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Re: ≈Holy Reign≈

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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
08 Feb 2013 05:08 PM
(This is not an ISRP,since people from different villages can meet)

You are the leader of a village of 5 people. You currently have 3 huts and 1 town hall. Each villager specializes in something. See below for classes of villagers. You will pick and choose what a villager will specialize in, but until you do the villager will be capable of almost any task but not do well for any them. Your task is to guide your village to power. But there will always be an obstacle in your path of advancement. Barbarians will raid you, natural disaster will hit, and you are at the mercy of the gods, the admins.

Admins are:
Warlord444555
Tehpwner7067
(more will be added)

Villager Classes are:
Miner: Collects various resources from mountains.

Gatherer: Specializes in gathering food from bushes, farming, and livestock.

Hunter: Can fight in battles but not effectively, can hunt animals.

Fisherman: Can ferry a ship and catch fish.

Lumberer: Gathers wood better than a villager can.

Builder: Capable of building more complex structures.

Priest: He will pray and earn you divine help.

Researcher: Only useful when you have a researching complex, used for inventing new things. The Research Tracks are: Combat, Farming, Odds'N'Ends, Food Gathering/Hunting, Building, and Seafare.

Combat: This contains all warrior-type units. More will be added as the game progresses, but only if you research Combat.


And many more classes will be added if I have forgotten some or if the game progresses far enough.

Buildings(Prices will vary depending on quality of builders and research):

Town Hall: Shelters 2 villagers and stores up to 30 of each resource.

Hut: Shelters 2 villagers.

Villa: Shelters 3 villagers

Store House: Keeps food and other supplies safe from floods, plagues, and Barbarians. Stores 50 of each, Upgrading this building will add another 10 spots for supplies.

Barracks: You will obtain any soldier higher than Slinger and Militia from this building.

Guard Tower: Gives any ranged units High Armor that are inside.

Researching Hut: You can research new things

Lab: More efficient than the Researching Hut

Shrine: A small place to give sacrifices and pray to the gods for help.(Look at Speaking With The Divine for more details)

Altar: A small place to give sacrifices and pray to the gods for help. It is like the Shrine,but it is larger. The gods will be more pleased with this,and will have a more likely chance of granting your prayers.

Temple: A much larger place of worship of the gods, they will be more likely to grant your prayers from here.

Kitchen: This lowers how much food a person needs to to eat from 1 food to 0.9 food. Upgrading this building will change it to 0.8 food,and so on. Its max upgrading will end at 0.5 food. You can only have one of these

More buildings will be added later in the game if I forgot any or if you advance far enough. All builds can also be made in "Makeshift" style for half price but half efficiency(Huts will have less people, Altars will be less effective, ect.)

Speaking With The Divine:
Due to the nature of this roleplay, you will be able to ask for divine assistance. You must first earn the favor of a god by praying to them or by doing a task. Priest Required.

Upgrading Buildings:
When a building seems too weak, but you dont have enough supplies for a second one, you can upgrade it.

Rules
The admins control the outcome of almost anything, no if and's or but's about it.
No trolling.
It's helpful advice not flaming or the above rule.
Put Holy at the end of your cs if you have read this part of the rules.
You can destroy other player's villages and even barbarian villages, but the gods will not be on your side if you harm the innocent, usually.
Don't go crying if someone destroys your village, make another one.
Admins control the barbarians, but we will not make them overpowered, if we do, please let us know.
Keep it clean, so no swearing and such.
Put Reign at the end of your cs if you have read the last part of the rules.
Admins control weather and natural disasters, we will try not to go too crazy.
It takes time to make buildings and to travel, the admins will dictate how long it takes.

Region
Desert: Your village is situated near a fairly large lake, mountains are in the distance and a few small streams and a river connect the lake to a sea far off in the distance. There are plenty of desert critters around the lake and fish can be seen every once in awhile. You cannot have farmers and lumber is limited. The trees around the lake also grow fruits, these are edible. The mountains are not far off though so you will have much Stone, Silver and Gold if you can dsicover a way to quickly cover the distance. The sea seems far off though so it may be awhile until you find another area to settle.You will be less susceptible to disease. You will be more susceptible to drought, unhappiness, and sand storms.

Forest: Your village is on the edge of a thick forest, large hills and small cliffs are nearby,much they would not supply much materials. A shore of a sea is not too far. The land is fertile and farms will produce more and there is plenty of lumber. There have not been much sightings of fish though off the shore. The forest is filled with berries, some are potentially deadly though. Your people will be less susceptible to disease and a greater chance of animal attacks, raids, and wild fires here.

Mountain: Your village is the foot of a mountain, near some cliffs. You will always have plenty of stone, gold, and silver but the land is hard beneath your feet and your crops will not give much food. The sea is not too far off though, many fish have been seen swimming around the waters and a forest is not too far off across the sea. Your people will be less susceptible to animal attacks and will be more susceptible to flash flood, rock slides, and avalanches here.

