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Re: Call of Robloxia 5 - Change log [v7.2]

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litozinnamon is not online. litozinnamon
Joined: 21 Dec 2009
Total Posts: 891
03 Mar 2013 03:45 PM
[Call of Robloxia 5 - Roblox At War]
Creator / Scripter : litozinnamon
Co-Creator / Builder : shaylan007

PROJECT FPS : This is one of the biggest projects for CoR5 done so far. Redefining the definition of a First AND Third Person shooter on roblox. It will take some time to get used to, but after months of testing, I believe this experience will be rewarding.

v7.2
- Fixed Extreme Conditioning perk
- Reworking with the gun drop and dead body system (I have a feeling this is the main cause of game shutdowns)
- First attempt to reduce the number of shutdowns
- Added a double check look in map changer script to hopefully re-load a map in case insertservice fails the first time
(addresses the case where you can't enter the map and stuck in the lobby forever)

v7.1
- Fixed kill bonus display
- Fixed points for kill bonuses
- Changed position of the current map gui
- Hopefully reduced the occurrence of the gun stealing bug (where enemy dies and you pick up their tool without dropping yours)
- And remember, YOLO!

v7.0 *PROJECT FPS*
- [Big change] Guns now move to where you look at
- [Big change] Added bodygyro to character, character will turn to where mouse is pointed at (third person back shooting no longer possible)
- Bodygyro fixes annoying character bobbing while in crouch stance
- [Big change] Aiming down sights! Crosshairs will disappear upon aiming
- Third person users must learn how to fire without crosshairs when aiming, but they can use their hitmarker cursor once they land their first hit
- [Big change] Right and left click for dual pistols!
- [Big change] Added zoom out limiter, slowly fades black as you zoom out too much
- New M1 Bazooka and Panzershrek model with scope
- Added zoom function to M1 bazooka and Panzershrek
- Rocket launchers must be scoped in order to fire
- Added variable zoom to snipers, press E while in scope
- New map [Calcina] by jessebarsoap
- Added right click option to aim
- Added shift option to sprint
- Base damage will start from maximum damage, instead of randomly chosen in between highest and lowest damage of a gun (Basically, higher gun damage and faster killing)
- Bolt cycling scope recoil
- New sniper rifle scoping animation sequence
- Increased bullet speed for all guns
- More detailed and accurate iron sights (iron sights were built according to sources from google images)
- New reloading animations for a lot of guns
- Edited gun model for M1919 Browning and MG42
- New knifing hit detection, works much better than before
- Added knife and bayonet lunge when mouse is aimed directly on a player
- Betties and satchels removed 5 seconds after player who placed them dies
- Added maximum amount of ammo obtainable from a dropped gun matching the gun the player is using (Sorry, but no more 1000+ ammo on a single gun just because everyone is using the same gun, unless you use ammo crates)
- Fixed perk image upon spawning for "Reconnaissance, double tap, camouflage"
- New intro image
- Temporarily removed snow camo (might be re-adding different camos for guns to unlock with certain number of kills)
- All players will be killed at end of round to prevent name tags from getting mixed up
- There are more minor changes, but I forgot the specifics as this project started a long time ago. Bug fixes will be coming soon as I monitor the gameplay over the week

v6.6
- Fixed server clock
- Extended marksman kill challenges from 1,000 to 10,000 max kill challenge
- Bolt actions are now 1 hit ko torso and up with stopping power
- Fixed some minor bugs to clear up some lag
- Fixed the bug where the custom classes doesn't respond if the random class generator attempts to give a "DP-29" instead of a DP-28
- Added server remote monitoring script for debugging (only for me and shaylan007)


v6.5 New Marksman Challenges
- Added Marksman Challenges!
- Added gun kill stats
- Get a certain number of kills which each gun to complete a marksman challenge for bonus points
- Reformatted layout of class loadout
- New method of saving custom class data, auto-save
- Reset Custom Classes due to the new method
- Removed Custom Class Save button in player menu
- Renamed "Player Info/Save" button to "Player Info"
- Moved the "Leaderboard reset" button down farther from the "Player Stats reset" button to prevent an accidental clearing of data
- Fixed an important problem with loading points after joining a game

v6.1 Major Add-ons
- Added prestiging to new ranking system
- New map "Train Yard" by DanielGraig
- New map "Skitzburg" by Soundcrusher
- New map "Marina" by armada62
[I HAVE 26 UNIQUE MAPS IN TOTAL IN THE GAME. NO OTHER GAME CAN BEAT THAT NUMBER OF MAPS]
- Added "Player Stat Reset" button in "Player Into" menu
(Will only erase kills and deaths, rank and points will stay)
- New winter theme intro
- Snow camo guns will shoot snow balls (damage is not affected) for appearance
- Reconfigured ranking point formula to the exact one in WaW
- Shooting the arms will now deal Torso damage if a bolt action rifle is used
- Happy Holidays and Happy Doomsday survival!

