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Re: Simple-ish way to store data in a plugin (Per place)

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RyanDolan is not online. RyanDolan
Joined: 21 Jan 2009
Total Posts: 309
23 Feb 2013 12:05 PM
Have the plugin insert a "StockSound" somewhere. Then put values and stuff in it.

Then, if it detects that it's there, it'll load the content of it.




StockSounds can be inserted, removed, and you can put anything in it, even with a normal Script I think, but in Studio it is invisible.
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
23 Feb 2013 01:39 PM
Wow. Or you can just save it in a file in the plugin and call it in the plugin script. Or use InsertService. Plus it would spam the server with *invisible* useless values the creator used for their plugins.

~ᴬᴵᴺ'ᵀ ᵀᴴᴬᵀ ᴬ ᴷᴵᶜᴷ ᴵᴺ ᵀᴴᴱ ᴴᴱᴬᴰˑ~
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RyanDolan is not online. RyanDolan
Joined: 21 Jan 2009
Total Posts: 309
23 Feb 2013 02:19 PM
But that's not possible to be automatic. Plus it wouldn't spam the server. It would have 1 hidden Stocksound and any info you assign to the place. You would never notice it being there.
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thedestroyer115 is not online. thedestroyer115
Joined: 19 Dec 2010
Total Posts: 11546
23 Feb 2013 02:21 PM
I smell devastating trolling techinques inbound.
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
23 Feb 2013 02:34 PM
What do you mean, "But that's not possible to be automatic."? With the plugins you can get text in any file on your computer (maybe not ANY but you know what I I mean), just use #!/fileplace1/fileplace2/file.

~ᴬᴵᴺ'ᵀ ᵀᴴᴬᵀ ᴬ ᴷᴵᶜᴷ ᴵᴺ ᵀᴴᴱ ᴴᴱᴬᴰˑ~
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RyanDolan is not online. RyanDolan
Joined: 21 Jan 2009
Total Posts: 309
23 Feb 2013 03:23 PM
@UnAdmin Plugins cannot automatically save data to a file, can they?
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
23 Feb 2013 03:25 PM
Plugins can't save to file...
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RyanDolan is not online. RyanDolan
Joined: 21 Jan 2009
Total Posts: 309
23 Feb 2013 03:33 PM
Exactly
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
01 Mar 2013 06:31 PM
bump cause why not

crescendoflip
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
01 Mar 2013 07:21 PM
adsadkuegfsebfuiseb
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
01 Mar 2013 07:37 PM
asdfkuegfsebfuiseb

~ᴬᴵᴺ'ᵀ ᵀᴴᴬᵀ ᴬ ᴷᴵᶜᴷ ᴵᴺ ᵀᴴᴱ ᴴᴱᴬᴰˑ~
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Joalmo is not online. Joalmo
Joined: 28 Jun 2009
Total Posts: 1160
01 Mar 2013 08:04 PM
But who was fone?
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SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
02 Mar 2013 02:21 AM
Why not just use a normal StringValue "plugindata"??
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
02 Mar 2013 06:50 AM
^ it's not hidden

cresendoflip
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
02 Mar 2013 06:55 AM
Why does it have to be hidden?

~ᴬᴵᴺ'ᵀ ᵀᴴᴬᵀ ᴬ ᴷᴵᶜᴷ ᴵᴺ ᵀᴴᴱ ᴴᴱᴬᴰˑ~
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
02 Mar 2013 06:56 AM
Because I don't want values in my Workspace that have nothing to do with my game...

crescendoflip
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
02 Mar 2013 06:58 AM
Or lighting or players or other services, or in the datamodel. I want it so the user doesn't need to see it ever.

You do put all the values and stuff INSIDE the stocksound though


crescendoflip
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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
02 Mar 2013 02:45 PM
Cool, keep your dumb workarounds to yourself then.
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
02 Mar 2013 11:07 PM
.

crescendoflip
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