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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: RPG Game Recruiting Scripters

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XxAllenxX is not online. XxAllenxX
Joined: 26 Nov 2009
Total Posts: 26
07 Mar 2013 12:15 PM
Me and 2 friends are making a next gen RPG we are really good scripters in most things except AI knowledge and Pet Tool Knowledge but otherwise we know it all :P But my main reason for making this is that we have 1 builder and 2 scripters and it really isn't enough we mainly need a person who is good with ai animating but any other scripter will work too! or builder! Anything you make you will take credit for and any ideas will be considered , I need any scripter willing to join this RPG team it will be massive but I don't expect it to be out soon all I can say is the DEMO might be out in may , if you want to join just PM me and please consider if people don't help how are ROBLOX games suppose to be made?
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cart6157 is not online. cart6157
Joined: 28 Feb 2009
Total Posts: 2194
07 Mar 2013 12:23 PM
Wrong forum. And I highly doubt you "know it all, besides animating ai's"
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XxAllenxX is not online. XxAllenxX
Joined: 26 Nov 2009
Total Posts: 26
07 Mar 2013 12:25 PM
Well not really KillerKyle teaches me :D He is my friend and he does know it all
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
07 Mar 2013 01:50 PM
Obviously your friend doesn't know it all.

Lua is a very extensible language, and what you know one day may have to be overwritten by something new. That's why I have a reference manual for both Lua and RBX Lua.
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KnightmareXD is not online. KnightmareXD
Joined: 14 Jul 2009
Total Posts: 11189
07 Mar 2013 01:53 PM
If the reference manual is a print source, how can you adapt to the things that are new or overwritten?

¤ ¤ † K M <( •д• )> X D † ¤ ¤
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
07 Mar 2013 01:55 PM
The way I handle that is, when I find something in my reference manual that doesn't have the same effect anymore, I change it to the new effect. For instance, I used to have this as an entry:

:Remove() / :remove() - Removes children and sets object's parent to nil


Now, it is:

:Destroy() - Removes children and permamantly deletes object from game
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thedestroyer115 is not online. thedestroyer115
Joined: 19 Dec 2010
Total Posts: 11546
07 Mar 2013 03:10 PM
@digpoe
You need to add a deprecated items list so you can reference deprecated items. Then remove them once they're not working.
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