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| 26 Feb 2013 05:16 PM |
25/1/13: -added Fez and M93R -fixed FAMAS sights and grip -made FAMAS 3 round burst -made AN94 2 round burst -fixed a fence bug at evac -added a few more humvees -improved crashed plane loot at airport -fixed a bug with girders flying around -fixed another big main script crash -fixed a bug causing Barrett M82s to get deleted instead of turned into M107s
24/1/13: -added driveable APC -fixed a few of the main script crashes -fixed a bug with best friends not showing up green -fixed a bug with swapping between pages -increased bullet spread in third person -removed first person cursor -made the Tac Laser provide a first person cursor dot -moved bank tabs and global/local buttons to the side -eliminated mouse lag -experimenting with new animation style -fixed taped mags to properly reduce reload time -added slide animations to guns -added PKP Peckeneg and Steyr Scout -fixed crouching with gun movement animation -fixed the AUG's handle position -fixed cars getting shot killing old users -added Swiss and Blackwater scopes -fixed a bug making you reload after swapping items -added USP and Makarov -fixed M82 name to M107 -added loading info -added reputation system -added desert paint -added ushanka
23/1/13: -Leo created an official TS3, link is on my twitter -fixed a glitch causing hats to duplicate -rebuilt evacuation center -added a lot more buildings to the map -made the refugee camp more awesome -fixed a bug with getting fractional items out of bank -doubled the item count in the bunker
21/2/13: -slightly increased the bleed/starve/dehydrate rate -combined all crates into one mega crate and added the new hats into the unboxables -fixed a few bugs with taking damage getting into vehicles -modified default raycasting to allow smoother ray-sphere collisions -fixed a bug with not being able to get into vehicles -fixed a bug with multiple people in bikes -added bunker to evac -greatly increased the efficiency of zombies -fixed a bug with adding items to the bank being disabled -fixed a bug causing fractional amounts ammo -added ump45 and some new hats -completely redid and improved antihack -spawns are back to normal -gold and diamond paint never spawn
20/2/13: -added 10x key shortcut -added Crate #1 and keys -added SVD, ACR, TAR21, VSS and L85 -made all sniper rifles super duper rare, some rarer than others -added some new paints and a new hat -added red bull
19/2/13: -added coyote pack -changed pack sizes -allowed shades at the same time as hair -fixed some main script crashes -tweaked some stats -added XM8, M249, FN F2000 -added Jericho Sight -added paint cans -added crowbar -added 3 new hats -fixed a few bugs -increased 7.62mm Bag size to 200 bullets
18/2/13: -added G18 -made gatorade provide a 1 minute speed boost -created a custom animation for the RPG7 -added 2 more currency boost packs -added more items to the shop -added physical recoil and muzzle flashes -fixed explosions to damage vehicles -added RPG7 -swapped flame weapons to use propane cans -added bicycles -improved the M14 -added underbarrel flamethrower and grenade launcher
17/2/13: -added bayonette and C8 -fixed a bug with inventory being constantly global -readded hold for inventory -added Weathertop Castle -added flamethrower and M14 -fixed some minor bugs -added vendors to the safezone -gave an extra $2,500 to boost owners due to a bug -fixed a shop bug
16/2/13: -fixed a bug that made the store sell single bullets -increased bullet speed -Sam's compound spawns the most guns and ammo of any spot on the map -the AC130 crash has even more ghillie suit and rucksack spawns -improved explosions -added safety to saves -added SIG P250, SG 550, WA2000 and AN94 -added loading screen -reduced item memory impact -patched up item IDs -added the $2,500 currency boost -camoflauged CQC SCAR -increased main script performance -improved the anti-cheat -reduced dropped item part count -optimized and re-enabled blue outlines
15/2/13: -added shop -added currency dropped by zombies -fixed stacking items in global -increased run over damage -added truck, fire truck, lorry and ambulance -made VERY high quality guns spawn at military locations, but low quality everywhere else -fixed a flaw with reloading -added the M1928 and MP 40 -added the ability to drag items between pages
14/2/13: -increased global size to three pages. -added kriss vector. -allowed C-Mags for 45mm NATO guns. -allowed 87M for 47M guns. -added full auto attachment. -fixed some minor bugs. -fixed an issue that allowed people to use cheat engine to modify their values. -optimized some highly used functions. -removed laggy item outlines. -removed auto item pick up. -made building items stay active when used.
