TeamDman
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| Joined: 04 Dec 2009 |
| Total Posts: 897 |
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| 06 Mar 2013 05:53 PM |
| I am going to be creating a plugin for searching through the game and selecting the instances matched to a set of specifications given by the user. How would I get the mouse so I can attach keydown events to it? |
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| 06 Mar 2013 05:55 PM |
| Well, who's gonna make an explorer plugin???? |
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TeamDman
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| Joined: 04 Dec 2009 |
| Total Posts: 897 |
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| 06 Mar 2013 06:08 PM |
| Why would there need to be an explorer plugin? |
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davy545
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| Joined: 01 Sep 2008 |
| Total Posts: 199 |
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| 06 Mar 2013 06:17 PM |
| That's exactly what I'm trying to figure out :\ |
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TeamDman
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| Joined: 04 Dec 2009 |
| Total Posts: 897 |
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| 06 Mar 2013 06:32 PM |
| How to get the mouse or why we would need an explorer plugin? |
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TeamDman
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| Joined: 04 Dec 2009 |
| Total Posts: 897 |
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| 06 Mar 2013 06:36 PM |
Another problem : I have a GUI in the CoreGui which is a textbox but it won't allow the typer to insert any characters that require holding shift. Help please? |
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| 06 Mar 2013 07:10 PM |
local plugin = PluginManager():CreatePlugin() local mouse = plugin:GetMouse() -- Gets the PluginMouse
ElectricBlaze • Programmer • Wiki Writer | http://wiki.roblox.com/index.php/User:ElectricBlaze |
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TeamDman
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| Joined: 04 Dec 2009 |
| Total Posts: 897 |
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| 07 Mar 2013 02:18 PM |
| Will that work with another plugin button activated? |
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