v6.0 Major Test
- Added new ranking system
- Added points required to level up
- Added Kills/Deaths/KDR stats
- Added new "Player Info" button in main menu
- Moved "Class save" button to "Player Info" menu
- Added "Uniform" setting in "Player Info" menu
- Added "Snow Camo" setting in "Player Info" menu
- Moved "Reset Scores" button to "Player Info" menu
[Note: Reset Scores button only resets leaderboard stats and will not change overall stats]
- Changed main menu buttons to be slight transparent
- Lowered top damage from M1 Carbine from 40 to 35
- Slightly lowered damage from bullet penetration
- Lowered double tap for automatic guns from 1.5X to 1.3X faster

v5.2
- Fixed Bomb Squad, Reconnaissance, Team names
- Changed text of friendly marker over Bouncing Betties to just "Bouncing Betty"
- Changed text of enemy marker of bouncing betties to "=!="

v5.0
- Added Tier 2 Perk : Camouflage
- Added WW1 Submachine Gun : MP18
- Re-edited damage for all submachine guns
- Lowered recoil for most submachine guns
- Lowered horizontal recoil for MG42 and M1919 Browning
- Fixed Bomb Squad perk when an enemy places a betty after player has spawned to map
- Fixed Teammate name over betty when a teamate places a better after player has spawned to map
- Fixed Reconnaissance perk not showing sometimes
- Changed the text of Reconnaissance perk from the enemy's name to "[ ]" for balance reasons
- Increased damage for all dual pistols
- Reverted night time back to day time
- Lowered Mondragon's fire rate from 750RPM to 600RPM
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AwsomeAndrewD is not online. AwsomeAndrewD
Joined: 12 Sep 2010
Total Posts: 40000
03 Mar 2013 03:57 PM
kk
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epickiller1997 is not online. epickiller1997
Joined: 19 Dec 2010
Total Posts: 5399
03 Mar 2013 05:32 PM
I miss having a sniper and an smg :c
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Dread03 is not online. Dread03
Joined: 10 Mar 2009
Total Posts: 13
03 Mar 2013 06:15 PM
When resetting ingame, your character gets stuck in an infinite reset state, where you can take out your weapons but cannot shoot and are invulnerable. Its like a limited spectator mode that you cannot get out of. Please look into this bug and test it out for yourself.

Thanks, Dread.
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strongestvic1234 is not online. strongestvic1234
Joined: 21 Jul 2011
Total Posts: 75
03 Mar 2013 08:08 PM
Guys, check out the testing server, the map, industry tell me if you like it or not
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BoomBlox1298 is not online. BoomBlox1298
Joined: 14 Nov 2008
Total Posts: 794
04 Mar 2013 07:15 AM
Are you ever going to add camo? Like gold camo etc...
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epickiller1997 is not online. epickiller1997
Joined: 19 Dec 2010
Total Posts: 5399
04 Mar 2013 07:25 PM
It would be nice to get some attachments.
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PowerMasterPiece is not online. PowerMasterPiece
Joined: 29 Feb 2012
Total Posts: 1
05 Mar 2013 08:21 PM
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
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evolvedpikachu is not online. evolvedpikachu
Joined: 18 Aug 2010
Total Posts: 10696
05 Mar 2013 09:22 PM
Attachments would be nice for the game. You already made Iron Sights, which were awesome, so nao make attachments that do stuff.
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Regidor98 is not online. Regidor98
Joined: 14 Feb 2011
Total Posts: 92
05 Mar 2013 11:31 PM
You should test fall damage
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supermixmaster is not online. supermixmaster
Joined: 08 Oct 2012
Total Posts: 4
07 Mar 2013 12:31 AM
I know right
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WarChaos is not online. WarChaos
Joined: 25 Apr 2011
Total Posts: 524
08 Mar 2013 04:35 PM
Fall damage would dramtically change the game. It would make it more realistic, not sure if that would make the game more popular though.
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cartrellcarter is not online. cartrellcarter
Joined: 13 Dec 2009
Total Posts: 228
08 Mar 2013 04:47 PM
I like how I can quickscope
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babylinbo90 is not online. babylinbo90
Joined: 11 May 2012
Total Posts: 1
08 Mar 2013 07:46 PM
Awesome vlog
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MetroTunnel is not online. MetroTunnel
Joined: 02 Oct 2011
Total Posts: 37
09 Mar 2013 06:25 AM
No attachments.

THIS IS WW2.

Not MW3WW2. god.
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jamesvicbond007 is not online. jamesvicbond007
Joined: 18 Aug 2011
Total Posts: 2989
09 Mar 2013 11:13 AM
You guys are thinking about fall-damage wrong.
You think that, in your mind, if I jump off the bunker in TB, your health will go down like 99.999999999%.
That is OP. Fall damage would be more of a 15-25% thing on moderate scales, so that it gives less of an advantage to rambos and snipers, while not making them kill themselves just because there was a hailmarry of artillary hitting their camp spot.
No OP fall damage.
EVER.
James
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jamesvicbond007 is not online. jamesvicbond007
Joined: 18 Aug 2011
Total Posts: 2989
09 Mar 2013 11:15 AM
PS. The recoil for the snipers should be less when crouched, and almost non-existant when using ptrs prone.
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abdel55555 is not online. abdel55555
Joined: 25 Feb 2012
Total Posts: 15
09 Mar 2013 11:16 AM
Scream and shout and let it out They watching b*******
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WowAnnoyingorange is not online. WowAnnoyingorange
Joined: 24 Mar 2011
Total Posts: 3571
09 Mar 2013 11:34 AM
Couldn't read it. I dont want to waste my life.
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RunawayDunepass is not online. RunawayDunepass
Joined: 09 Apr 2012
Total Posts: 2343
09 Mar 2013 11:42 AM
Thanks for the updates.
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