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| 03 Mar 2013 12:52 PM |
2/2/13: -rebalanced all weapon spawn rates -added KH2002, M4A1 and M4A3 -fixed a bug with auto not working on some guns -added more zombie and player spawn points -added Sword, MP-443 and Mk 48 -redid Mk 14 and M107 models -fixed LMG reload -added new melee swing animations -added purple support tag for the support team; ask them questions or suggest ideas if you see them -added hint for vehicles -added more safeguards to saving and loading -reduced the number of trees -fixed zombie audio
1/2/13: -fixed landmine explosion position -decreased postive reputation -added purple tag for REAL devlopers -fixed a gamepass glitch -gave another boost to all gamepass owners -fixed some script crashes -all pistols are now common -added Rangefinder, MAC-11 and Bucket -fixed animation stutter -reduced transmitted data -reduced required processing by a huge degree -use animation no longer causes flying -fixed shop STANAG names -fixed Galil model
28/1/13: -increased attachment and sniper spawns -greatly increased the number of trees -added matches -gave the GUI a facelift -added HK416 [new CQC] -converted NATO rounds into STANAG types -added landmine -added 10 minute despawn timer to items -added 1 minute burn time to flares -smoothed and improved flares -fixed some script uselessness -fixed some more bugs with loading -converted welds into motors for safety -fixed a bug with getting into cars while safezoning
27/1/13: -fixed a bug causing large magazines to make you explode -added poisonous gas to Matyr City -added gas masks to the loot tables -added toxicity, infection and vaccines -improved response time of friend indicators -improved loot in Matyr City and the island -fixed flamethrower particles -fixed a bug causing hackers not to be instantly killed -fixed a bug allowing dead players to shoot -fixed a bug with arrowkeys muting footsteps -fixed a bug with items not being deleted after use
26/1/13: -added Bowtie -added TEC-9, Galil and Five Seven -fixed AK sights -fixed M16 sights -improved M4 model -fixed some loading problems -decreased RAM impact -added Burst and Semi attachments -increased sniper spawn rate -increased zombie count -re-enabled first person cursor
25/1/13: -added Fez and M93R -fixed FAMAS sights and grip -made FAMAS 3 round burst -made AN94 2 round burst -fixed a fence bug at evac -added a few more humvees -improved crashed plane loot at airport -fixed a bug with girders flying around -fixed another big main script crash -fixed a bug causing Barrett M82s to get deleted instead of turned into M107s
24/1/13: -added driveable APC -fixed a few of the main script crashes -fixed a bug with best friends not showing up green -fixed a bug with swapping between pages -increased bullet spread in third person -removed first person cursor -made the Tac Laser provide a first person cursor dot -moved bank tabs and global/local buttons to the side -eliminated mouse lag -experimenting with new animation style -fixed taped mags to properly reduce reload time -added slide animations to guns -added PKP Peckeneg and Steyr Scout -fixed crouching with gun movement animation -fixed the AUG's handle position -fixed cars getting shot killing old users -added Swiss and Blackwater scopes -fixed a bug making you reload after swapping items -added USP and Makarov -fixed M82 name to M107 -added loading info -added reputation system -added desert paint -added ushanka
23/1/13: -Leo created an official TS3, link is on my twitter -fixed a glitch causing hats to duplicate -rebuilt evacuation center -added a lot more buildings to the map -made the refugee camp more awesome -fixed a bug with getting fractional items out of bank -doubled the item count in the bunker
21/2/13: -slightly increased the bleed/starve/dehydrate rate -combined all crates into one mega crate and added the new hats into the unboxables -fixed a few bugs with taking damage getting into vehicles -modified default raycasting to allow smoother ray-sphere collisions -fixed a bug with not being able to get into vehicles -fixed a bug with multiple people in bikes -added bunker to evac -greatly increased the efficiency of zombies -fixed a bug with adding items to the bank being disabled -fixed a bug causing fractional amounts ammo -added ump45 and some new hats -completely redid and improved antihack -spawns are back to normal -gold and diamond paint never spawn
20/2/13: -added 10x key shortcut -added Crate #1 and keys -added SVD, ACR, TAR21, VSS and L85 -made all sniper rifles super duper rare, some rarer than others -added some new paints and a new hat -added red bull
19/2/13: -added coyote pack -changed pack sizes -allowed shades at the same time as hair -fixed some main script crashes -tweaked some stats -added XM8, M249, FN F2000 -added Jericho Sight -added paint cans -added crowbar -added 3 new hats -fixed a few bugs -increased 7.62mm Bag size to 200 bullets
