JayTheDJ
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| Joined: 07 Aug 2011 |
| Total Posts: 262 |
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| 25 Feb 2013 04:13 PM |
The planet has cooled down from temperatures similar to the sun's core. Multicellular lifeforms are possible to thrive. The center of evolution is on a huge land, "unnamed" and it's subisland located on the south east "unnamed". Many primate-like lifeforms have been spotted on this island after years and years of evolution. Their brains have grew and simple things such as retrieving food, water and building shelter is natural and easy now. Some humans are smarter than others. These humans might decide to run a group of humans to their liking. What kind are you?
LOCATION North - [Tundra] Ranging from the harsh cold mountains to miles of flat, frozen land. Animals aren't a problem but one can go miles without finding plants or animals if you live too north. The good side is that a harsh climate can reduce illness spreading and build a better more resistant human or soldier. The bad news is hunting for food can be hard. South - [Savannah/Coastal] A low terrain, dig a couple yards deep and find water, depth is very low, sand is found more than dirt and there is more plants here than anywhere else. Those water creatures (fish), flying creatures (birds) and omnivores live in harmony. A beautiful land but extremely vulnerable to tornadoes, hurricanes, tsunamis, lightning, even sinkholes! Good side is available to food, water and the tempurature is so ideal rasing population is the easiest. East - [Grassland/Swamp] Flat plains for as wide as the eye can see, a tree can be seen every mile or so but lakes and grasses dominate the land. Much animals choose to live here, mostly herbivores. The good news is that plently of water, food and oppurtinity(an ideal place). But due to the popular nature of the east on this land, expect competition for resources, food and no privacy. West - [Highlands] The mountains from the north branch down into the west creating a barrier between the west and the unnamed land. Omnivores dominate, mostly the canine and bear family. Good side is there is most likely the truth to how the world started here, along with gold(what's gold? You just started here!). Bad side, rain, snow or just wind can knock things down so living at the bottom can be dangerous, living in the middle can be equally as dangerous and the top is just as dangerous. Island - [Tropical] Surrounded by water, a very humid land surrounded by trees and carnivorous animals. The trees are high and the temperature even higher, rain is usual. The good side is that an island is harder to invade and it's isolation creates a physical immunity from things such as a outbreak illness. The bad side is that being surrounded by water, tsunami's can be common and one may be liimted in technology.
STANCE Agressive - You strive to see other groups suffer and crumble! Strictly Business - If they can help you, you help them. Resourceful - Drain their resources in alliance, then destroy them Friendly - Helpful, have many alliances Bordered - Don't help nor harm unless attacked Public - Want to be the head group, want to be the most known Ninja - Stay in the shadows
STRENGTH Power - The strongest of them all. You do the best in wars but technological wise, a wet match in a dark cave... Resorceful - The lastest on technology, drains resources but don't focus on war as much as physical wise so melee soldiers suffer greatly Negotiable - Animal companions, group alliaces from coast to coast, but this has a negative impact on your defense as trust issues form Defense - The best defense and technology around but you miss out on resources, intelligence and sometimes alliances in case of a disaster Intelligence - The smartest and most technological in all of the land. Has an effect on strength and resources in case of an emergency
ADVANTAGE The Knowledge of Fire - Less Deaths Physically Currency is Key - Ability To Sell/Trade Basic, Basic Medicine - Better Injury Prevention Animals Help - Animal Workers Things Float On Water - Boats Are Available To Build Underground/Elevated Buildings - Not All Buildings Can Be Built On The Ground The Wheel - A huge intelligence boost Stone Walls - A huge defense boost Ranged Attackers - Ability to attack from a range
Rules You don't need to post anything in your CS acknowledging that you read the rules because following the Rules from Roblox should be already implied Real country names are NOT accepted under any circumstance Be logical, you don't start off with a nuke or spaceship THE CITY YOU START WITH IS VERY RURAL BUT NOT TRIBAL OR MEDIEVAL What this means is that there is buildings and roads, but phones, cars and many things we use today (television, internet, global sporting events) must be invented If anything just ask
