Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 02 Mar 2013 08:35 AM |
Its supposed to teleport each team to different bricks and then 25 seconds after they got teleported to bricks, they get teleported back to spawn:
for _,v in pairs(game.Players:GetPlayers()) do while wait(300) do if v.Character.Torso.TeamColor == BrickColor.new("Bright yellow") then v.Character.Torso.CFrame = CFrame.new(game.Workspace.Part1.CFrame.p + CFrame.new(0,2,0))
if v.Character.Torso.TeamColor == BrickColor.new("Bright green") then v.Character.Torso.CFrame = CFrame.new(game.Workspace.Part2.CFrame.p + CFrame.new(0,2,0)) end end end end
for _,v in pairs(game.Players:GetPlayers()) do while wait(325) do if v.Character.Torso.TeamColor == BrickColor.new("Bright yellow") then v.Character.Torso.CFrame = CFrame.new(game.Workspace.Spawn1.CFrame.p + CFrame.new(0,2,0))
if v.Character.Torso.TeamColor == BrickColor.new("Bright green") then v.Character.Torso.CFrame = CFrame.new(game.Workspace.Spawn2.CFrame.p + CFrame.new(0,2,0)) end end end end |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 02 Mar 2013 09:02 AM |
This then:
coroutine.create(function() for _,v in pairs(game.Players:GetPlayers()) do while wait(300) do if v.Character.Torso.TeamColor == BrickColor.new("Bright yellow") then v.Character.Torso.CFrame = CFrame.new(game.Workspace.Part1.CFrame.p + CFrame.new(0,2,0))
if v.Character.Torso.TeamColor == BrickColor.new("Bright green") then v.Character.Torso.CFrame = CFrame.new(game.Workspace.Part2.CFrame.p + CFrame.new(0,2,0)) end end end end end)
for _,v in pairs(game.Players:GetPlayers()) do while wait(325) do if v.Character.Torso.TeamColor == BrickColor.new("Bright yellow") then v.Character.Torso.CFrame = CFrame.new(game.Workspace.Spawn1.CFrame.p + CFrame.new(0,2,0))
if v.Character.Torso.TeamColor == BrickColor.new("Bright green") then v.Character.Torso.CFrame = CFrame.new(game.Workspace.Spawn2.CFrame.p + CFrame.new(0,2,0)) end end end end |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 02 Mar 2013 09:12 AM |
| BUMP IT DOESENT WORK STILL D: |
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| 02 Mar 2013 09:13 AM |
Post the output please...
i hate it when people dont do that.
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miz656
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| Joined: 19 Jul 2010 |
| Total Posts: 15336 |
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| 02 Mar 2013 10:18 AM |
coroutine.wrap(function() for _,v in pairs(game.Players:GetPlayers()) do while wait(300) do if v.Character.Torso.TeamColor == BrickColor.new("Bright yellow") then v.Character.Torso.CFrame = game.Workspace.Part1.CFrame + Vector3.new(0,2,0) elseif v.Character.Torso.TeamColor == BrickColor.new("Bright green") then v.Character.Torso.CFrame = game.Workspace.Part2.CFrame + Vector3.new(0,2,0) end end end end)()
for _,v in pairs(game.Players:GetPlayers()) do while wait(325) do if v.Character.Torso.TeamColor == BrickColor.new("Bright yellow") then v.Character.Torso.CFrame = game.Workspace.Spawn1.CFrame + Vector3.new(0,2,0)
elseif v.Character.Torso.TeamColor == BrickColor.new("Bright green") then v.Character.Torso.CFrame = Workspace.Spawn1.CFrame + Vector3.new(0,2,0)end end end
I see no reason why you have a coroutine but whatever.. |
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1Topcop
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| Joined: 09 Jun 2009 |
| Total Posts: 6635 |
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| 02 Mar 2013 11:02 AM |
I'm just gonna.. fix it all up..
time = 25 -- time before teleport back function Teleport(player,pos) player.Character:MoveTo(pos) end while(wait(300+time))do for n,o in pairs(game.Players:GetPlayers())do local p =o.TeamColor.Name=="Bright yellow" and 1 or 2 Teleport(o,Workspace["Spawn"..p].Position) delay(time,function()Teleport(o,Workspace["Spawn"..p].Position)end) end end
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 02 Mar 2013 11:27 AM |
Kk so this is the script now but it doesent work:
coroutine.resume(coroutine.create(function() for _,v in pairs(game.Players:GetPlayers()) do while wait(300) do if v.TeamColor == BrickColor.new("Bright yellow") then v.Character.Torso.CFrame = CFrame.new(game.Workspace.Part1.CFrame.p + CFrame.new(0,2,0))
elseif v.Character.Torso.TeamColor == BrickColor.new("Bright green") then v.Character.Torso.CFrame = CFrame.new(game.Workspace.Part2.CFrame.p + CFrame.new(0,2,0)) end end end end end))
for _,v in pairs(game.Players:GetPlayers()) do while wait(325) do if v.TeamColor == BrickColor.new("Bright yellow") then v.Character.Torso.CFrame = CFrame.new(game.Workspace.Spawn1.CFrame.p + CFrame.new(0,2,0))
elseif v.Character.Torso.TeamColor == BrickColor.new("Bright green") then v.Character.Torso.CFrame = CFrame.new(game.Workspace.Spawn2.CFrame.p + CFrame.new(0,2,0)) end end end end |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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1Topcop
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| Joined: 09 Jun 2009 |
| Total Posts: 6635 |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 02 Mar 2013 06:59 PM |
| -_- firstly i dont believe thats the whole script, secondly that script doesent need to¨be that complicated and thirdly i want a fix version of mine not another script |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 03 Mar 2013 07:37 AM |
This is the script now bump:
coroutine.resume(coroutine.create(function() for _,v in pairs(game.Players:GetPlayers()) do while wait(300) do
if v.TeamColor == BrickColor.new("Bright yellow") then v.Character.Torso.CFrame = game.Workspace.Part1.CFrame + CFrame.new(0,2,0)
elseif v.TeamColor == BrickColor.new("Bright green") then v.Character.Torso.CFrame = game.Workspace.Part2.CFrame + CFrame.new(0,2,0) end end end end end))
for _,v in pairs(game.Players:GetPlayers()) do while wait(325) do if v.TeamColor == BrickColor.new("Bright yellow") then v.Character.Torso.CFrame = game.Workspace.Spawn1.CFrame + CFrame.new(0,2,0))
elseif v.TeamColor == BrickColor.new("Bright green") then v.Character.Torso.CFrame = game.Workspace.Spawn2.CFrame + CFrame.new(0,2,0)) end end end end |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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1Topcop
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| Joined: 09 Jun 2009 |
| Total Posts: 6635 |
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| 03 Mar 2013 08:08 PM |
| Yes, it is the whole script. No, it's not that complicated. |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 04 Mar 2013 07:38 AM |
| what do you mean by one or two, and player isnt defined. |
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1Topcop
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| Joined: 09 Jun 2009 |
| Total Posts: 6635 |
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| 04 Mar 2013 10:45 AM |
| player is defined, it's the argument given for that function. And I was replying to your post telling me you didn't want to use my code because it was "too complicated". |
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