cart6157
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| Joined: 28 Feb 2009 |
| Total Posts: 2194 |
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| 23 Feb 2013 05:23 AM |
Like,
if player.SafeChatted == true then print(":P") end
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Infocus
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| Joined: 28 Apr 2011 |
| Total Posts: 8022 |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 23 Feb 2013 05:39 AM |
| Just create a menu with, SAFECHATTER-FREECHATTER click on safechatter and they will get their vale as Safechatter True. If they click on freechatter, it will say: chat! If you say something els than safechat it will say Ok and the value of Safechatter will be false. |
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iCookieNL
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| Joined: 24 May 2009 |
| Total Posts: 1103 |
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| 23 Feb 2013 05:55 AM |
^ safechat stuff must be checked with /sc if in your way though. Also, vlekje, jouwn is nutteloos, vergeleken met dat je het na kan kijken met de SafeChat-property?
-- Just use the property on Player. |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 23 Feb 2013 06:21 AM |
| xD wist niet als er een SC property was. Btw, kan jij scripten?! Ik ken je al lang maar dat wist ik nooit behalve dat je op het forum zat. |
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cart6157
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| Joined: 28 Feb 2009 |
| Total Posts: 2194 |
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| 23 Feb 2013 06:23 AM |
| I understand a bit of that... I speak German. |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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jobro13
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| Joined: 05 Aug 2009 |
| Total Posts: 2865 |
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| 23 Feb 2013 06:46 AM |
You cannot check that as far as I know. (The Property that stores this value is locked!)
However you maybe could create a list of every SafeChat text. A chatted event would check if it is a SafeChat message.
Once someone says something not in the list, you know someone is not safechatted.
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12packkid
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| Joined: 24 Jun 2011 |
| Total Posts: 1418 |
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| 23 Feb 2013 06:50 AM |
game.Players.PlayerAdded:connect(function(safe) if safe.SuperSafeChat=true then --code end end) |
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12packkid
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| Joined: 24 Jun 2011 |
| Total Posts: 1418 |
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| 23 Feb 2013 06:51 AM |
| If it's locked, try doing it in a local script. If it is still locked, you're screwed. |
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cart6157
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| Joined: 28 Feb 2009 |
| Total Posts: 2194 |
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| 23 Feb 2013 07:34 AM |
http://wiki.roblox.com/index.php/ChatMode_(Property)
It says: this item is locked, using it in a script will cause errors. Does that mean I can't call it, or can I just not change the value? |
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iCookieNL
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| Joined: 24 May 2009 |
| Total Posts: 1103 |
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| 23 Feb 2013 07:34 AM |
| probaly not able to change value. |
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jobro13
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| Joined: 05 Aug 2009 |
| Total Posts: 2865 |
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| 23 Feb 2013 07:35 AM |
It's a property, you cannot call it, the only thing you can do is read it. As it will call an error I don't think it works.
Just try it. |
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