].CanCollide = true welds[2] = weld2 --------------------------------- local force = Instance.new("BodyForce") force.Parent = torso f = force wait() elseif(f)then sh[1].Part1 = arms[1] sh[2].Part1 = arms[2] f.Parent = nil arms[2].Name = "Right Leg" arms[1].Name = "Left Leg" welds[1].Parent = nil welds[2].Parent = nil end end end
Tool.Selected:connect(function(mouse) mouse.Button1Down:connect(function() on = not on Crouch() end) end) |
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