generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripting Helpers
Home Search
 

Re: Footprint Script not working.

Previous Thread :: Next Thread 
werts150 is not online. werts150
Joined: 11 Nov 2012
Total Posts: 1450
27 Feb 2013 01:14 PM
I have a footprint script I made, and it works almost perfectly. When you step on a brick, it makes footprints appear below your character. But there's a few problems. If there's more than one person in the game, and one person steps on the brick, it gives the footprints to a random person. Another problem is when someone has footprints, the people who don't have footprints can never get them. The last problem is that when you jump the footprints float in the air. How could I fix these when I have this code?

Code:


function footprints()

wait(1)
----I'm thinking it has something to do with these lines
for o, b in pairs(game.Players:GetChildren()) do
if b.Character:findFirstChild("Left Leg") then
leftleg = b.Character:findFirstChild("Left Leg")

if b.Character:findFirstChild("Right Leg") then
rightleg = b.Character:findFirstChild("Right Leg")

model = game.Lighting.FootPrint1
_G.footprint = model:clone()
_G.footprint2 = model:clone()
model:remove()
_G.footprint.Parent = game.Workspace
_G.footprint.Name = "FootPrint1"

_G.footprint2.Parent = game.Workspace
_G.footprint2.Name = "FootPrint2"



while true do
wait(0.2)
_G.footprint.CFrame = leftleg.CFrame - Vector3.new(0, 1, 0)
_G.footprint2.CFrame = rightleg.CFrame - Vector3.new(0, 1, 0)
end



end

end
end

end

function onTouched(hit)
footprints()
end

script.Parent.Touched:connect(onTouched)



I commented on where I think the problem is. What can I do to fix the problems?
Report Abuse
Zkiller11 is not online. Zkiller11
Joined: 25 Aug 2009
Total Posts: 2914
27 Feb 2013 01:29 PM
I don't think the first function has a connection line.
Report Abuse
werts150 is not online. werts150
Joined: 11 Nov 2012
Total Posts: 1450
27 Feb 2013 01:41 PM
I looked on the Wiki, and all you need is an 'end' if you made your own function. If it's a built-in Roblox function, then you would need a connection line.

This is an example from the Wiki:

function twoPlusTwo() -- Function name
x = 2 + 2 -- Variable
print(x) -- Print variable's value
end -- End

twoPlusTwo() -- This is how you call a function. Once called it will run your block of code from before.
Report Abuse
werts150 is not online. werts150
Joined: 11 Nov 2012
Total Posts: 1450
27 Feb 2013 03:45 PM
Anyone? This is important to me :c
Report Abuse
werts150 is not online. werts150
Joined: 11 Nov 2012
Total Posts: 1450
27 Feb 2013 06:09 PM
Okay. I fixed it. But I still need to know how to make it stay on the ground when you jump. How would I do that?
Report Abuse
werts150 is not online. werts150
Joined: 11 Nov 2012
Total Posts: 1450
28 Feb 2013 05:12 PM
I tried putting a Jump function in there, but it didn't work since I can't have functions inside functions. Is there any other way to do it?
Report Abuse
gametastic100 is not online. gametastic100
Joined: 15 Jun 2011
Total Posts: 1286
28 Feb 2013 05:15 PM
You can have functions inside of functions.
Example:

game.Players.PlayerAdded:connect(function(plyr)
plyr.CharacterAdded:connect(function(char)
--st00f
end)
end)
Report Abuse
gametastic100 is not online. gametastic100
Joined: 15 Jun 2011
Total Posts: 1286
28 Feb 2013 05:17 PM
Maybe you created the function wrong.
Report Abuse
werts150 is not online. werts150
Joined: 11 Nov 2012
Total Posts: 1450
28 Feb 2013 05:37 PM
Okay, thanks. That helped a lot! I tried making the jump part, and here is some of my code:

hit.Parent.Humanoid.Jumping:connect(jumping)
_G.footprint.CFrame = _G.leftleg.CFrame - Vector3.new(0, 12, 0)
_G.footprint2.CFrame = _G.rightleg.CFrame - Vector3.new(0, 12, 0)
end

if jumping then
while true do
wait(0.1)
_G.footprint.CFrame = _G.leftleg.CFrame - Vector3.new(0, 12, 0)
_G.footprint2.CFrame = _G.rightleg.CFrame - Vector3.new(0, 12, 0)
end
else if not jumping then

