chewit9
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| Joined: 22 May 2009 |
| Total Posts: 7873 |
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| 25 Feb 2013 01:59 PM |
| Like, through a script, that would be interesting. |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 25 Feb 2013 02:08 PM |
Yes. Yes it is.
player:LoadCharacter() player.Character:MoveTo(Vector3.new(x,y,z))
Change x y z to your X Y Z position. |
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chewit9
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| Joined: 22 May 2009 |
| Total Posts: 7873 |
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| 25 Feb 2013 02:11 PM |
so would i do
if newPlayer.Name:lower( ) == "chewit9" then player:LoadCharacter() player.Character:MoveTo(Vector3.new(x,y,z)) |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 25 Feb 2013 02:12 PM |
| Yes. Except, x y z would have to be changed to where you want to move yourself. |
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chewit9
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| Joined: 22 May 2009 |
| Total Posts: 7873 |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 25 Feb 2013 02:24 PM |
| It wouldn't force you into the game. It would only generate an NPC version of yourself. Not entirely sure it will work because characters can't be copied because they are unachived. Probably will work. |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 25 Feb 2013 02:25 PM |
| LoadCharacter destroys any old character and replaces it with a fresh new one. Handy if someone in a Script builder has messed up your player's character. |
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| 25 Feb 2013 02:30 PM |
"characters can't be copied"
local character = Game.Players.CodyTheBuildingKid.Character character.Archivable = true
while wait() do character:Clone().Parent = Game.Workspace end |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 25 Feb 2013 02:32 PM |
| If you didn't set Archivable then no, it wouldn't be able to be copied. But obviously you are and so it can. |
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