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Re: Call of Robloxia 5 - Change log [v7.1]

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litozinnamon is online. litozinnamon
Joined: 21 Dec 2009
Total Posts: 891
27 Feb 2013 10:14 PM
[Call of Robloxia 5 - Roblox At War]
Creator / Scripter : litozinnamon
Co-Creator / Builder : shaylan007

PROJECT FPS : This is one of the biggest projects for CoR5 done so far. Redefining the definition of a First AND Third Person shooter on roblox. It will take some time to get used to, but after months of testing, I believe this experience will be rewarding.

v7.1
- Fixed kill bonus display
- Fixed points for kill bonuses
- Changed position of the current map gui
- Hopefully reduced the occurrence of the gun stealing bug (where enemy dies and you pick up their tool without dropping yours)
- And remember, YOLO!

v7.0 *PROJECT FPS*
- [Big change] Guns now move to where you look at
- [Big change] Added bodygyro to character, character will turn to where mouse is pointed at (third person back shooting no longer possible)
- Bodygyro fixes annoying character bobbing while in crouch stance
- [Big change] Aiming down sights! Crosshairs will disappear upon aiming
- Third person users must learn how to fire without crosshairs when aiming, but they can use their hitmarker cursor once they land their first hit
- [Big change] Right and left click for dual pistols!
- [Big change] Added zoom out limiter, slowly fades black as you zoom out too much
- New M1 Bazooka and Panzershrek model with scope
- Added zoom function to M1 bazooka and Panzershrek
- Rocket launchers must be scoped in order to fire
- Added variable zoom to snipers, press E while in scope
- New map [Calcina] by jessebarsoap
- Added right click option to aim
- Added shift option to sprint
- Base damage will start from maximum damage, instead of randomly chosen in between highest and lowest damage of a gun (Basically, higher gun damage and faster killing)
- Bolt cycling scope recoil
- New sniper rifle scoping animation sequence
- Increased bullet speed for all guns
- More detailed and accurate iron sights (iron sights were built according to sources from google images)
- New reloading animations for a lot of guns
- Edited gun model for M1919 Browning and MG42
- New knifing hit detection, works much better than before
- Added knife and bayonet lunge when mouse is aimed directly on a player
- Betties and satchels removed 5 seconds after player who placed them dies
- Added maximum amount of ammo obtainable from a dropped gun matching the gun the player is using (Sorry, but no more 1000+ ammo on a single gun just because everyone is using the same gun, unless you use ammo crates)
- Fixed perk image upon spawning for "Reconnaissance, double tap, camouflage"
- New intro image
- Temporarily removed snow camo (might be re-adding different camos for guns to unlock with certain number of kills)
- All players will be killed at end of round to prevent name tags from getting mixed up
- There are more minor changes, but I forgot the specifics as this project started a long time ago. Bug fixes will be coming soon as I monitor the gameplay over the week

v6.6
- Fixed server clock
- Extended marksman kill challenges from 1,000 to 10,000 max kill challenge
- Bolt actions are now 1 hit ko torso and up with stopping power
- Fixed some minor bugs to clear up some lag
- Fixed the bug where the custom classes doesn't respond if the random class generator attempts to give a "DP-29" instead of a DP-28
- Added server remote monitoring script for debugging (only for me and shaylan007)


v6.5 New Marksman Challenges
- Added Marksman Challenges!
- Added gun kill stats
- Get a certain number of kills which each gun to complete a marksman challenge for bonus points
- Reformatted layout of class loadout
- New method of saving custom class data, auto-save
- Reset Custom Classes due to the new method
- Removed Custom Class Save button in player menu
- Renamed "Player Info/Save" button to "Player Info"
- Moved the "Leaderboard reset" button down farther from the "Player Stats reset" button to prevent an accidental clearing of data
- Fixed an important problem with loading points after joining a game

v6.1 Major Add-ons
- Added prestiging to new ranking system
- New map "Train Yard" by DanielGraig
- New map "Skitzburg" by Soundcrusher
- New map "Marina" by armada62
[I HAVE 26 UNIQUE MAPS IN TOTAL IN THE GAME. NO OTHER GAME CAN BEAT THAT NUMBER OF MAPS]
- Added "Player Stat Reset" button in "Player Into" menu
(Will only erase kills and deaths, rank and points will stay)
- New winter theme intro
- Snow camo guns will shoot snow balls (damage is not affected) for appearance
- Reconfigured ranking point formula to the exact one in WaW
- Shooting the arms will now deal Torso damage if a bolt action rifle is used
- Happy Holidays and Happy Doomsday survival!