13/2/13: -converted all "tactical" guns into CQC SCAR [don't fret, it's better and more rare anyway] -fixed a bug with silenced guns acting like normal guns -added character customization -fixed a massive crash in the main script -optimized data a bit -began optimization of main script -reduced bullet drop -made attachments work with all guns -silencers reduce bullet speed and increase drop -barrels increase bullet speed and decrease drop -fixed several small bugs -made weapon optics override headmount optics
11/2/13: -added prone aiming -added attachment system with 18 attachments -fixed a bullet slowness problem -fixed some small crash issues with the main script -fixed a bug with the M1 Garand being automatic and not accepting attachments
10/2/13: -added rain -reduced foostep noise -made Sam's compound spawn lots of rare loot -clips are now combineable by dragging them together -added new utilities: watch and compass -added sandbags, RPD, FN FAL, R93, heatvision -fixed some minor bugs -fixed not being able to get out of cars -made it easier to drive up steep hills -added bullet physics -you can shoot through backpacks -players can be identified through their clothes -there are less trees to reduce lag -added version number -removed tactical guns from spawn tables -added a holo sight to the CQC and made it very rare -fixed a bug with slow bullets -added an option for toggle sprint
8/2/13: -added a HUD toggle option for video makers, if you have played the game before you will need to turn HUD back on in the settings menu -fixed bugs with dead bodies acting alive -fixed some screen flickering problems -fixed an issue with spawning on your corpse -fixed an issue with items/zombies not spawning -fixed an issue with re-killing dead players -added visible inventory to 3rd person model -reduced player count to reduce disconnections -added new map -reduced flashlight damage -added beartrap -removed golden death [from loot tables] -added Tactical P90 to loot tables -nerfed some OP weapons -fixed pistol sights
31/1/13: -map deselct glitch is fixed -save file size is decreased [helps stop lost saves] -item select glitch is fixed -retaining item glitch fixed -swapping glitches fixed -global/local transfer glitch fixed -bugs with loading fixed [some] -bugs with saving fixed [some] -deletion of in use items fixed -other bugs fixed
All of these bug fixes are thanks to the following users reporting them: iHomosapien, ravenss, Legoman654, JaredValdezdos, xxxjakpwndyouxxx, vaseenthepie, Leo6678 and VasinThe2nd
30/1/13: - new anti-hack system that will stop some cheat engine hacks - tweaked gun/melee spawn rates - notification to equip tool - minor bugs are fixed - some silenced weapon bugs are fixed - changing backpacks drops the old backpack - side flairs on crosshair - added the CheyTac M-200 Intervention, CQC SCAR, hatchet, binoculars and machete - dead bodies don't hand out extra kills - C-Mag bug is fixed - SCAR sights are improved - added sky barrier - night vision is more annoying during the daytime - people keeping body items when stowed are fixed - there are indicators of placed items locations |
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| 26 Feb 2013 05:23 PM |
Improved melee pls.
[|\Transmission_End_Dark_Lightning/|] |
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Nibri
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| Joined: 15 Jun 2010 |
| Total Posts: 748 |
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| 26 Feb 2013 06:12 PM |
Shop, huh? Now I'm wondering wether this game is based on DayZ or The War Z. I can't play for a bit, so, can anyone tell me the name of the currency in this game? |
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| 26 Feb 2013 06:14 PM |
Hacker teleported us all into him and killed the whole server with an aug He was a brasilian who wanted to play with his friend alone apparently, got us all banned from deadzone after this |
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Yan117
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| Joined: 15 Mar 2011 |
| Total Posts: 21994 |
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| 26 Feb 2013 06:30 PM |
"Shop, huh? Now I'm wondering wether this game is based on DayZ or The War Z. I can't play for a bit, so, can anyone tell me the name of the currency in this game?"
this game is based off WarZ.
"The creative adult is the child that survived" |
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| 26 Feb 2013 06:53 PM |
Hi deadzack,add more like,MORE TREES MORE BUSHEDS AND GRASS to be realistic and improve the graphics and phsysics
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Nibri
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| Joined: 15 Jun 2010 |
| Total Posts: 748 |
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| 26 Feb 2013 06:54 PM |
Wait, the first person cursor is removed? Does that mean no more reticle? Or does it mean we'll have a harder time switching items via inventory?
By the way, since I am here now, I guess I'll suggest a few things. -- When players die, their items stay in the bag they drop-- reduces lag. When players look at the bag, they can now open the bag [R] to see its contents. A screen appears, allowing players to move the items from that bag to his/her own. When players pick up the bag, the items will still stay in there. An icon in the bag's inventory picture shows that there are items inside. Pressing R when the player has that bag in his/her hand will also bring up the same menu shown if the player did the same thing to a bag on the floor. If the player decides to use that bag, he/she will get its contents. The dropped bag will contain all of its contents, and players can still open that bag. -- Upon starting up the game, a screen shows up (Like a welcome screen) that shows recent updates to the game. In addition, it will also show somg gameplay tips, facts about the game, some of the newest items available in the game, and other stuff. Below all that are two buttons that say "Play it safe" and "Jump into the fray". "Play it safe" sends you to the safezone, while "Jump into the fray" sends you into the deadzone. |
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Yan117
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| Joined: 15 Mar 2011 |
| Total Posts: 21994 |
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| 26 Feb 2013 06:56 PM |
nibri, i was thinking the same thing about the bag loot.
