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| 03 Mar 2013 03:45 PM |
[Call of Robloxia 5 - Roblox At War] Creator / Scripter : litozinnamon Co-Creator / Builder : shaylan007
PROJECT FPS : This is one of the biggest projects for CoR5 done so far. Redefining the definition of a First AND Third Person shooter on roblox. It will take some time to get used to, but after months of testing, I believe this experience will be rewarding.
v7.2 - Fixed Extreme Conditioning perk - Reworking with the gun drop and dead body system (I have a feeling this is the main cause of game shutdowns) - First attempt to reduce the number of shutdowns - Added a double check look in map changer script to hopefully re-load a map in case insertservice fails the first time (addresses the case where you can't enter the map and stuck in the lobby forever)
v7.1 - Fixed kill bonus display - Fixed points for kill bonuses - Changed position of the current map gui - Hopefully reduced the occurrence of the gun stealing bug (where enemy dies and you pick up their tool without dropping yours) - And remember, YOLO!
v7.0 *PROJECT FPS* - [Big change] Guns now move to where you look at - [Big change] Added bodygyro to character, character will turn to where mouse is pointed at (third person back shooting no longer possible) - Bodygyro fixes annoying character bobbing while in crouch stance - [Big change] Aiming down sights! Crosshairs will disappear upon aiming - Third person users must learn how to fire without crosshairs when aiming, but they can use their hitmarker cursor once they land their first hit - [Big change] Right and left click for dual pistols! - [Big change] Added zoom out limiter, slowly fades black as you zoom out too much - New M1 Bazooka and Panzershrek model with scope - Added zoom function to M1 bazooka and Panzershrek - Rocket launchers must be scoped in order to fire - Added variable zoom to snipers, press E while in scope - New map [Calcina] by jessebarsoap - Added right click option to aim - Added shift option to sprint - Base damage will start from maximum damage, instead of randomly chosen in between highest and lowest damage of a gun (Basically, higher gun damage and faster killing) - Bolt cycling scope recoil - New sniper rifle scoping animation sequence - Increased bullet speed for all guns - More detailed and accurate iron sights (iron sights were built according to sources from google images) - New reloading animations for a lot of guns - Edited gun model for M1919 Browning and MG42 - New knifing hit detection, works much better than before - Added knife and bayonet lunge when mouse is aimed directly on a player - Betties and satchels removed 5 seconds after player who placed them dies - Added maximum amount of ammo obtainable from a dropped gun matching the gun the player is using (Sorry, but no more 1000+ ammo on a single gun just because everyone is using the same gun, unless you use ammo crates) - Fixed perk image upon spawning for "Reconnaissance, double tap, camouflage" - New intro image - Temporarily removed snow camo (might be re-adding different camos for guns to unlock with certain number of kills) - All players will be killed at end of round to prevent name tags from getting mixed up - There are more minor changes, but I forgot the specifics as this project started a long time ago. Bug fixes will be coming soon as I monitor the gameplay over the week
v6.6 - Fixed server clock - Extended marksman kill challenges from 1,000 to 10,000 max kill challenge - Bolt actions are now 1 hit ko torso and up with stopping power - Fixed some minor bugs to clear up some lag - Fixed the bug where the custom classes doesn't respond if the random class generator attempts to give a "DP-29" instead of a DP-28 - Added server remote monitoring script for debugging (only for me and shaylan007)
v6.5 New Marksman Challenges - Added Marksman Challenges! - Added gun kill stats - Get a certain number of kills which each gun to complete a marksman challenge for bonus points - Reformatted layout of class loadout - New method of saving custom class data, auto-save - Reset Custom Classes due to the new method - Removed Custom Class Save button in player menu - Renamed "Player Info/Save" button to "Player Info" - Moved the "Leaderboard reset" button down farther from the "Player Stats reset" button to prevent an accidental clearing of data - Fixed an important problem with loading points after joining a game
v6.1 Major Add-ons - Added prestiging to new ranking system - New map "Train Yard" by DanielGraig - New map "Skitzburg" by Soundcrusher - New map "Marina" by armada62 [I HAVE 26 UNIQUE MAPS IN TOTAL IN THE GAME. NO OTHER GAME CAN BEAT THAT NUMBER OF MAPS] - Added "Player Stat Reset" button in "Player Into" menu (Will only erase kills and deaths, rank and points will stay) - New winter theme intro - Snow camo guns will shoot snow balls (damage is not affected) for appearance - Reconfigured ranking point formula to the exact one in WaW - Shooting the arms will now deal Torso damage if a bolt action rifle is used - Happy Holidays and Happy Doomsday survival!