Plains: Here your village is near the middle of a river which goes out from a desert and towards the sea. Crops will always give more food than anywhere else. There are sometimes fish going upstream towards the desert or downstream to the sea but not enough so the river will give much food. There is not much lumber nearby but there is a forest a little further down the river. There are also small mountains nearby but they will not hold much materials. Taller mountains are much further on. Your people will be less susceptible to unhappiness and will be more susceptible to raids, tornadoes, and disease.

Archipelago: It is what the name suggests. Your village is on an island larger than the ones surrounding. There is a fairly large mountain nearby with a small forest surrounding it. The surrounding islands hold many other resources but you are far from the main land. The ground is not very fit for crops in most places but fish are abundant.Your people will be less susceptible to raids and will be more susceptible to floods, tsunamis, and hurricanes here.

Alignment
This will be decided based on your nobility and actions. But be warned, once down a path, it is hard to change

Good: You will be less susceptible to major natural disasters but they will still hit you. Barbarians will be more inclined to attack you. Gods may favor you in some cases. Ex. more wood from a tree more food from crops or more fish etc.

Evil: You will be punished more often for your evil deeds. Barbarians may be afraid of you so you will not be raided as often. You will be able to pray to the gods to strike enemies with a natural disaster. (Rare)

Diplomacy
You will be able to trade with other players who are in different regions for their resources and yours. You will also be able to make alliances but from the time you start you are at war with each other.

Alliances
You will be more attacked often if you form an alliance by barbarians if you are seen as a major threat to them.

Blueprints
Reasearch of any kind will provide you with these. You can trade them to other nations, and they will not be lost.

CS
Village Name:
Leader's Name:
Wood: 15
Stone: 15
Food: 15 (-5= Five Villagers)
Silver: 0
Gold: 0
Population: 5
Happiness: Content
Under Current Disaster: No
Government: (Changeable)
Army Size: None
Region:
Current Disasters: None

CS may be updated. Admins control resources, population and current disaster. Each villager will consume 1 food per turn (When you post again). You can not change the army size until you assign a villager to be a hunter or any other type of soldier. Population will increase every 2 turns by 1 for every 3 villagers.
Ex. 3 villagers = +1
6 villagers = +2
The game will be updated if players advance far enough or if an issue is brought to our attention.
You will have to keep your villagers happy meaning protecting them in the case of a disaster and having enough food for everyone to eat. If you don't keep them happy some villagers will start to rebel and turn on you, or some will simply desert the village.
And one more thing to remember. The guides above should not limit what you have to offer, your creativity and ingenuity is encouraged here (Given you have the right tech to support the creation of the new building/unit/ship)

≈Based on Dark Reign, by Revolution and Dention1
≈A big thanks for Warlord444555 for making this. I reposted it for him.

≈"Once there was an ugly barnacle. He was so ugly that EVERYBODY DIED! The end!"-Patrick≈
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
08 Feb 2013 05:22 PM
bump.

≈"Once there was an ugly barnacle. He was so ugly that EVERYBODY DIED! The end!"-Patrick≈
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
08 Feb 2013 05:40 PM
Someone,please join.

≈"Once there was an ugly barnacle. He was so ugly that EVERYBODY DIED! The end!"-Patrick≈
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clonetrooper300 is not online. clonetrooper300
Joined: 02 Sep 2010
Total Posts: 5556
08 Feb 2013 05:48 PM
Bookmark
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
08 Feb 2013 05:52 PM
@clone
You joined the last one. please join :c

≈"Once there was an ugly barnacle. He was so ugly that EVERYBODY DIED! The end!"-Patrick≈
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doodlepants45 is not online. doodlepants45
Joined: 14 Aug 2011
Total Posts: 3145
08 Feb 2013 06:12 PM
Need to read it... I might possibly join.
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Redtalon65 is not online. Redtalon65
Joined: 13 Apr 2011
Total Posts: 10481
08 Feb 2013 06:16 PM
I have seen many of these. All you do is change the title.

Be more original.
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ninjafire7494 is not online. ninjafire7494
Joined: 03 Nov 2008
Total Posts: 2915
08 Feb 2013 06:17 PM
ORIGINAL
Priest: He will pray and earn you divine help.
IMPROVED
Priest: He will help you convert enemy units.
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abuca222 is not online. abuca222
Joined: 10 Jul 2010
Total Posts: 7526
08 Feb 2013 06:25 PM
I love this idea, I am making a CS now
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
08 Feb 2013 06:26 PM
@ninja
Why not both?
YEAHHHH!

"I have seen many of these. All you do is change the title.

Be more original."
Are
You
Kidding
Me?
If you read this,you would realize it was based off of "Dark Reign"
My friend Warlord444555 wrote this,then I refined the typos, and added more things.
Next time, read it.


