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| 19 Feb 2013 02:06 PM |
I'm trying to make a game based on the dark skies movie. The game involves teleports that teleport you to different parts of the house, but it ruins it since you can easily zoom out and see all of the house.
I need to eliminate this, because I cant have players zooming out of the room and seeing everything, it would ruin the atmosphere. |
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Poupado
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| Joined: 29 Nov 2008 |
| Total Posts: 85 |
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| 19 Feb 2013 02:16 PM |
Maybe...... Add a first-person script?
or decrease Max Zoom?
If no. I have no idea what else you can do. |
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tahu157
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| Joined: 16 Nov 2008 |
| Total Posts: 15045 |
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| 19 Feb 2013 03:06 PM |
Like Poupado said, you can force everyone to play in first person (which would be ideal for a creepy atmosphere).
You can also try double layering the walls and ceiling as the camera can only phase through one part and will be stopped by a second. |
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Poupado
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| Joined: 29 Nov 2008 |
| Total Posts: 85 |
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| 20 Feb 2013 02:19 PM |
Not sure about that.... The game would have twice the bricks then....
It would lag more and the creator could not build more stuff.
Unless the bricks are plastic, because of the featherweight. It reduces alot of lag. |
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