digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 20 Feb 2013 07:18 AM |
I'm having a weird bug with the LoadingGui; the scripts I put into it don't work, until I delete them and re-paste them. Does anyone have any ideas why this is happening?
I've tried stuff like 'repeat wait() until game.Players.LocalPlayer' but the script just doesn't seem to run until I delete and re-paste them back in. |
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dmjoe
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| Joined: 01 May 2009 |
| Total Posts: 2387 |
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| 20 Feb 2013 07:25 AM |
Is LoadingGui a functioning thing yet?
~print("pew")~ |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 20 Feb 2013 07:28 AM |
| Yeah, it works. It just seems you need to delete the scripts in them and repaste them for it to work properly. |
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200AB
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| Joined: 24 Aug 2010 |
| Total Posts: 1604 |
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| 20 Feb 2013 07:29 AM |
LoadingGui is probably pretty buggy, I've read numerous threads saying that scripts aren't working. I haven't actually tried using a script in it yet, so I don't know for sure.
But, LoadingGui is a completely new concept so Roblox is likely to break it more than everything else they break every update. |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 20 Feb 2013 07:31 AM |
| LoadingGui seems like a pretty good update really, it's just it not working that's the problem :P |
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jobro13
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| Joined: 05 Aug 2009 |
| Total Posts: 2865 |
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| 20 Feb 2013 07:51 AM |
| That's in most cases what roblox does yes, some good updates that do not work well :) |
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12packkid
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| Joined: 24 Jun 2011 |
| Total Posts: 1418 |
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| 20 Feb 2013 07:56 AM |
| Umm - Just an FYI, The Loading Gui was a 2011 update. I've used it in my games - from September 2011 |
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moryo7
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| Joined: 19 Jul 2010 |
| Total Posts: 5028 |
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| 20 Feb 2013 08:01 AM |
| If it has to be like that for it to work, then just disable and re-enable it remotely. |
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| 20 Feb 2013 11:56 AM |
@pack,
I highly doubt that. LoadingGui =/= StarterGui |
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