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Re: [-]The Orsimer Empire - Rules and Guidelines[-]

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ShinyHunterZ is not online. ShinyHunterZ
Joined: 28 Apr 2010
Total Posts: 1538
29 Jan 2013 07:47 PM
Hello, and welcome to the page stating the rules and guidelines of The Orsimer Empire.
If you are an existing member, read this page to hone your knowledge on what and what not to do.
If you are someone who wants to join us, make sure to read this first, as this holds important information.
[-]Index[-]
Section I - Rules
Section II - Uniform
Section III - How to rank up
Section IV - Order of Punishment
Section V - Terms of Engagement (Very Important)
[-]Section I - Rules[-]
These are the rules of The Orsimer Empire, some may seem very obvious, but still read them.
Do not flame, troll, act immature, or anything related.
Do not teamkill, or kill a visitor who hasn't provoked you to attack.
If you wear uniform at a place that is not related to The Orsimer Empire, you are representing us as a group, and the rules will still apply.
If a HR (High Rank) approaches you, salute to them, and when speaking to
them, address them as sir/madam according to their gender.
If the Orc Chieftain approaches you, address him as one of the following:
Sir
Chieftain
My lord
My Highness
Etc.
Rules may be subject to change in the future.
[-]Section II - Uniform[-]
The links below are for the main uniform, and the uniform especially for a HR.
Main Uniform:
Shirt: [http://www.roblox.com/Skyrim-Orcish-Armour-Top-item?id=94866428]
Pants: [http://www.roblox.com/Skyrim-Orcish-Armour-Legs-item?id=94866480]
High Rank's Uniform:
Shirt: [http://www.roblox.com/Skyrim-Orcish-Armour-High-Rank-Top-item?id=94866453]
Pants: [http://www.roblox.com/Skyrim-Orcish-Armour-High-Rank-Legs-item?id=94866504]
[-]Section III - How to rank up[-]
This section is a guideline on how to rank up from one rank to the next.
(This section does not include the rank "Allied Ambassador" because to earn it, you need to be an allied leader.)
Orc Civilian - People at this rank do not need to follow the rules, but to rank up to an Orc Recruit, they need to attend one training.
Orc Recruit - People at this rank are learning the ropes of a medieval empire, and are the backbone of the Empire. To rank up to an Orc Peon, they need to attend 5 trainings.
Orc Peon - People at this rank are a little more experienced than Orc Recruits, but are still learning the ropes. To rank up to an Orc Scout, they need to attend 10 trainings.
Orc Scout - People at this rank are experienced with all three weapons of the combat triangle, and would easily kill a person. To rank up to an Orc Slayer, they need to attend 20 trainings, and use grammar.
Orc Slayer - People at this rank know when to kill someone, and can flank an enemy easily. To rank up to an Orc Shaman, they need to attend an Officer Training at least 5 times, and be able to use grammar.
Orc Shaman - People at this rank can co-host trainings, raids, and any other group activity. To rank up to an Orc Warlord, they need to attend an Officer Training at least 10 times.
Orc Warlord - People at this rank can host trainings, raids and any other group activity. They are able to arrest anyone below their rank. To rank up to an Orc General, they need to attend an Officer Training at least 20 times, and be elected by the Orc Council.
Orc General - People at this rank have proven that they are capable to lead a training or a raid. They can sense weaknesses in an army, and are able to use the "Tenth Soldier" rule when we lose a raid. To rank up to an Orc High General, they must be elected by the Orc Council, and the Orc Chieftain.
Orc High General - The person at this rank is extremely prestigious, and deserves respect from all ranks. To rank up to an Orc Councilor, he/she must be chosen by the Orc Chieftain.
The Orc Council - The people at this rank lead the group according to what councilor they are, for example, the Councilor of War would decide who to declare war on.
[-]Section IV - Order of Punishment[-]
This section is information on all of the punishments that are attained, and what happens if you happen to be punished.
Flaming = 1st Warning - 2nd Warning - Demotion
Trolling = 1st Warning - 2nd Warning - Demotion
Immaturity = 1st Warning - 2nd Warning - Demotion
Ignoring a HR's order = 1st Warning - Demotion
Insulting a HR = Demotion - Exiled
Teamkilling = 1st Warning - Arrest - Demotion
Unnecessary killing = 1st Warning - Arrest - Demotion
Killing an HR or the Orc Chieftain = Exiled
Talking to the enemy while raiding = 1st Warning - 2nd Warning - Demotion
[-]Section V - Terms of Engagement[-]
By entering a game affiliated with The Orsimer Empire, or engaging in any activity remotely related to The Orsimer Empire you are hereby subject to these terms in relation to the action being pursued.
This document may be amended at any time at the leisure of the Empire.
Condition I: In order to officially engage in war with the Empire, both parties must meet and be in full agreement in regards to a declaration of mutual warfare. In the event when a party declares war on the Empire, that action will be regarded as null and void if without the prior consent of the acting leader of The Orsimer Empire.
Condition II: Raids or military actions against The Orsimer Empire may only be counted as raid victories if the attacking group possesses a mutual declaration of war with the Empire. In the event that the attacking group does not possess said mutual declaration of war with the Empire, that group military actions will be considered technical "Practice Raids", in that those actions will not be added to any Win/Loss tally. No auto-wins are permitted.
Condition III: All military actions against the Orsimer Empire must have a minimum of six Orcs present and a HR possessing admin abilities for them to be considered official raids. In the event where the raiding group possesses a mutual declaration of war without the minimum Orcs present, the server may be restarted or the raiding group kicked at the present admin's discretion to preserve fairness.
Condition IV: No use of admin will be committed against Hostile or Neutral entities unless in the event of excessive flaming, spamming, exploiting, or other extreme positions. Hostile or Neutral entities unaffiliated/affiliated with the raiding group (Possessing mutual declarations of war or otherwise) will not be removed from game unless in violation of of this condition.
Condition V: In the event of any exploitation evidently apparent in any server maintained by The Orsimer Empire, all military actions will be suspended and all persons removed from the server by force as well as the Orcs evacuated. No raids or losses will be counted for either groups under such circumstances.
Condition VI: All warfare is to be officially concluded, regardless of raid tallies, during a final battle at a fair war zone. Both sides must be in full agreement to the fair condition of the war zone, and the time for the battle to take place must be agreed upon and announced at a minimum of one week in advance. Please note, the final battle does not decide the victor of the war only the conclusion to the war. Raid tallies still must be added up to decisively decide the victor.
[-]End of Rules and Guidelines of The Orsimer Empire[-]
Signed,
The Orc Chieftain ShinyHunterZ
[-]Last updated 29 January 2013 4:46 PM AKT[-]
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CaptainFap is not online. CaptainFap
Joined: 14 Apr 2012
Total Posts: 29
29 Jan 2013 07:48 PM
I hope your members enjoy this:

http://www.youtube.com/watch?v=VVIaFqEPVak
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Dynamite2787 is not online. Dynamite2787
Joined: 02 Jan 2010
Total Posts: 8081
29 Jan 2013 07:50 PM
IT HURTS MY EYES
WHERE ARE THE SPACES BETWEEN THE SECTIONS
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ShinyHunterZ is not online. ShinyHunterZ
Joined: 28 Apr 2010
Total Posts: 1538
29 Jan 2013 07:53 PM
Deal with it.

Bunnies are evil. Pure evil.
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scoutzdot2 is not online. scoutzdot2
Joined: 19 Jul 2011
Total Posts: 46
05 Mar 2013 05:27 PM
Spoken like a carrot...
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