yodapal
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| Joined: 02 Jul 2011 |
| Total Posts: 831 |
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| 02 Mar 2013 05:42 PM |
opendoor = true dooractive = false end elseif opendoor == true then if dooractive == false then dooractive = true for i = 1,80 do game.Workspace["HoloDoors"].R1.CFrame = game.Workspace["HoloDoors"].R1.CFrame + Vector3.new(0, 0, -0.1) game.Workspace["HoloDoors"].R2.CFrame = game.Workspace["HoloDoors"].R2.CFrame + Vector3.new(0, 0, -0.1) game.Workspace["HoloDoors"].R3.CFrame = game.Workspace["HoloDoors"].R3.CFrame + Vector3.new(0, 0, -0.1) game.Workspace["HoloDoors"].R4.CFrame = game.Workspace["HoloDoors"].R4.CFrame + Vector3.new(0, 0, -0.1) game.Workspace["HoloDoors"].R5.CFrame = game.Workspace["HoloDoors"].R5.CFrame + Vector3.new(0, 0, -0.1) game.Workspace["HoloDoors"].R6.CFrame = game.Workspace["HoloDoors"].R6.CFrame + Vector3.new(0, 0, -0.1) game.Workspace["HoloDoors"].R7.CFrame = game.Workspace["HoloDoors"].R7.CFrame + Vector3.new(0, 0, -0.1) game.Workspace["HoloDoors"].R8.CFrame = game.Workspace["HoloDoors"].R8.CFrame + Vector3.new(0, 0, -0.1) game.Workspace["HoloDoors"].R9.CFrame = game.Workspace["HoloDoors"].R9.CFrame + Vector3.new(0, 0, -0.1) game.Workspace["HoloDoors"].R10.CFrame = game.Workspace["HoloDoors"].R10.CFrame + Vector3.new(0, 0, -0.1) game.Workspace["HoloDoors"].R11.CFrame = game.Workspace["HoloDoors"].R11.CFrame + Vector3.new(0, 0, -0.1) game.Workspace["HoloDoors"].R12.CFrame = game.Workspace["HoloDoors"].R12.CFrame + Vector3.new(0, 0, -0.1) game.Workspace["HoloDoors"].L1.CFrame = game.Workspace["HoloDoors"].L1.CFrame + Vector3.new(0, 0, 0.1) game.Workspace["HoloDoors"].L2.CFrame = game.Workspace["HoloDoors"].L2.CFrame + Vector3.new(0, 0, 0.1) game.Workspace["HoloDoors"].L3.CFrame = game.Workspace["HoloDoors"].L3.CFrame + Vector3.new(0, 0, 0.1) game.Workspace["HoloDoors"].L4.CFrame = game.Workspace["HoloDoors"].L4.CFrame + Vector3.new(0, 0, 0.1) game.Workspace["HoloDoors"].L5.CFrame = game.Workspace["HoloDoors"].L5.CFrame + Vector3.new(0, 0, 0.1) game.Workspace["HoloDoors"].L6.CFrame = game.Workspace["HoloDoors"].L6.CFrame + Vector3.new(0, 0, 0.1) game.Workspace["HoloDoors"].L7.CFrame = game.Workspace["HoloDoors"].L7.CFrame + Vector3.new(0, 0, 0.1) game.Workspace["HoloDoors"].L8.CFrame = game.Workspace["HoloDoors"].L8.CFrame + Vector3.new(0, 0, 0.1) game.Workspace["HoloDoors"].L9.CFrame = game.Workspace["HoloDoors"].L9.CFrame + Vector3.new(0, 0, 0.1) game.Workspace["HoloDoors"].L10.CFrame = game.Workspace["HoloDoors"].L10.CFrame + Vector3.new(0, 0, 0.1) game.Workspace["HoloDoors"].L11.CFrame = game.Workspace["HoloDoors"].L11.CFrame + Vector3.new(0, 0, 0.1) game.Workspace["HoloDoors"].L12.CFrame = game.Workspace["HoloDoors"].L12.CFrame + Vector3.new(0, 0, 0.1) wait() end opendoor = false dooractive = false end end end
function entryDoors() if entryopen == false then if entryactive == false then entryactive = true for v=10 , 0, -1 do wait(.1) for i, x in pairs(game.Workspace.Bridge:GetChildren()) do x.Transparency=v/10 end end for i, x in pairs(game.Workspace.Bridge:GetChildren()) do x.CanCollide=true end entryactive = false entryopen = true end elseif entryopen == true then if entryactive == false then entryactive = true for v=0, 10 do wait(.1) for i, x in pairs(game.Workspace.Bridge:GetChildren()) do x.Transparency=v/10 end end for i, x in pairs(game.Workspace.Bridge:GetChildren()) do x.CanCollide=false end entryactive = false entryopen = false end end end |
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yodapal
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| Joined: 02 Jul 2011 |
| Total Posts: 831 |
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| 02 Mar 2013 05:43 PM |
It wont close for some reason... Only Open |
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Taniss99
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| Joined: 15 Dec 2007 |
| Total Posts: 1707 |
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| 02 Mar 2013 05:50 PM |
| Yes, you need more for loops and less copy paste. |
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