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Re: Top 7 Most Technologically Advanced Clans
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Horrible4
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| Joined: 25 Jan 2010 |
| Total Posts: 1862 |
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| 22 Feb 2013 08:28 AM |
Welcome to my review on the Top 7 Most Technologically Advanced Clans
Before I begin, I want to start out saying that my last review was my first and toughest review to write. For those of you who haven't read it yet, there is not much to read there, sort of like a trial test for my new hobby.
After visiting many clans, that welcomed me, spawn killed me, ect. I have come up with a list of the 7 most technologically advanced clans of Roblox. I know, this list may not be accurate but I am stating once again that this is solely for the purposes of entertainment. A lot of other clans could of been covered, and a lot of the info maybe missing. So keep that in mind throughout this review, and my future reviews. So without further a-do, let's start out with what I think are the top 7 most technologically advanced clans.
#7: Starlite Corporation, Leader; NatAdd Review: Starlite didn't welcome me, or kill me upon arrival at their main base, but that's besides the point here. A lot of the technology that is overlooked in bases is detail. I am not looking for the architectural detail, no, I am looking for the detail in mechanics. Weaponry, gate functions, and misc. objects at the base such as capture points. What I enjoyed mostly about Starlite was the design of the GUI, not the layout or the detail of the GUI, the design. I didn't get a chance to look at most of the other weapons available, but the basic sidearm for the base was beyond what I expected. A lot of groups don't pay attention to how boring the ordinary weapon can be, which is where a lot of groups on the list made their spot because of this, they make combat more interesting. Though it's hard to look for other technology around this clan, I did notice the HRs spawned with capes, which I wouldn't complain about if I had been an HR.
#6: [SAS], Leader; mercSgtNicko Review: Though a lot of people might not know of this mainstream clan, it's arguably one of the more technologically advanced groups I've seen. The weapon variations are impressive, the weapon styles and skins are completely customizable, and the misc. tech is a lot more interesting than that of a normal clan. The weapon statistics are shown before you are given each weapon in the starter GUI. This is probably the smallest clan I'll have in my reviews, but a lot of people are not going to believe me until they check it out for themselves. (note: If you would like screenshots, notes, links, just request it)
#5: X-101st, Leader; OcularVision Review: My respect is probably gone for putting such clans on my review list, but so be it! The weapons, the GUI's, the bases, all amaze me in a different form and variety. The architecture of these bases has never failed to impress me, with that combined with the technology in the bases calls for an extraordinary experience. Given if you're not considering spots 4, 3, 2, and 1. The starting GUI is impressive, though a lot of clans are taking up this technique, X-101'st did it right and actually made their own. Rip on them all you want, they know how to script. The guns have proven shallow for my taste, which is fine by me in terms you're not using projectile weapons in your groups, which will probably drive you off my reviews depending on if the rest of your technology is bad. OcularVision (LordVade) has always had a reputation to impress the group with new technology, new bases, new training facilities and more. Though we may not like him, his group has designed enough technology to earn this spot on the list.
#4: Vortex Security, Leader; mr qweeba Review: After raided Vortex a few times, I've come to the conclusion that I am GLAD I kept them off my Top 7 Clans list. Though that's another story, the clan may very well have technology that no other base has, which in terms of creativity will earn them a couple perk points in this review. Vortex Security has always gone with the cash/store system, giving raiders an opportunity to purchase new weapons of course, shields, and I believe grenades if I am not mistaken. One thing unique about the new Vortex Security is the level system, I get what they're doing here, but it makes it a lot more difficult to achieve weapons this way. Though the script amazes me because of how it keeps track of your kills and allows you access to weapons after a certain level and amount of cash. The terminal keeps away empty server raids, which is something I haven't seen before. From what I have determined, the terminal has a loading GUI, which after it reaches 100% the counter will begin to count down from 1500 seconds, if there are less than 5 Vortex Security then the timer does not count down. The weapons are a bit over powered, though realistic. The mechanics work as expected, but it's still not enough to earn a higher spot on this review.
#3: Alversian Peoples Navy, Leader; Reaven Review: A lot of people told me to go here as a suggestion, and I did not regret it. The people were friendly, allowing me to fully explore the technology that was offered there. APN is probably the only group I've seen who has implemented projectile weapons in such a way. The targeting GUI is probably what amazed me most of all. Upon moving your cursor on someone with the APN weaponry, you will see all of their statistics. If they're friendly, how much health they have, and all that good stuff. I would use better words, but this technology just plan out rocks. The mechanics work as expected, and above all keeps the quality and flow of their bases in-check. The capture point works sort of like the one we saw at Vortex Security, though not as complex, and more official-like if that makes sense.
