DANCOOK23
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| Joined: 26 Aug 2011 |
| Total Posts: 8041 |
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epichris
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| Joined: 25 Sep 2010 |
| Total Posts: 111 |
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| 25 Feb 2013 07:30 PM |
| So, you want to drag the Gui's. |
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Chipmonky
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| Joined: 26 Mar 2011 |
| Total Posts: 10973 |
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epichris
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| Joined: 25 Sep 2010 |
| Total Posts: 111 |
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| 25 Feb 2013 07:44 PM |
---------------------------------------------------------------------- -----------------------By Apocalyps------------------------------- --When using this, it would be nice if you gave credit!--- ---------------------------------------------------------------------- ----------------------------------------------------------------------
script.Parent.MouseButton1Down:connect(function(x,y) local startPos = script.Parent.Position local conn = script.Parent.MouseMoved:connect(function(X,Y) script.Parent.Position = startPos + UDim2.new(0,X-x,0,Y-y) end) script.Parent.MouseButton1Up:wait() conn:disconnect() end)
Copy above. Script is not mine. |
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| 25 Feb 2013 08:14 PM |
Online mode: Make the Draggable property true. Studio Mode: Use dat Position property. |
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| 26 Feb 2013 08:19 AM |
| Mhmm, in properties, under the button, or, textlabel, or whatever your using, click drag able. You could also go into properties, and set the coordinates in "position". |
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