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| 01 Mar 2013 11:35 PM |
In what ways should players be able to move with regard to their environment in a 3D platformer (Akin to the Prince of Persia franchise)? So far I've implemented wall-jumping and wall-running, but I am at a loss as to what else to add. Does anyone have any ideas?
-God Bless- |
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Roiye
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| Joined: 28 Jan 2013 |
| Total Posts: 3146 |
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| 01 Mar 2013 11:59 PM |
Sprinting, Crouching, Rolling (Replaces sprint when crouching), Diving, Dodging to right/left possibly?
⊰Aɴsᴡᴇʀ ᴛᴏ ᴛʜᴇ Qᴜᴇsᴛɪᴏɴ: Mᴏɴᴇʏ ᴀɴᴅ Bᴜʟʟᴇᴛs⊱ |
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| 02 Mar 2013 10:49 AM |
To aid with physics, all the characters will be spheres, so crouching doesn't work too well, and rolling is happening all the time. Also, because it is a sphere, I can't really make it look as though it is diving. Dodging and sprinting will work though. Thank you for the ideas.
-God Bless- |
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cool776
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| Joined: 13 Sep 2009 |
| Total Posts: 515 |
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| 02 Mar 2013 02:41 PM |
| If you're gonna add water, make it so you can swim. |
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