CheckWork
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| Joined: 24 Jul 2012 |
| Total Posts: 435 |
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| 23 Feb 2013 05:19 AM |
Can anyone tell me the full walkspeed script.
I want the speed to be 57. |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 23 Feb 2013 05:21 AM |
| You mean at the start, or when you touch a brick? |
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cart6157
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| Joined: 28 Feb 2009 |
| Total Posts: 2194 |
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| 23 Feb 2013 05:24 AM |
player.Character.Humanoid.WalkSpeed = 57
Duh |
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jobro13
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| Joined: 05 Aug 2009 |
| Total Posts: 2865 |
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| 23 Feb 2013 06:58 AM |
| When are people going to learn that there is not something as "the script" there only is something as "a script that does x" |
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| 23 Feb 2013 07:02 AM |
Ikr.
People always ask me like:
Oh ya can you give me the script where 'blablabla'. Ik I've seen it before you know it right?
If we had to learn scripts by memorizing every single line, I would not even have learned like very, very simple scripts yet. |
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jobro13
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| Joined: 05 Aug 2009 |
| Total Posts: 2865 |
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| 23 Feb 2013 07:04 AM |
Or:
"I can script very good"
No way to measure someone's scripting level. Scripting is not learning a syntax, it's efficiently writing things down. And that is hard, you can only achieve that by practice. |
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| 23 Feb 2013 08:00 AM |
>"'I can script very good'" *well
~this sig is false~ |
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| 23 Feb 2013 08:03 AM |
@jo
I get a lot of people asking me if I am a good scripter. And I always have them define what good is, because it varies from person to person, there is no set level where you automatically become a 'good' scripter. |
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jobro13
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| Joined: 05 Aug 2009 |
| Total Posts: 2865 |
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| 23 Feb 2013 08:03 AM |
-> English is not my native language. You know what I mean with "very good", that's what it's about. |
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| 23 Feb 2013 08:15 AM |
@TAD
So true, so true.
~This sig is false~ |
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jobro13
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| Joined: 05 Aug 2009 |
| Total Posts: 2865 |
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| 23 Feb 2013 08:18 AM |
I got a PM where someone asked if i would be a better scripter than someone. How can you measure that? You cannot!
Some people are really good in "geometry scripting" (that is CFrame, and then animations) and others are good in efficiency (I think I am pretty good in writing things down and creating subsystems), so you cannot compare "scripters".
I never like when someone asks it. |
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| 23 Feb 2013 08:21 AM |
I think my strong point is data manipulation (math, string, table, and boolean stuff), because you don't need to use Roblox Studio a lot to get it to work.
Parental controls broke Roblox Studio. End of story.
~this sig is false~ |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 23 Feb 2013 08:31 AM |
| @jobro. I always answer them with 'Depends.'. |
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jobro13
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| Joined: 05 Aug 2009 |
| Total Posts: 2865 |
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| 23 Feb 2013 08:31 AM |
Parental controls!? Fail >_>
Ever downloaded sublime text? I love to code stuff in there. Download the Lua Dev package. |
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| 23 Feb 2013 08:34 AM |
| I seem to really like doing really efficient relatively simple scripts, but I seem to be quite good at welds, even though I hate them lol. |
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jobro13
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| Joined: 05 Aug 2009 |
| Total Posts: 2865 |
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| 23 Feb 2013 08:38 AM |
| I like to create "work in all cases" functions. |
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SunTzu16
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| Joined: 10 Jul 2012 |
| Total Posts: 999 |
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| 23 Feb 2013 08:56 AM |
^ Those are nice.
I just consider myself an intermediate scripter. I understand the language, I can read most of it like it's English, and I am capable of using the wiki as a reference and using just about everything found in the API on ROBLOX.
But I have troubles with some things, and there are areas I haven't set foot on yet. Some people can be defined as great scripters. Those who consistently will write efficient scripts, whatever the type, while being very creative when it comes to solving problems. (And it seems, scripting is just a method to solve problems. I need to have this do this, so how do I build that bridge?)
Anyway, I believe some people can be called "great", since it's a bit higher than good. A good scripter would be measured primarily on what they are capable of, and how well they "solve problems" in those areas. (Such as working with CFrames, or perhaps velocity objects)
"Consider, friend, as you pass by, as you are now, so once was I. As I am now, you too shall be. Prepare, therefore, to follow me." -Scottish Tombstone Epitaph |
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SunTzu16
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| Joined: 10 Jul 2012 |
| Total Posts: 999 |
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| 23 Feb 2013 08:57 AM |
I use Notepad++ and a cloud IDE.
"Consider, friend, as you pass by, as you are now, so once was I. As I am now, you too shall be. Prepare, therefore, to follow me." -Scottish Tombstone Epitaph |
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CheckWork
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| Joined: 24 Jul 2012 |
| Total Posts: 435 |
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| 24 Feb 2013 10:48 AM |
It's alright I got it.
Also got the killing brick type thing.
function onTouched(hit) human = hit.Parent:FindFirstChild("Humanoid") -- returns "Humanoid" if exists, else returns nil if human ~= nil then -- if the toucher is human, then human:TakeDamage(human.MaxHealth) -- damage the human end end script.Parent.Touched:connect(onTouched) |
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OldGoldie
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| Joined: 17 Aug 2010 |
| Total Posts: 8210 |
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| 24 Feb 2013 11:05 AM |
Make this a local script, put it in starterpack
player = game.Players.LocalPlayer player.Character.Humanoid.WalkSpeed == 57
It's a bird! It's a plane! No, it's my post. |
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