v6.0 Major Test
- Added new ranking system
- Added points required to level up
- Added Kills/Deaths/KDR stats
- Added new "Player Info" button in main menu
- Moved "Class save" button to "Player Info" menu
- Added "Uniform" setting in "Player Info" menu
- Added "Snow Camo" setting in "Player Info" menu
- Moved "Reset Scores" button to "Player Info" menu
[Note: Reset Scores button only resets leaderboard stats and will not change overall stats]
- Changed main menu buttons to be slight transparent
- Lowered top damage from M1 Carbine from 40 to 35
- Slightly lowered damage from bullet penetration
- Lowered double tap for automatic guns from 1.5X to 1.3X faster

v5.2
- Fixed Bomb Squad, Reconnaissance, Team names
- Changed text of friendly marker over Bouncing Betties to just "Bouncing Betty"
- Changed text of enemy marker of bouncing betties to "=!="

v5.0
- Added Tier 2 Perk : Camouflage
- Added WW1 Submachine Gun : MP18
- Re-edited damage for all submachine guns
- Lowered recoil for most submachine guns
- Lowered horizontal recoil for MG42 and M1919 Browning
- Fixed Bomb Squad perk when an enemy places a betty after player has spawned to map
- Fixed Teammate name over betty when a teamate places a better after player has spawned to map
- Fixed Reconnaissance perk not showing sometimes
- Changed the text of Reconnaissance perk from the enemy's name to "[ ]" for balance reasons
- Increased damage for all dual pistols
- Reverted night time back to day time
- Lowered Mondragon's fire rate from 750RPM to 600RPM
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WarChaos is not online. WarChaos
Joined: 25 Apr 2011
Total Posts: 524
27 Feb 2013 10:20 PM
Gun stealing bug is amusing. Only happened to me once though. There's a glitch where if you don't have a gun selected you can zoom out. Anyone else nottice that?
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wolverine12 is not online. wolverine12
Joined: 20 Aug 2008
Total Posts: 1100
27 Feb 2013 11:05 PM
YOLO
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darkwolf1575 is not online. darkwolf1575
Joined: 29 Nov 2011
Total Posts: 12
28 Feb 2013 06:31 AM
For the stealing gun glitch, I have had another bug where the person simply dies while crouching while I knife him, I simply take his gun without pressing V (taking the gun).
Not sure if this is the same thing, but oh well
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gutiotyu is not online. gutiotyu
Joined: 10 May 2009
Total Posts: 142
28 Feb 2013 03:33 PM
People keep falling and stuck on the ground (or the roof) due of the guns keep punching players away for miles when you get close to the wall and point your gun at it.

As for me, I keep tripping on the ground and stun like 5 seconds most of times :P
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Mixer103 is not online. Mixer103
Joined: 10 Mar 2011
Total Posts: 114
28 Feb 2013 04:24 PM
I think one thing you can change, as I've mentioned for the last update is the ability to switch the way of firing dual weapons. This was taken out in Chane Log [v.7.0].

Also some recoil on some guns are really unfair. Like I can get a 3 bullet kill from the Bren half way across a map with no recoil whatsoever :D
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Briginds is not online. Briginds
Joined: 02 Nov 2011
Total Posts: 6060
28 Feb 2013 05:57 PM
I love the new gameplay!
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2GoodLookin3 is not online. 2GoodLookin3
Joined: 23 Jul 2012
Total Posts: 6
28 Feb 2013 06:25 PM
Btw the camo doesn't work anymore.
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kibbles08 is not online. kibbles08
Joined: 24 Jan 2010
Total Posts: 4
28 Feb 2013 06:26 PM
Love the new update, but I think you also need to focus on more adding things to the game, too, instead of mostly bug fixes. Still, great that you are working on bug fixes and all.
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mongoose764 is not online. mongoose764
Joined: 10 May 2010
Total Posts: 2479
28 Feb 2013 06:48 PM
Needs a jumping limit. (maybe one jump every 3-4 seconds)

Springfield and PTRS (ESPECIALLY PTRS) need nerfing.
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MrSwagZz is not online. MrSwagZz
Joined: 22 Jan 2013
Total Posts: 28
28 Feb 2013 07:26 PM
Why would you need a jumping limit? That is the stupidest thing I've ever heard... You're probably complaining about "Jumping Noobs"... Am I right? Well jumping is a skill... If you're with a sniper and the other person is with a nooby OP machine gun... That's your only chance....