#2: Roblox Assault Team, Leader; cj10127 Review: I had no idea what I was missing out on until I visited Fort Borealis. The GUI's are stunning, I like the effects of them, subtle and not too dramatic. Probably the most impressive thing is how the weapons worked along with the GUI's on-screen. The GUI's basically keep you informed of the battle situation throughout a raid, which is more than I could ask for out of any group. For a group that practically anyone can join, RAT has a variety of technology that I was unaware of until this review. The weapons are implemented without ray-cast, and instead use smoke as a hit detector for players. The layout works well with the base, the GUI keeps a down-right perfect flow to battle, and the weapons kill all just as well. RAT, I am impressed.
#1: WIJ, Leader; SilentSwords It's not that you HAVE more technology than them, it's that they had technology longer than any group that I am aware of. As far as I'm concerned, WIJ revolutionized the way groups fight as far as technology goes. Using Terminals instead of flags, using different admin commands instead of the basic ones, if I'm missing anything please feel free to add, but WIJ by far makes #1 on this list. WIJ, if I have my facts right, were the first ones to create an introductory GUI for their bases, making each one unique in it's own way. Weather it be training, main raiding base, or their conquest map. Each one uses advanced technology to keep the battle interesting, and to keep raiders at their bases longer. Outpost Cerulean is layed out uniquely, the shield Generators were a great addition in technology as far as keeping raids fair goes. The Shock Trooper script, I do not agree with, but it still counts for technology. The Shock-troopers spawn with specialized weaponry, more health, and more walk-speed, which I have tried to script in the past, but failed. Weapons spawn basic, and are kept fair for WIJ VS. Raiders. Though they are not the most realistic, the ray-cast isn't anything I've seen before. WIJ uses a flag for Cerulean after stating that they implemented what most groups use today as terminals, which only shows WIJ can even make better flags. The mechanics are impressive, the shield generators as I covered earlier, the gates being detailed as always, and of course weapon performance never fails to disappoint.
If you haven't considered any of these groups, then I don't know what to tell ya. This has been my longest review yet, feel free to criticize me below, as it helps me to get better at writing these.
If you have any suggestions on what I should review next, leave a reply. Thanks for reading.
--[[Raven Corporation Dignitary Horrible4]]--
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| 22 Feb 2013 08:31 AM |
| there's a lot of bias and fake info in the wij section but it's still better than the other clans, at least for me |
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bidoof77
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| Joined: 27 Oct 2010 |
| Total Posts: 15041 |
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| 22 Feb 2013 08:31 AM |
| Honestly, I think this is legit |
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Horrible4
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| Joined: 25 Jan 2010 |
| Total Posts: 1862 |
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| 22 Feb 2013 08:44 AM |
| @Lucario, dang, thought I fixed that this time around... |
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bobosaid
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| Joined: 26 Feb 2011 |
| Total Posts: 10760 |
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| 22 Feb 2013 08:46 AM |
Shock troopers used to spawn with an advanced shield which gave them 40 extra regenerate HP. They never spawned with extra Walkspeed. Sadly roblox updates eventually broke the shield and it was also proven that the shields causes latency is a lot of people had it. WIJ's current tech is over 1 year old. For me, I would rank WIJ's current tech showed in cerulean and Indigo as maybe 3 in this list.
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JuHDude
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| Joined: 15 Nov 2010 |
| Total Posts: 519 |
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| 22 Feb 2013 08:56 AM |
wARC will introduce the next generation of clan gameplay, warefare and performance.
Biased yes.
:) |
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Zealots
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| Joined: 28 Apr 2011 |
| Total Posts: 14002 |
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| 22 Feb 2013 08:58 AM |
no, Project Durnham of Crusaders will make medieval clans epic.
~Grand Master (13,510+ posts) |
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xshafeex
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| Joined: 22 Jul 2010 |
| Total Posts: 3580 |
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| 22 Feb 2013 08:58 AM |
| Yay, nice to see APN recognized. |
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Evellus
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| Joined: 28 Nov 2012 |
| Total Posts: 350 |
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| 22 Feb 2013 08:58 AM |
VS Guns > WIJ Guns
WIJ just has better GUIs and stuff. |
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Horrible4
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| Joined: 25 Jan 2010 |
| Total Posts: 1862 |
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| 22 Feb 2013 09:18 AM |
| @Smelly, why bother posting then? |
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| 22 Feb 2013 09:23 AM |
VS really isn't that technologically advanced...
