coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 07 Mar 2013 06:52 PM |
So, I just did an API dump like I always do for each client release, then I compare it to the old client dump I did last release with WinMerge and change the Roblox Wiki accordingly.
One of the changes was that there was a method and an event added to the Camera object.
Function void Camera:Interpolate(CoordinateFrame endPos, CoordinateFrame endFocus, float duration) - Ln: 167 Event Camera.InterpolationFinished() - Ln: 172
You heard it here first folks! |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 07 Mar 2013 06:53 PM |
No control over what type of interpolation?
Nope, won't be using it. |
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dekkonot
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| Joined: 22 Dec 2010 |
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| 07 Mar 2013 06:54 PM |
You complain about the lack of it, yet when it's released you don't use it? Picky much?
~Dekkonot~ |
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| 07 Mar 2013 06:55 PM |
@NVI
It's between CFrames, if you need anything more you can perform your own interpolation. Srsly broski |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 07 Mar 2013 06:56 PM |
I never complained about the lack of that. In fact, I think it's stupid that they went and added this when there are other problems that need to be taken care of. Still, it may be useful for smoothing out that ugly stuttering, but that's again just sidestepping the issue.
I've already implemented my own camera interpolation stuff that's more useful than this, because you have a choice between linear interpolation, cosine, cubic, and Catmull-Rom. |
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| 07 Mar 2013 06:59 PM |
Where is easingstyle and easingdirection and override and callback?
wtf, roblox? you gave us a half-finished method? |
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| 07 Mar 2013 07:01 PM |
You guys whine too much. I especially expected better from you Arceus. :l
On topic: Woot. |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 07 Mar 2013 07:01 PM |
| No, Arceus is completely right on this. |
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| 07 Mar 2013 07:03 PM |
| Isn't this from the API dump, not the OB? |
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 07 Mar 2013 07:03 PM |
| As you guys may know I don't post too often. But I do read, a lot. Why do you guys find out how to get on each other's ass on every post? |
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| 07 Mar 2013 07:04 PM |
scar
r u kidin me
it's not like it was difficult to make a camera interpolater before this
if they're going to make stuff official, they could at least add stuff to it that makes it look better than what we were doing before. Seriously, this is the most nonsensical API I've ever seen. We have frames that tween with styles and directions and overriding and callbacks and then we have this tiny camera tweening method that allows for none of that and then adds a new event that we need to connect to if we want to use an ugly form of callback. |
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| 07 Mar 2013 07:06 PM |
| Arc, as I just pointed out, this is from the API dump. It's not public yet, and is most likely in development phase. |
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 07 Mar 2013 07:07 PM |
@pop This is from the client API dump. Because I personally can not access the object browser on the client.
I used to do API dumps on Studio but then I realized that dumping from the client is better, because there have been a few cases where something was released to Studio but not the client. |
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| 07 Mar 2013 07:09 PM |
| Hopefully they'll expand it before releasing it. |
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| 07 Mar 2013 07:10 PM |
My point still stands though, doesn't it? :o
I mean, if they want us to use it then it'll be in the OB and visible to _ALL_ developers. Not every great scripter visits this forum, and many who do leave in frustration anyway. |
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 07 Mar 2013 07:10 PM |
I took it from the client, aka RobloxPlayer.exe. So... It is released and you can use it. |
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| 07 Mar 2013 07:14 PM |
@coplox
I know, but the game is still "beta" for all intents and purposes. xP |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 07 Mar 2013 07:15 PM |
| "Beta", aka an excuse to release half-baked APIs :P |
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| 07 Mar 2013 07:18 PM |
> ROBLOX > half-baked APIs
Heck, if ROBLOX were a cake, we'd still be mixing the dry ingredients! |
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| 07 Mar 2013 07:21 PM |
"it's not like it was difficult to make a camera interpolater before this"
Then use your own and stop complaining when Roblox works on new features. kthx. |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 07 Mar 2013 07:36 PM |
> stop complaining
Stop existing
Same thing, essentially. To exist is to complain. |
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| 07 Mar 2013 07:47 PM |
"Then use your own and stop complaining when Roblox works on new features."
The point is that this isn't a new feature. We could do this perfectly fine and now that I've seen that they're wasting time making things like this instead of making rotatoes or per-place DP, I'm upset. |
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 07 Mar 2013 07:48 PM |
| Keep in mind this could have taken a very short amount of time to make. |
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| 07 Mar 2013 07:50 PM |
SO WOULD ROTATOES
THEY'VE BEEN MADE SINCE LIKE JULY
WHERE DA ROTATOES |
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 07 Mar 2013 08:01 PM |
Didn't Sorcus say Q1?
That means in 25 days we can say they lied. |
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