And just a question... What's nerfing?
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NoMovement is not online. NoMovement
Joined: 10 Feb 2011
Total Posts: 67
28 Feb 2013 07:56 PM
Everyone must die under my wrath
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kibbles08 is not online. kibbles08
Joined: 24 Jan 2010
Total Posts: 4
28 Feb 2013 08:02 PM
Nerfing is making something worse (i.e. making the gun less OP).

Hope I helped ^^
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doublegun is not online. doublegun
Joined: 07 May 2010
Total Posts: 2088
28 Feb 2013 10:19 PM
lito. can you add diffrent types of games? like Death match or Capture the flag?
it would be 10 tens more fun.
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WarChaos is not online. WarChaos
Joined: 25 Apr 2011
Total Posts: 524
28 Feb 2013 10:22 PM
PTRS and Springfield could be a bit less OP. It's not that bad though. 10 quicker rate of fire, that's all really. Springfield I could see because of the ammo you start with. I'd just suggest changing it to a 4 mag instead of 5 mag.
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Rebmob is not online. Rebmob
Joined: 02 Jun 2011
Total Posts: 6
01 Mar 2013 08:57 AM
yep, i noticed it. but in all honesty, I enjoyed the older version of the FPS in this game, made it easier to see targets and you could run around and be in each other's faces and still snipe. Is there anyway that you could possibly make a different map and put the older (just up until the FPS came into the game) servers on it? That would be amazing :D
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Rebmob is not online. Rebmob
Joined: 02 Jun 2011
Total Posts: 6
01 Mar 2013 09:00 AM
@MrSwagZ: Still, there's a bunch of "jumpers" (as I call them) in the game, that as soon as they start out, poof jump the ENTIRE game. so maybe make a jumping limit on all the guns minus the sniper rifles? and Btw, if youre in close range, you're gonna use your handgun if you have a brain so yeahhh. xD
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whyyounolikeme123 is not online. whyyounolikeme123
Joined: 21 Aug 2012
Total Posts: 83
01 Mar 2013 01:14 PM
WHY DID YOU MAKE THIS PROJECT FPS! I DONT LIKE IT THE RECOIL MAKES SNIPERS SUK
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FleshyVirus is not online. FleshyVirus
Joined: 10 Aug 2012
Total Posts: 600
01 Mar 2013 04:39 PM
@MrSwagzZ: "Why would you need a jumping limit? That is the stupidest thing I've ever heard... You're probably complaining about "Jumping Noobs"... Am I right? Well jumping is a skill... If you're with a sniper and the other person is with a nooby OP machine gun... That's your only chance....

And just a question... What's nerfing?"


It's hard to take your comment about my idea being "the stupidest" considering your username. And as Rebmob said, you have a pistol. Use it, or maybe pick another weapon up.
Perhaps you should also consider the fact that those people with the "nooby OP machine guns" also jump around. It isn't a skill to spray and pray whilst jumping around with a machine gun. You really think jumping is a skill? You think it's a skill to simply hold down your space bar? THAT is the stupidest thing I've ever heard.

"Jumping is a skill", LMAO.
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aaafirefly123 is not online. aaafirefly123
Joined: 17 Jul 2010
Total Posts: 2
01 Mar 2013 07:27 PM
ok snipers are op. You put quick scoping in this game and its really sad. You should make snipers like the ones in Team Fortress 2 its only a 1 hit kill to the head (they are also all bolt action) and make the cross hairs bigger on snipers.ik it is hard to make games like these but pls its really annoying. look u don't have to reply but i would like to see what you think of this situation.
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Paracosm is not online. Paracosm
Joined: 25 May 2012
Total Posts: 29395
01 Mar 2013 08:40 PM
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Paracosm is not online. Paracosm
Joined: 25 May 2012
Total Posts: 29395
01 Mar 2013 08:42 PM
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MrTips123 is not online. MrTips123
Joined: 21 Feb 2010
Total Posts: 7
01 Mar 2013 08:57 PM
Lovin' the update c:
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Paracosm is not online. Paracosm
Joined: 25 May 2012
Total Posts: 29395
01 Mar 2013 09:17 PM
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SL0PPYPI3 is not online. SL0PPYPI3
Joined: 03 Dec 2011
Total Posts: 591
02 Mar 2013 03:25 AM
I love your game's and I really think nobody should judge you.
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