MrMcIPod
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| Joined: 02 Jan 2013 |
| Total Posts: 2 |
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| 06 Mar 2013 01:48 PM |
| How do you make every player in the game jump after 15 seconds? |
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As8D
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| Joined: 24 Dec 2009 |
| Total Posts: 2907 |
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| 06 Mar 2013 02:02 PM |
Hm, normal script:
------------------------------------ wait(15)
for _,c in pairs(game:service("Players"):GetPlayers()) do if c.Character then for _,h in pairs(c.Character:GetChildren()) do if h:IsA("Humanoid") then h.Jump = true -- A script in the character will set this to false. end end end end
------------------------------------
That should do the trick, I haven't tested it, and I guess you just want them to jump once. Otherwise, put "while true do" in the beginning and "end" in the end of the script.
- As, I hit the post button too fast now!!! |
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MrMcIPod
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| Joined: 02 Jan 2013 |
| Total Posts: 2 |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 06 Mar 2013 02:16 PM |
| As8D, ROBLOX made it so you need a Localscript to use the humanoid properties (Jump, PlatformStand and Sit) |
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As8D
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| Joined: 24 Dec 2009 |
| Total Posts: 2907 |
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| 06 Mar 2013 02:23 PM |
Grawsh, that's evil!
- As, turned into a zombie after hearing this. |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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As8D
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| Joined: 24 Dec 2009 |
| Total Posts: 2907 |
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| 07 Mar 2013 02:49 AM |
^ But wouldn't a lot of ROBLOX's tools and fall down billions of evil stair-bricks break then? (Ok, sit tools are probably made using LocalScripts.)
- As, ROBLOX.Health = 0 |
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velibor
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| Joined: 24 Nov 2009 |
| Total Posts: 1003 |
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| 07 Mar 2013 04:39 AM |
Why doesn't ROBLOX document that kind of stuff.. Instead of telling us that. They just think oh, let's update that and then see what we get as a respond. (And where do all the broken scripts go ? Exactly to the SH forums..)
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