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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: What's new? Haven't been on ROBLOX in 2 years.

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ScripterJQ is not online. ScripterJQ
Joined: 22 May 2012
Total Posts: 177
26 Feb 2013 01:14 PM
So what's new since I've been gone? The last thing I remember was the ray casting event they added.
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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
26 Feb 2013 01:15 PM
Its not an event.
*Looks at your account-created text, havent been or roblox for 2 years, laughs*
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cart6157 is not online. cart6157
Joined: 28 Feb 2009
Total Posts: 2194
26 Feb 2013 01:16 PM
Yup, and they added this 'Join Date' thing. It's pretty helpful, idiot.
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ScripterJQ is not online. ScripterJQ
Joined: 22 May 2012
Total Posts: 177
26 Feb 2013 01:21 PM
Call me an idiot. I honestly do not care. I barely even remember half the stuff I used to know on here. I could've sworn the raycasting was an event... Or was it in a loop? All I know it was useless and would only check for the first object it collided with. Ended up having to make my own.
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cart6157 is not online. cart6157
Joined: 28 Feb 2009
Total Posts: 2194
26 Feb 2013 01:28 PM
local ray = Ray.new(...)

Derp
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
26 Feb 2013 01:32 PM
Raycasting is a method. And its far from useless at finding the first part in a ray. If you wanted to find ALL the parts in a ray (In order of impact) you could put it in a loop :P
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
26 Feb 2013 01:34 PM
@cart6157:

Workspace:FindPartOnRay(Ray.new(start, otherbitwhichislikeadirectionbutalsohasamagnitudeandIcannotrememberwhattocallit), ignoreDescendants)

Workspace:FindPartOnRayWithIgnoreList(Ray.new(start, otherbitwhichislikeadirectionbutalsohasamagnitudeandIcannotrememberwhattocallit), tableOfIgnorance)
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ScripterJQ is not online. ScripterJQ
Joined: 22 May 2012
Total Posts: 177
26 Feb 2013 01:36 PM
You made a ray.. Wow! So fascinating! If you are going to try an be "Smart", take it where somebody cares. I am not here to see who can script better, and nor am I here to impress anyone. I am here to see what's new. I haven't messed around with Lua code in 8 months so I already know that just about everyone is better than me at it, for now. Probabaly FOREVER! Omg! :/ Why? Because I quit roblox, I wanted more than just making Lego like games for kids, so I went on to XNA C# Programming Engine, where I could make my "own" actual games and put them up on youtube for download. deep
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ScripterJQ is not online. ScripterJQ
Joined: 22 May 2012
Total Posts: 177
26 Feb 2013 01:37 PM
@Notunkown
That reply was for carter. See, you are not being a "prick". And I appreciate that c:
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
26 Feb 2013 01:37 PM
I find that languages are not so easily forgotten.

And since when was youtube a file hosting website?
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essu8 is not online. essu8
Joined: 26 Nov 2012
Total Posts: 49
26 Feb 2013 01:40 PM
lol noob api
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ScripterJQ is not online. ScripterJQ
Joined: 22 May 2012
Total Posts: 177
26 Feb 2013 01:42 PM
@Unknown
I post a trailer of the game on youtube, and then the download link.
I haven't completely forgotten it, because I do remember the basic "for i,v in pairs(...) do" I remember most of the events, like collisions. I remember all loops, like "while (true) do", "for i=30,1,-1 do", etc... functions "of course lol" All the simple like stuff.
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ScripterJQ is not online. ScripterJQ
Joined: 22 May 2012
Total Posts: 177
26 Feb 2013 01:44 PM
I remember a lot, but at the same time, I don't. If that makes any sense lol.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
26 Feb 2013 01:47 PM
It reminds me of when I came back after going for a while...

BTW: What made you come back if you know how to make games in XNA C# Programming Engine?
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ScripterJQ is not online. ScripterJQ
Joined: 22 May 2012
Total Posts: 177
26 Feb 2013 01:51 PM
My computer got a virus and crashed my 4 months work on XNA ;_;
So then I quit programming in-general for about 5 months, and just today while I was sitting in my room bored, I thought to myself "I'm going to go check out ROBLOX". I kinda missed coding. It was fun. I could careless about the games I made, it was just the coding itself that made me enjoy ROBLOX so much. So I am debating on wether I should start again. I probably won't because of how lazy I am, though.
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
26 Feb 2013 01:54 PM
Let's see..

1) The community got worse
2) Terrain, Raycasting, new APIs, etc.
3) Oh wait... http://wiki.roblox.com/index.php/Change_Log
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ScripterJQ is not online. ScripterJQ
Joined: 22 May 2012
Total Posts: 177
26 Feb 2013 01:59 PM
And I apologize to everyone for being such a whittle newbie here lol. Give me a break, I am trying to get back into programming again.
@Quenty
The community has always been complete crap.
I made a pathfinding algorithm a while back right before I quit. I was the first person on rob lox to ever use the Navigation Mesh, pathfinding algorithm. I felt so accomplished, so I am also wondering if rob lox has made a cheap way for kids to make pathfinding bots? If they did, boy! Am I going to be mad! Because I spent 3 months on that thing :/
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
26 Feb 2013 02:02 PM
You made a navigation mesh pathfinding script?

I hate you :<
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ScripterJQ is not online. ScripterJQ
Joined: 22 May 2012
Total Posts: 177
26 Feb 2013 02:05 PM
@Notunknown
Yup :D
For me, it was a lot easier than using waypoints too. What I did, was use "parts" as the mesh, and then I put connectors where different sectors met up at, and so the bot would walk to the connector "parts" until the bot was in the same mesh as the target.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
26 Feb 2013 02:07 PM
:P

Still hate you :< I cant even get A* to work.
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ScripterJQ is not online. ScripterJQ
Joined: 22 May 2012
Total Posts: 177
26 Feb 2013 02:11 PM
@Notunknown,
Do not even mess with the Astar algorithm on ROBLOX. It's only effective for 2d games, because of course, Astar uses grid pathfinding. I would recommend Waypoint pathfinding, using Dijkstra algorithm or Navigation mesh pathfinding, using your own unique algorithm. I tried for over 5 months trying to use Astar in ROBLOX, I came to the conclusion, it is nearly impossible.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
26 Feb 2013 02:14 PM
I have done Dijkstra in maths before and have been meaning to try to make it on Roblox.

Honestly I will most likely fail as badly as I did with A*, 2D or no.

And anyway, isnt Dijkstra basically 2D as its like A* but with all the nodes moved around.
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