18/2/13: -added G18 -made gatorade provide a 1 minute speed boost -created a custom animation for the RPG7 -added 2 more currency boost packs -added more items to the shop -added physical recoil and muzzle flashes -fixed explosions to damage vehicles -added RPG7 -swapped flame weapons to use propane cans -added bicycles -improved the M14 -added underbarrel flamethrower and grenade launcher
17/2/13: -added bayonette and C8 -fixed a bug with inventory being constantly global -readded hold for inventory -added Weathertop Castle -added flamethrower and M14 -fixed some minor bugs -added vendors to the safezone -gave an extra $2,500 to boost owners due to a bug -fixed a shop bug
16/2/13: -fixed a bug that made the store sell single bullets -increased bullet speed -Sam's compound spawns the most guns and ammo of any spot on the map -the AC130 crash has even more ghillie suit and rucksack spawns -improved explosions -added safety to saves -added SIG P250, SG 550, WA2000 and AN94 -added loading screen -reduced item memory impact -patched up item IDs -added the $2,500 currency boost -camoflauged CQC SCAR -increased main script performance -improved the anti-cheat -reduced dropped item part count -optimized and re-enabled blue outlines
15/2/13: -added shop -added currency dropped by zombies -fixed stacking items in global -increased run over damage -added truck, fire truck, lorry and ambulance -made VERY high quality guns spawn at military locations, but low quality everywhere else -fixed a flaw with reloading -added the M1928 and MP 40 -added the ability to drag items between pages
14/2/13: -increased global size to three pages. -added kriss vector. -allowed C-Mags for 45mm NATO guns. -allowed 87M for 47M guns. -added full auto attachment. -fixed some minor bugs. -fixed an issue that allowed people to use cheat engine to modify their values. -optimized some highly used functions. -removed laggy item outlines. -removed auto item pick up. -made building items stay active when used.
13/2/13: -converted all "tactical" guns into CQC SCAR [don't fret, it's better and more rare anyway] -fixed a bug with silenced guns acting like normal guns -added character customization -fixed a massive crash in the main script -optimized data a bit -began optimization of main script -reduced bullet drop -made attachments work with all guns -silencers reduce bullet speed and increase drop -barrels increase bullet speed and decrease drop -fixed several small bugs -made weapon optics override headmount optics
11/2/13: -added prone aiming -added attachment system with 18 attachments -fixed a bullet slowness problem -fixed some small crash issues with the main script -fixed a bug with the M1 Garand being automatic and not accepting attachments
10/2/13: -added rain -reduced foostep noise -made Sam's compound spawn lots of rare loot -clips are now combineable by dragging them together -added new utilities: watch and compass -added sandbags, RPD, FN FAL, R93, heatvision -fixed some minor bugs -fixed not being able to get out of cars -made it easier to drive up steep hills -added bullet physics -you can shoot through backpacks -players can be identified through their clothes -there are less trees to reduce lag -added version number -removed tactical guns from spawn tables -added a holo sight to the CQC and made it very rare -fixed a bug with slow bullets -added an option for toggle sprint
8/2/13: -added a HUD toggle option for video makers, if you have played the game before you will need to turn HUD back on in the settings menu -fixed bugs with dead bodies acting alive -fixed some screen flickering problems -fixed an issue with spawning on your corpse -fixed an issue with items/zombies not spawning -fixed an issue with re-killing dead players -added visible inventory to 3rd person model -reduced player count to reduce disconnections -added new map -reduced flashlight damage -added beartrap -removed golden death [from loot tables] -added Tactical P90 to loot tables -nerfed some OP weapons -fixed pistol sights
31/1/13: -map deselct glitch is fixed -save file size is decreased [helps stop lost saves] -item select glitch is fixed -retaining item glitch fixed -swapping glitches fixed -global/local transfer glitch fixed -bugs with loading fixed [some] -bugs with saving fixed [some] -deletion of in use items fixed -other bugs fixed
All of these bug fixes are thanks to the following users reporting them: iHomosapien, ravenss, Legoman654, JaredValdezdos, xxxjakpwndyouxxx, vaseenthepie, Leo6678 and VasinThe2nd
30/1/13: - new anti-hack system that will stop some cheat engine hacks - tweaked gun/melee spawn rates - notification to equip tool - minor bugs are fixed - some silenced weapon bugs are fixed - changing backpacks drops the old backpack - side flairs on crosshair - added the CheyTac M-200 Intervention, CQC SCAR, hatchet, binoculars and machete - dead bodies don't hand out extra kills - C-Mag bug is fixed - SCAR sights are improved - added sky barrier - night vision is more annoying during the daytime - people keeping body items when stowed are fixed - there are indicators of placed items locations |
