|
| 26 Feb 2013 01:14 PM |
| So what's new since I've been gone? The last thing I remember was the ray casting event they added. |
|
|
| Report Abuse |
|
|
Fedorakid
|
  |
| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
|
|
| 26 Feb 2013 01:15 PM |
Its not an event. *Looks at your account-created text, havent been or roblox for 2 years, laughs* |
|
|
| Report Abuse |
|
|
cart6157
|
  |
| Joined: 28 Feb 2009 |
| Total Posts: 2194 |
|
|
| 26 Feb 2013 01:16 PM |
| Yup, and they added this 'Join Date' thing. It's pretty helpful, idiot. |
|
|
| Report Abuse |
|
|
|
| 26 Feb 2013 01:21 PM |
| Call me an idiot. I honestly do not care. I barely even remember half the stuff I used to know on here. I could've sworn the raycasting was an event... Or was it in a loop? All I know it was useless and would only check for the first object it collided with. Ended up having to make my own. |
|
|
| Report Abuse |
|
|
cart6157
|
  |
| Joined: 28 Feb 2009 |
| Total Posts: 2194 |
|
|
| 26 Feb 2013 01:28 PM |
local ray = Ray.new(...)
Derp |
|
|
| Report Abuse |
|
|
|
| 26 Feb 2013 01:32 PM |
| Raycasting is a method. And its far from useless at finding the first part in a ray. If you wanted to find ALL the parts in a ray (In order of impact) you could put it in a loop :P |
|
|
| Report Abuse |
|
|
|
| 26 Feb 2013 01:34 PM |
@cart6157:
Workspace:FindPartOnRay(Ray.new(start, otherbitwhichislikeadirectionbutalsohasamagnitudeandIcannotrememberwhattocallit), ignoreDescendants)
Workspace:FindPartOnRayWithIgnoreList(Ray.new(start, otherbitwhichislikeadirectionbutalsohasamagnitudeandIcannotrememberwhattocallit), tableOfIgnorance) |
|
|
| Report Abuse |
|
|
|
| 26 Feb 2013 01:36 PM |
| You made a ray.. Wow! So fascinating! If you are going to try an be "Smart", take it where somebody cares. I am not here to see who can script better, and nor am I here to impress anyone. I am here to see what's new. I haven't messed around with Lua code in 8 months so I already know that just about everyone is better than me at it, for now. Probabaly FOREVER! Omg! :/ Why? Because I quit roblox, I wanted more than just making Lego like games for kids, so I went on to XNA C# Programming Engine, where I could make my "own" actual games and put them up on youtube for download. deep |
|
|
| Report Abuse |
|
|
|
| 26 Feb 2013 01:37 PM |
@Notunkown That reply was for carter. See, you are not being a "prick". And I appreciate that c: |
|
|
| Report Abuse |
|
|
|
| 26 Feb 2013 01:37 PM |
I find that languages are not so easily forgotten.
And since when was youtube a file hosting website? |
|
|
| Report Abuse |
|
|
essu8
|
  |
| Joined: 26 Nov 2012 |
| Total Posts: 49 |
|
| |
|
|
| 26 Feb 2013 01:42 PM |
@Unknown I post a trailer of the game on youtube, and then the download link. I haven't completely forgotten it, because I do remember the basic "for i,v in pairs(...) do" I remember most of the events, like collisions. I remember all loops, like "while (true) do", "for i=30,1,-1 do", etc... functions "of course lol" All the simple like stuff. |
|
|
| Report Abuse |
|
|
|
| 26 Feb 2013 01:44 PM |
| I remember a lot, but at the same time, I don't. If that makes any sense lol. |
|
|
| Report Abuse |
|
|
|
| 26 Feb 2013 01:47 PM |
It reminds me of when I came back after going for a while...
BTW: What made you come back if you know how to make games in XNA C# Programming Engine? |
|
|
| Report Abuse |
|
|
|
| 26 Feb 2013 01:51 PM |
My computer got a virus and crashed my 4 months work on XNA ;_; So then I quit programming in-general for about 5 months, and just today while I was sitting in my room bored, I thought to myself "I'm going to go check out ROBLOX". I kinda missed coding. It was fun. I could careless about the games I made, it was just the coding itself that made me enjoy ROBLOX so much. So I am debating on wether I should start again. I probably won't because of how lazy I am, though. |
|
|
| Report Abuse |
|
|
Quenty
|
  |
| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
|
|
| 26 Feb 2013 01:54 PM |
Let's see..
1) The community got worse 2) Terrain, Raycasting, new APIs, etc. 3) Oh wait... http://wiki.roblox.com/index.php/Change_Log
|
|
|
| Report Abuse |
|
|
|
| 26 Feb 2013 01:59 PM |
And I apologize to everyone for being such a whittle newbie here lol. Give me a break, I am trying to get back into programming again. @Quenty The community has always been complete crap. I made a pathfinding algorithm a while back right before I quit. I was the first person on rob lox to ever use the Navigation Mesh, pathfinding algorithm. I felt so accomplished, so I am also wondering if rob lox has made a cheap way for kids to make pathfinding bots? If they did, boy! Am I going to be mad! Because I spent 3 months on that thing :/ |
|
|
| Report Abuse |
|
|
|
| 26 Feb 2013 02:02 PM |
You made a navigation mesh pathfinding script?
I hate you :< |
|
|
| Report Abuse |
|
|
|
| 26 Feb 2013 02:05 PM |
@Notunknown Yup :D For me, it was a lot easier than using waypoints too. What I did, was use "parts" as the mesh, and then I put connectors where different sectors met up at, and so the bot would walk to the connector "parts" until the bot was in the same mesh as the target. |
|
|
| Report Abuse |
|
|
|
| 26 Feb 2013 02:07 PM |
:P
Still hate you :< I cant even get A* to work. |
|
|
| Report Abuse |
|
|
|
| 26 Feb 2013 02:11 PM |
@Notunknown, Do not even mess with the Astar algorithm on ROBLOX. It's only effective for 2d games, because of course, Astar uses grid pathfinding. I would recommend Waypoint pathfinding, using Dijkstra algorithm or Navigation mesh pathfinding, using your own unique algorithm. I tried for over 5 months trying to use Astar in ROBLOX, I came to the conclusion, it is nearly impossible. |
|
|
| Report Abuse |
|
|
|
| 26 Feb 2013 02:14 PM |
I have done Dijkstra in maths before and have been meaning to try to make it on Roblox.
Honestly I will most likely fail as badly as I did with A*, 2D or no.
And anyway, isnt Dijkstra basically 2D as its like A* but with all the nodes moved around. |
|
|
| Report Abuse |
|
|