"The creative adult is the child that survived" |
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| 26 Feb 2013 06:56 PM |
| cab you also add effect to the ghillie suit like,zombies can see you even crouching or standing? |
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Nibri
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| Joined: 15 Jun 2010 |
| Total Posts: 748 |
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| 26 Feb 2013 07:11 PM |
| Is there some way to choose how items are dropped? I'm tired of trying to drop an item on the table and then finding it on the floor beneath the table! |
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zombie2u
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| Joined: 22 Jan 2008 |
| Total Posts: 1154 |
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| 26 Feb 2013 07:19 PM |
| Instead of going like, to the skybox, water should be on the border of the map |
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| 26 Feb 2013 08:37 PM |
| you should add an equiped menu for like what u wear so stuff like ghilie or watch or compass wont be taken space in ur bag |
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Nibri
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| Joined: 15 Jun 2010 |
| Total Posts: 748 |
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| 26 Feb 2013 10:26 PM |
With all the updates and new guns, you'd think someone would make a guide to everything in the game. -- Moar Ideas! Furniture. The buildings all look bland without it. -- If any weapons can use multiple magazines, players can press F to switch the type of magazine the weapon uses. -- Many modern shotguns can use different kinds of shells. Just saying.
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| 26 Feb 2013 10:48 PM |
| This game isn't based off of WarZ, nor DayZ.... If you could read, the tittle is printed "Apoc Sim". AKA: Apocalypse Simulator. Stop inferring that Deadzone is based off of the two.... Lrn2read. |
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| 27 Feb 2013 06:48 AM |
| Servers are crashing every 10-15 mins, and get stuck at Local 0,0. FIX |
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| 27 Feb 2013 12:06 PM |
I agree. Servers crash WAY to often. Not only that.
I bought ALL of the dam 2,500$ Badges, ended up having over 8k. I spend it on Attatchments, and other items. I enter the game. After 1 or 2 minutes in Deadzone, with all of my Gear (was with 4 friends), i get a white flashy screen, screen changes to saying 'Loading', for about 5 minutes, nothing happens, i end up rejoining, guess what, one stupid Bug you left in the game lost me a few hundread Robux and all of my Gear, in about 2 minutes.
Zack you probbably don't care, but i do, so do the other peopel that have the same issue with YOUR game. Fix it. Enough has gone to waste. |
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xSoNiCc
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| Joined: 06 May 2012 |
| Total Posts: 1 |
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| 27 Feb 2013 01:18 PM |
| Just an Idea, could you add a reset stats button if some people may feel like resetting their stats. Like if they want to become a good guy but they're a bandit or the opposite. |
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| 27 Feb 2013 05:23 PM |
| U SHOULD TAKE OUT THE SHOP SPACES I LOST MY STUFF CAUSE I WAS REORGANIZING BANK AND SOMETHING HAPPENED IT DROPPED ALL MY STUFF AND I WANST ABLE TO PICK IT UP BECAUSE IT ONLY SAID SPEAK TO BANK. |
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| 27 Feb 2013 05:31 PM |
| please fix the bandage glitch were you fly when you put them on |
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Nibri
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| Joined: 15 Jun 2010 |
| Total Posts: 748 |
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| 27 Feb 2013 06:23 PM |
Do we HAVE to just get up to the vehicle to see wether or not it can be driven? -- Add some new types of Shotgun Shells. There's 00 Buckshot (Pellet Cluster of 7-9), Slugs (Rifled, Solid bullets, travels twice as far as 00), Birdshot (about 40 small lead pellets, good for people with bad aim), Breacing Rounds (Good for shooting open doors), Beanbag Pellets (Non lethal,enclosed in a beanbag, though being hit by one will incapacitate you, a useful shot to escape a battle or to get time to find more ammo), etc. -- Double Barrel needs some changes. The real life weapon has two triggers, one for each barrel. -- Weapon: Winchester Model 1887 The first successful repeating shotgun. This weapon, although slow, can be commonly found as a civilian weapon. Since it was never adopted by the military, don't expect to find it in any military area. -- Weapon: M26 Modular Accessory Shotgun System (MASS) If added, rarest shotgun in game due to it being so lightweight. Fires 12 Gauge rounds. Can be an underbarrel accessory for the M4 and M16 or as a standalone weapon. Alone, lightest shotgun. Packs a big punch, so don't underestimate it! -- I have not seen many rifles in the game. Add some more, like a Lee-Enfield, Mosin-Nagant, and M14. To all Deadzone players suggesting new ideas: Be AS SPECIFIC as you can. -- I need to stop watching Military Channel. |
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Palidon
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| Joined: 05 Jun 2008 |
| Total Posts: 32 |
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| 27 Feb 2013 07:18 PM |
| I feel like, suits besides the Gillie Suit, would be a major improvement. And a better Rainbow Paint. Instead of random colored pieces, a shiny (like Diamond reflection) but all colors. And maybe gold, should be reflected. Random things like the fez, are kind of worthless. I think something like combat helmets, or something, to relate to an apocalypse, would be nice. You can make this a really nice "FallOut 3" scenario. |
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