Tenal
|
  |
| Joined: 15 May 2011 |
| Total Posts: 18684 |
|
|
| 07 Mar 2013 12:21 AM |
Tried looking for information on the wiki but sadly people don't focus on that stuff... I need some help. Few questions
First: Why is Button1Down for tools not applicable and how do I perform a workaround? Do I use an invisible GUI covering the whole screen and detect when the mouse clicks and holds up? Lastly, how do I check if the player is on mobile or on the computer?
Thanks for the help |
|
|
| Report Abuse |
|
Merely
|
  |
| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
|
|
| 07 Mar 2013 12:36 AM |
I'm in the process of making Project Voxel iPad-compatible. It would be nice if there was a way to get more precise input from the virtual joystick, I'm forced to use a VehicleSeat that only gives Steer and Throttle values of -1, 0, and 1.
To check if a player is on Mobile
function isMobile() return (game:GetService("UserInputService").TouchEnabled) end |
|
|
| Report Abuse |
|