>same weapons from '11
~Easy come, easy go...~ |
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| 22 Feb 2013 09:25 AM |
At this point, I have to point out how underreckognized MB is in this. I think MB belongs somwhere between 5 and 1. Here is why.
1.MB invented the first manual space ships. At the time they were made, most space ships were autopiloted on invisible rails to go from 1 place to another. They were more or less designed to either travel at a timed interval or when a person sits in the seat. Then, MB comes along, and scripts a contorl system for these ships that allowed people to manually control large sets of bricks by themselves, ingame. These basic button control ships were designed to have a button to be clicked, moving or turning the ship, or even firing turrets. Then, about 5-6 months later, MB re-revolutionized planes with the first well scripted and effective tool planes. The scripting on the more advanced ones is held quite secret to MB, but you may recognize one of the first projects: The stinger interceptor. Invented by Horatio45, it set the path to entirely outdate the MB click controllers, and replace them with tool controllers, which started an era of tool controlled ships. I'm not saying MB conclusivly were the first to invent all of these(after all, its now a known fact that 3 people invented the telephone reletivly close in time to eachother, and only Alexander Graham Bell got the credit as he got to the patent office first), but there has to be recognition for it, I mean, after all, there would be a signifigant longer time for really effective planes to go in. Other planes, such as mouse throttle, or Vak flight control, are fairly difficult to use, and it takes a skilled person to battle with them. However, MB ships were well rounded enough that more than 50 clans have used the stinger in their bases, with the original stinger created by MB.
2. Our weaponry is also very advanced. We have invented airdrops, bombing runs, and air support all useable with a handheld tool, that requires no piloting. These are literally a brick in size. Onto this, we progressed our own raycast, and we invented the first weapon loadout system WITH RANK RECOGNITION. That means, if you are a private in MB, you can't get a certain gun a commander in MB can. It is very advanced, and again, MB revolutionized it.
3. Our bases are quite technologically advanced. Basewise our projects are gaining complex raiding systems. Also, we have well rounded defenses and offenses for our raiders. We have an airdrop GUI that can give cars and trucks, along with carepackages. We have a skimmer transport that is entirely autopilot with no rails, and we have advanced boats such as a missile frigate, and multiple turrets. We even have life jackets(PFD's) that only stick people up in water, and even move people under the water brick towards it.
4. Finally, we have the most advanced training station in ROBLOX:UNITRON. UNITRON is a massive space station that we use to train our troups. A lot of it is undisclosed, but here is the smackdown. It has a large simulator big enough to fit 5 baseplates in it, which has a control room that at a click of a button can change the map to over 30 different sims, and provides tools for them all. We also have teleporter spawns, that spawn people, then teleport them after their FF is gone to the map, and we have multiple advanced simulator progression modes, along with an anti exploit, and multiple controls. The rest I can't fully tell, but it also includes a classroom, library, SF arena, a firing range, and more. Also it looks really sick. |
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| 22 Feb 2013 09:25 AM |
| Who Dares Wins - SAS. Fun to have artic, desert, urban, reddot, silencer, and scope attachments on one gun. And crouch, prone, zoom, patrol/sprint. |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 22 Feb 2013 09:33 AM |
Let me say something about X-101st for a moment:
They do not make their own stuff, but when they do, it's only bases and that's Hokage134 and LordVade. Nowadays, I doubt that even occurs. The GUIs are made by BIGBUCKS999, same with the modified Roblox mesh guns. If anything is as far as to designing their own technology and stuff, it's the bases and the layout, which doesn't relate to technology under any circumstance. The GUIs were never that impressive anyways. If they were more like Imperium Empire where they actually had a lot of motion and a lot of effort put into them, I'd reconsider it. Unfortunately, the GUIs of X-101st aren't that pleasing. They are indeed a nice layout and system, but it is just too plain. |
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GoGoRambo
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| Joined: 02 Nov 2010 |
| Total Posts: 2495 |
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| 22 Feb 2013 09:34 AM |
| Add TRA to that in a month |
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hydrodash
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| Joined: 01 Oct 2010 |
| Total Posts: 9759 |
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| 22 Feb 2013 09:36 AM |
OSE Used to be on there...Until Jeremy quit roblox...
join raa |
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sami246
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| Joined: 22 Oct 2010 |
| Total Posts: 482 |
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| 22 Feb 2013 11:04 AM |
| RAT's Spectrum system is amazing |
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