I will act as overseer and in charge of random events
Sample Post
We grew our military by 20 people
Building city hall in [5] posts
OR SOMETHING SIMILAR
CS Name of your Group : Location : Stance(1 or 2) : Population(5-100): Army(0-50): Type Of Government: Landlocked or Coastal: Main Strength (Only One) : Bio (2+ Sentences): Advantage (2) : |
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abuca222
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| Joined: 10 Jul 2010 |
| Total Posts: 7526 |
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| 25 Feb 2013 04:18 PM |
Name of your Group: Troslovia Location: Island Stance(1 or 2) : Ninja, bordered. Population(5-100): 100 Army(0-50): 15 Type Of Government: Monarchy Landlocked or Coastal: Coastal Main Strength (Only One) : Technology Bio (2+ Sentences): Troslovia grew from a small clan of people, on a island. The first recorded journey to the island was made by 4 people, and then they reproduced over time and made the population the way it is. Troslovia is very cultural, but secret to other civilizations. Advantage (2) : Things Float On Water, The Wheel
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JayTheDJ
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| Joined: 07 Aug 2011 |
| Total Posts: 262 |
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| 25 Feb 2013 04:22 PM |
| (Assuming you mean either Intelligence or Resourceful for main strength? Other than that its perfect, accepted) |
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abuca222
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| Joined: 10 Jul 2010 |
| Total Posts: 7526 |
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| 25 Feb 2013 04:24 PM |
| (Intelligence, when can I start?) |
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JayTheDJ
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| Joined: 07 Aug 2011 |
| Total Posts: 262 |
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| 25 Feb 2013 04:29 PM |
Name of your Group: Boheme Conglomerate Location: Tundra Stance(1 or 2): Bordered, Resourceful Population(5-100): 87 individuals Army(0-50): 12 peasant levy Type Of Government: Feudalistic government, crown-authority high. King has final say in taxes, war declarations, and raising of levies for wars. Vassals have little power, but far more than peasants Landlocked or Coastal: Landlocked Main Strength (Only One): Resourceful Bio (2+ Sentences): The Boheme Conglomerate is a group of individuals from tundra-mountains, who strive to defend their territory from outside powers. They are expansionist, and Roman in a way, they strive to unify all groups around them under one banner, culture and government. Quite amicable if you don't attempt to get on their bad side Advantage (2): Stone Walls, Knowledge of Fire |
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JayTheDJ
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| Joined: 07 Aug 2011 |
| Total Posts: 262 |
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| 25 Feb 2013 04:36 PM |
(Accepted.I'll start it off)
North --- The weather is unpredictable but for the past few days it's been fairly warm. Plants emerge from the ground and life seems to be blooming.
Island ---
Hot and humid, just a different day. Life is blooming, the wolves are moving north which means food will be scarce. |
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abuca222
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| Joined: 10 Jul 2010 |
| Total Posts: 7526 |
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| 25 Feb 2013 04:38 PM |
| We decide to begin constructing dirt roads inbetween our huts. |
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TNTJack
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| Joined: 10 Mar 2009 |
| Total Posts: 2681 |
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| 25 Feb 2013 04:41 PM |
Well put,sir....I'm on board... Name of your Group :Minex Location :Highlands Stance(1 or 2) :Strictly Business,bordered Population:80 Army:10 Type Of Government:Council(3 men,2 women on council. They decide major issues) Landlocked or Coastal:Landlocked Main Strength :Negotiable Bio :A group of stone miners(They basicly just chip away stone) who were fed up with a powerful warlord. The miners revolted and fled the mines, but unforuntly the warlord hunted them. The Minex established a base in the Highlands were they created a stonewall to stop the warlord's powerful army. With supplys cut off, the Minex learned medicine to survive a wave of diseases. The warlords army soon deserted the campaign due to lack of supplies. The miners kept improving the wall in time for when the Warlord returned. Advantage :Stonewalls(They have tons of stone). Basic, Basic Medicine. |
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| 25 Feb 2013 04:42 PM |
(So wait? Do I ask for reports and such, and give orders?)