v6.0 Major Test - Added new ranking system - Added points required to level up - Added Kills/Deaths/KDR stats - Added new "Player Info" button in main menu - Moved "Class save" button to "Player Info" menu - Added "Uniform" setting in "Player Info" menu - Added "Snow Camo" setting in "Player Info" menu - Moved "Reset Scores" button to "Player Info" menu [Note: Reset Scores button only resets leaderboard stats and will not change overall stats] - Changed main menu buttons to be slight transparent - Lowered top damage from M1 Carbine from 40 to 35 - Slightly lowered damage from bullet penetration - Lowered double tap for automatic guns from 1.5X to 1.3X faster
v5.2 - Fixed Bomb Squad, Reconnaissance, Team names - Changed text of friendly marker over Bouncing Betties to just "Bouncing Betty" - Changed text of enemy marker of bouncing betties to "=!="
v5.0 - Added Tier 2 Perk : Camouflage - Added WW1 Submachine Gun : MP18 - Re-edited damage for all submachine guns - Lowered recoil for most submachine guns - Lowered horizontal recoil for MG42 and M1919 Browning - Fixed Bomb Squad perk when an enemy places a betty after player has spawned to map - Fixed Teammate name over betty when a teamate places a better after player has spawned to map - Fixed Reconnaissance perk not showing sometimes - Changed the text of Reconnaissance perk from the enemy's name to "[ ]" for balance reasons - Increased damage for all dual pistols - Reverted night time back to day time - Lowered Mondragon's fire rate from 750RPM to 600RPM |
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| 03 Mar 2013 05:32 PM |
| I miss having a sniper and an smg :c |
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Dread03
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| Joined: 10 Mar 2009 |
| Total Posts: 13 |
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| 03 Mar 2013 06:15 PM |
When resetting ingame, your character gets stuck in an infinite reset state, where you can take out your weapons but cannot shoot and are invulnerable. Its like a limited spectator mode that you cannot get out of. Please look into this bug and test it out for yourself.
Thanks, Dread. |
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| 03 Mar 2013 08:08 PM |
| Guys, check out the testing server, the map, industry tell me if you like it or not |
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| 04 Mar 2013 07:15 AM |
| Are you ever going to add camo? Like gold camo etc... |
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| 04 Mar 2013 07:25 PM |
| It would be nice to get some attachments. |
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| 05 Mar 2013 08:21 PM |
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
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| 05 Mar 2013 09:22 PM |
| Attachments would be nice for the game. You already made Iron Sights, which were awesome, so nao make attachments that do stuff. |
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Regidor98
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| Joined: 14 Feb 2011 |
| Total Posts: 92 |
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| 05 Mar 2013 11:31 PM |
| You should test fall damage |
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WarChaos
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| Joined: 25 Apr 2011 |
| Total Posts: 524 |
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| 08 Mar 2013 04:35 PM |
| Fall damage would dramtically change the game. It would make it more realistic, not sure if that would make the game more popular though. |
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| 08 Mar 2013 04:47 PM |
| I like how I can quickscope |
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| 09 Mar 2013 06:25 AM |
No attachments.
THIS IS WW2.
Not MW3WW2. god. |
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| 09 Mar 2013 11:13 AM |
You guys are thinking about fall-damage wrong. You think that, in your mind, if I jump off the bunker in TB, your health will go down like 99.999999999%. That is OP. Fall damage would be more of a 15-25% thing on moderate scales, so that it gives less of an advantage to rambos and snipers, while not making them kill themselves just because there was a hailmarry of artillary hitting their camp spot. No OP fall damage. EVER. James |
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| 09 Mar 2013 11:15 AM |
| PS. The recoil for the snipers should be less when crouched, and almost non-existant when using ptrs prone. |
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| 09 Mar 2013 11:16 AM |
| Scream and shout and let it out They watching b******* |
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| 09 Mar 2013 11:34 AM |
| Couldn't read it. I dont want to waste my life. |
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