generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripters
Home Search
 

Re: At this point it's just sad...

Previous Thread :: Next Thread 
Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
05 Mar 2013 02:10 PM
[ Content Deleted ]
Report Abuse
MrChubbs is not online. MrChubbs
Joined: 14 Oct 2010
Total Posts: 4969
05 Mar 2013 02:14 PM
If it doesn't work then that is your fault.
Report Abuse
Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
05 Mar 2013 02:18 PM
[ Content Deleted ]
Report Abuse
Vitouliss14 is not online. Vitouliss14
Joined: 18 Mar 2009
Total Posts: 7918
05 Mar 2013 02:23 PM
What specific feature did ROBLOX add that "broke" your game?
Report Abuse
Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
05 Mar 2013 02:29 PM
[ Content Deleted ]
Report Abuse
Merely is not online. Merely
Joined: 07 Dec 2010
Total Posts: 17266
05 Mar 2013 02:31 PM
I feel your pain. Roblox does tend to ship updates that break code.

Can you pcall your code to see if any errors pop up? GetMouse is working fine for the rest of us.
Report Abuse
MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
05 Mar 2013 02:37 PM
roblox should just use Oysi's game instead of testers seeing how it seems to break with every update.
Report Abuse
thedestroyer115 is not online. thedestroyer115
Joined: 19 Dec 2010
Total Posts: 11546
05 Mar 2013 02:51 PM
guise guise
let me tell u wahts going thru the admins minds:

eh, the scripters community is cool and all but its the freemodeling 'geniuses' who get all the visits and attention so we'll just keep breaking their stuff and not worry about it

all we care about is the people who cant script but want to make cool games durr durr
Report Abuse
testedmarkel62 is not online. testedmarkel62
Joined: 25 Nov 2009
Total Posts: 4291
05 Mar 2013 03:10 PM
Is Oysi NVI?
Report Abuse
littleAU999 is not online. littleAU999
Joined: 15 Jan 2011
Total Posts: 1375
05 Mar 2013 03:10 PM
^
Report Abuse
littleAU999 is not online. littleAU999
Joined: 15 Jan 2011
Total Posts: 1375
05 Mar 2013 03:13 PM
^ meant for destroyer. ;3
Report Abuse
Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
05 Mar 2013 03:48 PM
[ Content Deleted ]
Report Abuse
ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
05 Mar 2013 03:53 PM
Active property is nasty anyway. Imo something like frame_library[this_frame].pass_mouse_events is much more pretty and you can completely control it's functionality in your own code. I rarely use object properties that don't either affect how things look or interarct with other objects.
Report Abuse
ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
05 Mar 2013 03:55 PM
There I go again, assuming everyone is on my train of thought.

Usage of frame_library[this_frame].pass_mouse_events would look something like

this_frame.MouseButton1Click:connect(function()
if frame_library[this_frame].pass_mouse_events then
-- omg clicked
else
-- you can do things if the frame is inactive, which is reason enough for me to avoid the active property
end
end)
Report Abuse
Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
05 Mar 2013 03:59 PM
[ Content Deleted ]
Report Abuse
ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
05 Mar 2013 04:03 PM
Putting two GUIs on top of each other? If you want to do something like that, you're probably better off just using an image and PlayerMouse.Button1Click
Report Abuse
Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
05 Mar 2013 04:06 PM
[ Content Deleted ]
Report Abuse
Anaminus is not online. Anaminus
Top 100 Poster
Joined: 29 Nov 2006
Total Posts: 5945
05 Mar 2013 04:24 PM
>If true, this GuiObject can fire mouse events and will pass them to any GuiObjects layered underneath, while false will do neither.

This description is backwards. The correct behavior is that a GUI object whose Active property is true blocks other mouse events below the object (including global mouse events) while the mouse is hovered over it. If false, then mouse events will fall though to objects below, and to global events. I suspect whoever wrote the object browser summary got it off the wiki, which was already incorrect.

I've found that this issue only occurs with button GUIs. Active still works correctly for Frames and ImageLabels and whatnot. It most likely has something to do with the extra mouse events given to buttons.
Report Abuse
Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
05 Mar 2013 04:32 PM
[ Content Deleted ]
Report Abuse
Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
06 Mar 2013 01:39 AM
[ Content Deleted ]
Report Abuse
RobroxMasterDX is not online. RobroxMasterDX
Joined: 06 May 2012
Total Posts: 171
06 Mar 2013 07:49 AM
i still believe you can get to front page soon
Report Abuse
Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
06 Mar 2013 02:03 PM
An active button eating up your click events makes sense to me. But it seems like your problem is that an inactive button is also eating up your events? In that case that seems to warrant a fix.

~Sorcus
Report Abuse
Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
06 Mar 2013 02:15 PM
A fix???
wow

I'll need a fix if anything is actually fixed.
Report Abuse
SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
06 Mar 2013 03:47 PM
Sorcus please "fix" your Studio 2013 bug "fixes" please.

That script.Parent = nil issue, how when I start a new place it opens the entire window, make the splash screen stop going on top of all my windows, etc.

pls do it!! i don4t3 250 robucks$ to you
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripters
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image