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| 25 Feb 2013 04:45 PM |
CS Name of your Group :ninas Location :South(Coastal) Stance(1 or 2) :Bordered Population(5-100):100 Army(0-50):25 Type Of Government:monary Landlocked or Coastal:coastal Main Strength (Only One) :Power Bio (2+ Sentences):ninas started out as a valley then rose up. 100 people went in a boat and made a city here. Advantage (2) :Currency is Key ,Things Float On Water . |
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JayTheDJ
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| Joined: 07 Aug 2011 |
| Total Posts: 262 |
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| 25 Feb 2013 04:47 PM |
(Accepted)
Island---
Many groups of deer run north to escape the wolves. Expect construction to be slowed.
Northern Highlands---
A small group of invasive vines, resistant to ice and long periods without water appear on the northern coast of the unnamed land. |
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| 25 Feb 2013 04:49 PM |
Have the peasants back into the manor-fields, they must farm for their lords and king. Meanwhile, send a few of the vassals of the realm out on a hunt, try to bring back something big to feed us nobles.
Send of our other nobles to collect their taxes, gotta get the taxes back for Boheme. |
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JayTheDJ
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| Joined: 07 Aug 2011 |
| Total Posts: 262 |
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| 25 Feb 2013 04:50 PM |
| (@max this is at the point of view of you. You are the builder, king, and basically every position. But if you want to communicate with other groups, its third person) |
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abuca222
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| Joined: 10 Jul 2010 |
| Total Posts: 7526 |
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| 25 Feb 2013 04:54 PM |
| I send some hunters/gathers to go and hunt for deer. I look into religious worship. |
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TNTJack
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| Joined: 10 Mar 2009 |
| Total Posts: 2681 |
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| 25 Feb 2013 04:54 PM |
Middle Highlands---
I lead some builders to construction of a big stone hut for feasts and meetings. |
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| 25 Feb 2013 04:54 PM |
| ninas build smal rivers for water and cooling off will be competed in 3 posts |
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TNTJack
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| Joined: 10 Mar 2009 |
| Total Posts: 2681 |
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| 25 Feb 2013 04:59 PM |
| I meanwhile direct some forgers to investigate a strange vine growing to the North. I then direct another group to focus on a stone hut for the sick."The sick must stay away from the healthy....Who knows what would happen if we didn't." I tell the 10 builder group. I resume building of the Great hall. |
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JayTheDJ
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| Joined: 07 Aug 2011 |
| Total Posts: 262 |
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| 25 Feb 2013 05:00 PM |
Troslovia (Island)
The water is high in salt. No one is showing signs of a high-salt related illness. You kill one flock of deer but the wolves havent approached
Boheme Conglomerate and Minex (North)
As the vines progress to the mountains, you realize that the weather is melting the ice and snow. No deaths reported yet.
Ninas (South)
Expect the water to rise about a foot deep, great time to farm. |
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| 25 Feb 2013 05:00 PM |
| we finish building are rivers and add a large lake |
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| 25 Feb 2013 05:01 PM |
Check on our levies, how many peasants do we have to levy into armed service at any time? Also, are they farming? How much food will they bring in?
How did the hunt by the nobles go as well, anything? |
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JayTheDJ
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| Joined: 07 Aug 2011 |
| Total Posts: 262 |
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| 25 Feb 2013 05:02 PM |
| (A war is a series of battles, and you are not built enough to attempt a war, but a battle, go for it. Make sure you travel and tell the amount of army you are going to take 'because if you take all who is going to protect but if you take too little...the battle will be lost') |
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| 25 Feb 2013 05:02 PM |
| (Kat... you arnt controlling what happens. You state what you want, and Jay tells you how it went. Alright? Get some grammar as well...) |
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TNTJack
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| Joined: 10 Mar 2009 |
| Total Posts: 2681 |
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| 25 Feb 2013 05:03 PM |
Foragers find some pieces of the vines, so they continue on to find the source. (Can I ask, what kind of vine is it and is there any possiblitys for it? My group is more of medicine and defense.) |
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