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| 04 Mar 2013 08:35 PM |
Thanks for coming to the forum! :)
Now, down to business! How should Divided We Fall be restructured to be more fun? Should missions be more frequent? Should it stay the way it is? Should missions be optional, but still with a time limit between missions? Should missions be optional and be pieces of the environment that you can walk into with a friend like a dungeon?
Please tell us your thoughts! We love all feedback!
[Sidenote: This game will soon be switched from Chadthedestroyer2 to a joint account owned by me, Hashiru, ploop, and SkateBored.] |
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| 04 Mar 2013 08:39 PM |
| I think you should be able to choose missions. But not just everyone can skip. A certain amount of people have to go on a mission when your town needs supplies, and you can only skip one mission every few missions or every few minutes. Also I think it would be a good idea to extend the time between missions. |
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Argous
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| Joined: 23 Aug 2012 |
| Total Posts: 14 |
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| 04 Mar 2013 08:54 PM |
| So is this for a new map? If so i think it should maybe be like skyrim open world. But there is a main story of quests but there is also side quests that get you money or more gear. I don't know. I also have an idea for a another game you could make. It is related to the skyrim idea but you have a certain ammount of weight you can carry. And also about after the flash both sandstorm and snowstorm why can't you see the guns in first person? |
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| 04 Mar 2013 08:57 PM |
| I think you should be able to skip missions, but any amount of people could do one, for the pros. I also think there should be different mission based on how big your house is, so there will be a point in building a house. You should make a type of mission like a "team deathmatch", one team raiders and the other survivors. |
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| 04 Mar 2013 09:00 PM |
| Also, there could be easier missions based on how many people participate in it. |
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| 04 Mar 2013 09:00 PM |
| I think we should be able to vote and I also like the dungeon idea. |
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| 04 Mar 2013 09:19 PM |
| Mission's take certain people off based on lvl, PVP Optional, Supply's actually do something, More mission types, More biomes to explore with and find other people, mutants and weapons. A currency other than points. Aaaaaaand guns looking better (on a side note, Why not a marital status? I mean marrying someone (They need to accept and you cant spam them with offers) and live in the same house, share money and weapons, go on missions together and stuff like that)). |
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LNG257
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| Joined: 13 Jun 2012 |
| Total Posts: 11767 |
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| 04 Mar 2013 09:36 PM |
| I want missions to be optional and the dungeon idea is good but I like the timed thing better still though. What I'd like to see is grenades for one(gotta love grenades) and maybe you could see about eliminating the mutant shrapnel? I think it would be good if you could make the mutants just disappear when they die instead of exploding. And maybe more tasks such as killing a number of mutants in the next mission etc... also would make it better if guns had limited ammo while on missions but there are ammo boxes throughout the map to restock ammo. For the ammo boxes I would suggest have words above the box with however much ammo is left inside. When the ammo runs out it will no longer refill guns. And the death matches are kind of dumb because it's just everyone fighting to get some supplies. Instead maybe it should be a mission to guard the supply truck from mutants/raiders while it unloads. If even just one player survives ALL players should get a cut of the money though just for helping. Or money gain should be based on how many mutants/raiders the player killed in the mission. |
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Elite38
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| Joined: 10 Oct 2009 |
| Total Posts: 3 |
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| 04 Mar 2013 10:03 PM |
| I do like the idea where you explore the map to find missions, because as it is, the town map is very limited and could be extended. Also, I like the option to skip a mission, but at cloudstrise said, if there aren't enough people volunteering to play a mission it should just be skipped overall (Ex. 2+ for Deathmatch, 3+ for Scavenge). |
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willm13
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| Joined: 18 Apr 2012 |
| Total Posts: 13 |
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| 04 Mar 2013 10:34 PM |
i like dungeons and also maybye can you add stuff like a raider base in town with raiders and maybye a mission were raiders steal stuff aand you hhave too get itt back
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| 05 Mar 2013 05:53 AM |
There should be missions where: -You stay within the town to protect it from bandit raids -You can scavenge weapons and equipment on the mission -Optional Missions -Missions in the Outskirts when you go into a 'dungeon'.
I like the dungeon idea c: |
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Talker999
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| Joined: 05 Nov 2012 |
| Total Posts: 24 |
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| 05 Mar 2013 05:58 AM |
| Missions should be optional, however if there is a money system in that game, then you can get a money reward for doing missions. And you should also get new weapons/food doing the harder missions. Certain missions can't be chosen, however those missions will only be missions that are tied to the main story of this game. (being forced to find more food, mutants attacking ect) |
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| 05 Mar 2013 06:13 AM |
| This game is already great and doesn't really need any help but to improve it there needs a be optional missions and the ability to choose which mission you want. Like DM, there should be a place in the science building to be like a training simulator. Also, put signs up saying which each tunnel is which for each mission. And there should be continuous missions because I soon as all of them are finished, there is nothing left and you have to wait a little while just to play another mission in which a lot of the time people die a lot. |
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| 05 Mar 2013 06:35 AM |
Suggestions: - Make an optional feature for missions - More areas outside the town that you can explore - Possible crafting system (Find a barrel, firing pin, shotgun shell, make a nifty pipegun) - Upgrades to your knife |
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| 05 Mar 2013 06:53 AM |
Suggestions: -Optional missions- -More areas- -Bench to create weapon- -spawn with a weapon your first mission and keep it- -less mutant speed- |
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| 05 Mar 2013 09:03 AM |
| I think doing the dungeon thing would be a good idea and I think the fighting missions should be optional but not the supply ones. |
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DrMax
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| Joined: 07 Sep 2009 |
| Total Posts: 30 |
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| 05 Mar 2013 10:22 AM |
| I think you should add a small town or even some automatic guns back. |
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| 05 Mar 2013 10:26 AM |
new guns plz il say them in a order
smg uzi mp5 p90
rifles m14 m4 scar
shotgun spaz
snipers 50 .cal m40
and 2 last ones m60 m21 |
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Dog8181
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| Joined: 17 Oct 2011 |
| Total Posts: 5 |
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| 05 Mar 2013 10:34 AM |
| You should make a game where it's like fallout, you start in a vault and you have to escape and you have a pipboy and things like that, when you get out you can fight other players, or team with others, collect supplies, or find cover and hide, and have an option to hide your name, kill super mutans |
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SgtKross
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| Joined: 15 Jan 2011 |
| Total Posts: 96 |
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| 05 Mar 2013 11:40 AM |
| Mabey when you are in the city (Not the mission city the spawn city) You can hold your wepons in a patrol mode |
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Nick44912
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| Joined: 30 Jul 2012 |
| Total Posts: 20 |
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| 05 Mar 2013 03:32 PM |
| Add something like a trap inside something dangerous while you are going to the raider's base or in the sewers |
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| 05 Mar 2013 03:47 PM |
Alright ignore that post above
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