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Re: Player problems

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BlizardAlpha is not online. BlizardAlpha
Joined: 23 Aug 2012
Total Posts: 753
20 Feb 2013 05:52 AM
game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:connect(function()
plr.Character.Humanoid.MaxHealth = 101
if plr.Character.Humanoid.Health <= 1 then
plr.Character:MoveTo(Vector3.new(1, 1, 1))
end
end)
end)


There's a few problems here. It (almost) does what it should, but with a few errors and one thing that needs changing.

I need it to give the person the maxhealth always, even after they die. This does not reset the player's maxhealth after they die to 101, instead 100.

The MoveTo(Vector3.new(1,1,1)) doesn't work either.
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
20 Feb 2013 05:56 AM
The MoveTo(Vector3.new(1,1,1)) needs to be changed to the place where you want the character to be moved to; it'll just be moved to the point 1, 1, 1

The MaxHealth is always given - I'll psudeocode it to show you what it does:

player joined - index this as plr
plr's character spawns
set plr's charater's humanoid's MaxHealth to 101
IF the Health property of plr's character's Humanoid is less than or equal to 1, run:
move the Character to the position 1, 1, 1
end
end
end
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BlizardAlpha is not online. BlizardAlpha
Joined: 23 Aug 2012
Total Posts: 753
20 Feb 2013 06:19 AM
I know all that, but it's not working! It doesn't even move the character to 1,1,1!
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BlizardAlpha is not online. BlizardAlpha
Joined: 23 Aug 2012
Total Posts: 753
20 Feb 2013 06:19 AM
And after re-spawn, the player's health is equal to 100.
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BlizardAlpha is not online. BlizardAlpha
Joined: 23 Aug 2012
Total Posts: 753
20 Feb 2013 06:39 AM
Bump.
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200AB is not online. 200AB
Joined: 24 Aug 2010
Total Posts: 1604
20 Feb 2013 07:07 AM
Try adding a wait for humanoid

while (not plr.Character:FindFirstChild("Humanoid")) do wait(0.1) end

Obviously doesn't have to be 0.1, but when I'm doing checks like that, I always use 0.1
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cart6157 is not online. cart6157
Joined: 28 Feb 2009
Total Posts: 2194
20 Feb 2013 07:18 AM
Your script triggers when a player dies, and obviously a player that just spawned has 100 health.
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cart6157 is not online. cart6157
Joined: 28 Feb 2009
Total Posts: 2194
20 Feb 2013 07:21 AM
Try welding this into your script:

plr.Character.Humanoid.Died:connect(function()
wait(5) -- How long it takes for a player to spawn
plr.Torso.CFrame = CFrame.new(1,1,1)
end

This script automatically teleports a player when he spawns to position 1,1,1.
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200AB is not online. 200AB
Joined: 24 Aug 2010
Total Posts: 1604
20 Feb 2013 07:24 AM
@Cart He used CharacterAdded under the PlayerAdded, so that means whenever the character gets added (including when the player respawns) it will run.

There should be nothing wrong with the event he's using. And your way might work but it doesn't seem the best of methods, because if it takes slightly longer than 5 seconds or less then either the character could be actually moving a little bit then get moved, or the script could error because the torso isn't there yet.

Also, you used plr.Torso when plr is equal to the actual player, you forgot to add plr.Character
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BlizardAlpha is not online. BlizardAlpha
Joined: 23 Aug 2012
Total Posts: 753
20 Feb 2013 09:06 AM
Everything now works fine, EXCEPT the MoveTo(1,1,1) line. It doesn't do anything.
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BlizardAlpha is not online. BlizardAlpha
Joined: 23 Aug 2012
Total Posts: 753
20 Feb 2013 09:08 AM
Oh, the MoveTo was formatted incorrectly! xD didnt see that.

Workspace.Player1:MoveTo(Vector3.new(1,1,1))
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BlizardAlpha is not online. BlizardAlpha
Joined: 23 Aug 2012
Total Posts: 753
20 Feb 2013 09:08 AM
(For Example)
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200AB is not online. 200AB
Joined: 24 Aug 2010
Total Posts: 1604
20 Feb 2013 09:11 AM
Oh, I thought you just shortened it.

Yes, you need to convert it to Vector3.
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BlizardAlpha is not online. BlizardAlpha
Joined: 23 Aug 2012
Total Posts: 753
20 Feb 2013 09:19 AM
Oh! Damnit, again, it's broken.

game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:connect(function()
while (not plr.Character:FindFirstChild("Humanoid")) do wait(0.1) end
plr.Character.Humanoid.MaxHealth = 1000
plr.Character.Humanoid.Health = 1000

if plr.Character.Humanoid.Health <= 900 then -- THIS BIT
plr.Character:MoveTo(Vector3.new(1,1,1)) -- UND THIS
end


end)
end)

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200AB is not online. 200AB
Joined: 24 Aug 2010
Total Posts: 1604
20 Feb 2013 09:22 AM
What....
I really have no idea, I don't see a thing wrong with it.

Sorry, maybe someone else will spot it.
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BlizardAlpha is not online. BlizardAlpha
Joined: 23 Aug 2012
Total Posts: 753
20 Feb 2013 09:53 AM
Someone, try it for yourself!
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awas3 is not online. awas3
Joined: 24 Oct 2010
Total Posts: 2854
20 Feb 2013 09:58 AM
Try this:

game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:connect(function()
while (not plr.Character:FindFirstChild("Humanoid")) do wait(0.1) end
plr.Character.Humanoid.MaxHealth = 1000
plr.Character.Humanoid.Health = 1000

if plr.Character.Humanoid.Health <= 900 then
plr.Character.Torso.CFrame = CFrame.new(1,1,1)
end


end)
end)


l=~/A3\~=l
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