≈"Once there was an ugly barnacle. He was so ugly that EVERYBODY DIED! The end!"-Patrick≈
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abuca222 is not online. abuca222
Joined: 10 Jul 2010
Total Posts: 7526
08 Feb 2013 06:28 PM
Village Name: Troslovia
Leader's Name: Leon graf
Wood: 15
Stone: 15
Food: 15 (-5= Five Villagers)
Silver: 0
Gold: 0
Population: 5
Happiness: Content
Under Current Disaster: No
Government: Monarchy
Army Size: None
Region: Archipalego
Current Disasters: None
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abuca222 is not online. abuca222
Joined: 10 Jul 2010
Total Posts: 7526
08 Feb 2013 06:28 PM
I read the rules after making my CS


≈Holy Reign≈
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
08 Feb 2013 06:34 PM
Accepted
Choose your five villagers (including the leader,so you only choose 4)
Recommended:Miner,Fisherman,Gatherer,Builder.

≈"Once there was an ugly barnacle. He was so ugly that EVERYBODY DIED! The end!"-Patrick≈
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abuca222 is not online. abuca222
Joined: 10 Jul 2010
Total Posts: 7526
08 Feb 2013 06:35 PM
Miner

Fisherman

Gather

Builder
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
08 Feb 2013 06:48 PM
Leader:Event!
Miner:+1 stone
Fisherman:+3 food
Gatherer:+3 food
Builder:Nothing

Leader:While lying around the village, your leader figured he might as well upgrade one of your huts so you can fit another person in it. It didn't even cost more resources! He just took sticks and rocks around the village instead.

Village Name: Troslovia
Leader's Name: Leon graf
Wood: 15
Stone: 16
Food: 16
Silver: 0
Gold: 0
Population: 5
Happiness: Content
Under Current Disaster: No
Government: Monarchy
Army Size: None
Region: Archipalego
Current Disasters: None

Buildings:
Hut
Hut
Villa
Town hall

≈"Once there was an ugly barnacle. He was so ugly that EVERYBODY DIED! The end!"-Patrick≈
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abuca222 is not online. abuca222
Joined: 10 Jul 2010
Total Posts: 7526
08 Feb 2013 06:50 PM
Troslovia

I see how much it would take to build a dock.
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
08 Feb 2013 06:55 PM
It would take 4 days, 20 wood,and 10 stone.
Recommended:make the builder and the leader do something(example:clean up the village,search for wood or stone,etc)

≈"Once there was an ugly barnacle. He was so ugly that EVERYBODY DIED! The end!"-Patrick≈
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
08 Feb 2013 07:56 PM
bump

≈"Once there was an ugly barnacle. He was so ugly that EVERYBODY DIED! The end!"-Patrick≈
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abuca222 is not online. abuca222
Joined: 10 Jul 2010
Total Posts: 7526
08 Feb 2013 09:07 PM
I tell the leader go increse moral by talking to the villagers.

I tell the builder to go around and sweep the floor.
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
09 Feb 2013 06:52 AM
Leader:Spoke to the villagers(+2 morale)
Miner:+1 stone
Fisherman:+3 food
Gatherer:+3 food
Builder:Swept the floor(+1 wood, +1 morale)
Event!
Event!

Event #1:A baby was born! He seems to be very loyal to the gods,and was seen praying before going to bed(babies mature very fast,in about 3 days).

Event #2:People in your village dislike being in a Monarchy, but like to have a Feudalistic government instead.

Village Name: Troslovia
Leader's Name: Leon graf
Wood: 15
Stone: 16
Food: 16
Silver: 0
Gold: 0
Population: 5
Happiness: Very Happy
Under Current Disaster: No
Government: Monarchy
Army Size: None
Region: Archipalego
Current Disasters: None

Buildings:
Hut
Hut
Villa
Town hall

≈"Once there was an ugly barnacle. He was so ugly that EVERYBODY DIED! The end!"-Patrick≈
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
09 Feb 2013 06:54 AM
Village Name: Troslovia
Leader's Name: Leon graf
Wood: 15
Stone: 17
Food: 16
Silver: 0
Gold: 0
Population: 5
Happiness: Very Happy
Under Current Disaster: No
Government: Monarchy
Army Size: None
Region: Archipalego
Current Disasters: None

Buildings:
Hut
Hut
Villa
Town hall


I forgot to give you stone.

≈"Once there was an ugly barnacle. He was so ugly that EVERYBODY DIED! The end!"-Patrick≈
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
09 Feb 2013 12:10 PM
bump
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abuca222 is not online. abuca222
Joined: 10 Jul 2010
Total Posts: 7526
09 Feb 2013 12:40 PM
Troslovia

The leader changes the government from a monarchy to a feudalistic.
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nightshade7382 is not online. nightshade7382
Joined: 03 May 2009
Total Posts: 568
09 Feb 2013 12:43 PM
Joining, lemme just read everything
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nightshade7382 is not online. nightshade7382
Joined: 03 May 2009
Total Posts: 568
09 Feb 2013 12:49 PM
Village Name: Fantlo
Leader's Name: Jesse Spar
Wood: 20
Stone: 10
Food: 15 (-5= Five Villagers)
Silver: 0
Gold: 0
Population: 5
Happiness: Content
Under Current Disaster: No
Government: Monarchy
Army Size: None
Region: Forest
Current Disasters: None
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