while true do
wait(0.2)
_G.footprint.CFrame = _G.leftleg.CFrame - Vector3.new(0, 1, 0)
_G.footprint2.CFrame = _G.rightleg.CFrame - Vector3.new(0, 1, 0)
end

end


When I run it, it says "Attempt to call a nil value" but it doesn't say which line.
Did I do everything right?
Report Abuse
gametastic100 is not online. gametastic100
Joined: 15 Jun 2011
Total Posts: 1286
28 Feb 2013 05:41 PM
Line 3.
Look in your script editor.
Report Abuse
gametastic100 is not online. gametastic100
Joined: 15 Jun 2011
Total Posts: 1286
28 Feb 2013 05:43 PM
Fixed it. It should be something like this:


hit.Parent.Humanoid.Jumping:connect(function(jumping)
_G.footprint.CFrame = _G.leftleg.CFrame - Vector3.new(0, 12, 0)
_G.footprint2.CFrame = _G.rightleg.CFrame - Vector3.new(0, 12, 0)

if jumping then
while true do
wait(0.1)
_G.footprint.CFrame = _G.leftleg.CFrame - Vector3.new(0, 12, 0)
_G.footprint2.CFrame = _G.rightleg.CFrame - Vector3.new(0, 12, 0)
end
else if not jumping then

while true do
wait(0.2)
_G.footprint.CFrame = _G.leftleg.CFrame - Vector3.new(0, 1, 0)
_G.footprint2.CFrame = _G.rightleg.CFrame - Vector3.new(0, 1, 0)
end

end
end
end)
Report Abuse
werts150 is not online. werts150
Joined: 11 Nov 2012
Total Posts: 1450
28 Feb 2013 05:44 PM
Well I have more script than this, line 3 is a wait(). If you're talking about line 3 of the code I posted, which is actually line 27, I see nothing wrong with it. You're talking about this line, right?

_G.footprint2.CFrame = _G.rightleg.CFrame - Vector3.new(0, 12, 0)

If you are, what's wrong with it?
Report Abuse
werts150 is not online. werts150
Joined: 11 Nov 2012
Total Posts: 1450
28 Feb 2013 05:45 PM
I was replying to your first post. Thanks for the edited code, I'll take a look at it.
Report Abuse
werts150 is not online. werts150
Joined: 11 Nov 2012
Total Posts: 1450
28 Feb 2013 06:48 PM
I put in what you said, it fixed it, and I also changed a bit. Here is the new code:

hit.Parent.Humanoid.Jumping:connect(function(jumping)

while jumping == true do
wait(0.2)
_G.footprint.CFrame = _G.leftleg.CFrame - Vector3.new(0, 12, 0)
_G.footprint2.CFrame = _G.rightleg.CFrame - Vector3.new(0, 12, 0)
end
while jumping ~= true do
wait(0.2)
_G.footprint.CFrame = _G.leftleg.CFrame - Vector3.new(0, 1, 0)
_G.footprint2.CFrame = _G.rightleg.CFrame - Vector3.new(0, 1, 0)
end

end)

But now the footprints flash up and down because both of those happen at the same time. It's like I'm jumping and not jumping at the same time. Is the function wrong?
Report Abuse
gametastic100 is not online. gametastic100
Joined: 15 Jun 2011
Total Posts: 1286
28 Feb 2013 06:53 PM
The while true do is messing it up.
Report Abuse
werts150 is not online. werts150
Joined: 11 Nov 2012
Total Posts: 1450
28 Feb 2013 06:56 PM
Oh. That makes sense. How would I fix it though?
Report Abuse
werts150 is not online. werts150
Joined: 11 Nov 2012
Total Posts: 1450
28 Feb 2013 07:00 PM
Nevermind. I changed it to
while (jumping == true) do
and it still messes up.
Report Abuse
gametastic100 is not online. gametastic100
Joined: 15 Jun 2011
Total Posts: 1286
28 Feb 2013 08:45 PM
Here's the base of the non bugged script idea:


game.Players.PlayerAdded:connect(function(plyr)
plyr.CharacterAdded:connect(function(char)
char["Right Leg"].Touched:connect(function(hit)
if (hit.Name == "Sand") then
wait()
--st00f
end
end)
end)
end)
Report Abuse
Quenty is online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
28 Feb 2013 08:53 PM
Try raycasting from the foot to the ground when jumping, or just don't make footprints...
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripting Helpers
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image