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drdylan
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| Joined: 04 Sep 2010 |
| Total Posts: 3 |
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| 03 Mar 2013 03:15 PM |
| Can you turn the map back to the way it was? its very annoying and in some spots it interfiers with buildings like the bunker. |
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| 03 Mar 2013 03:22 PM |
| I can't even load deadzone anymore it. won't even let me spawn |
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xxsodaman
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| Joined: 09 Jul 2012 |
| Total Posts: 11 |
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| 03 Mar 2013 03:22 PM |
| WOW, GAMES NOT WORKING! dood unless u fix the connection and the broken game problem ur going to b losing fans! FIX PLZ! |
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| 03 Mar 2013 03:38 PM |
| the new map design you have made has interfered with numerous places such as the bunker and the island. if you have modified the map to fix connection,then it hasnt worked as the servers are still crashing. fix this please or you will lose many fans/players |
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| 03 Mar 2013 03:56 PM |
| DeadzoneZackZak i cant open the game :( its broke |
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| 03 Mar 2013 04:23 PM |
| The game crashes every time I try to play. Try to fix please I love this game! |
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Valiant8
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| Joined: 21 Jul 2012 |
| Total Posts: 308 |
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| 03 Mar 2013 04:32 PM |
| cant even play it won't let me join just crashes |
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| 03 Mar 2013 09:45 PM |
| My health/hunger/thirst/money indicator doesint show up when i play X( |
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finley
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| Joined: 23 Feb 2008 |
| Total Posts: 259 |
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| 03 Mar 2013 09:48 PM |
| START AUTO-LOCKING YOUR THREADS OR I'LL START POSTING ON EVERY ONE AND I WON'T BE NICE |
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Milbert23
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| Joined: 04 Mar 2009 |
| Total Posts: 23533 |
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tjolly99
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| Joined: 16 Mar 2011 |
| Total Posts: 2 |
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| 03 Mar 2013 11:11 PM |
I would rather have the old map back and have the lag then to have all the new freakin things you did
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| 04 Mar 2013 01:06 AM |
| Yay! You reverted it to Classic, It's not the old map, But I still love the Classic Style! Love you Zack. <3 |
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| 04 Mar 2013 07:50 AM |
| You just lost me and 42 of my freinds cuz if the Classic map ._. |
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| 04 Mar 2013 07:52 AM |
| Cuz all of my freinds camp on the hills sniping, me and my freinds enjoy it...now its just...Meh |
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iSteef
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| Joined: 13 Oct 2012 |
| Total Posts: 4 |
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| 04 Mar 2013 08:56 AM |
| Please use the map with the hills again!! |
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Bomboe
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| Joined: 27 Dec 2012 |
| Total Posts: 2 |
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| 04 Mar 2013 11:25 AM |
| This game is stupid now it has no mountains i hate it you have lost many people by changing it. |
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| 04 Mar 2013 12:12 PM |
>The game is stupid now it has no mountains
No it is not, many people still like it. Don't say it's stupid because the creator took away something you liked.
>you have lost many people
No, I still see many people playing deadzone. |
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DJMuir
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| Joined: 01 Sep 2010 |
| Total Posts: 30 |
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| 04 Mar 2013 01:49 PM |
| I have the same problem, I lose the connection after about 20 minutes. |
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| 04 Mar 2013 04:48 PM |
| To be honest, the hills were the only reason I liked this game better than Apocalypse Rising (that and the quickness of dying from bullets (realistic))... Ima play this game less... Bai |
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| 13 Oct 2014 01:03 PM |
| The game won't load it just stays stuck at PLEASE WAIT screen. |
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