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Re: Broken minigame script

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cheesecake123456 is not online. cheesecake123456
Joined: 01 Jun 2009
Total Posts: 1529
19 Feb 2013 04:43 AM
This minigame script will not work at all, the output given is ' Workspace.Script:5: bad argument #2 to 'random' (interval is empty)' Please could someone offer some help.


while true do
local player = game.Players:GetPlayers()
local m = math.random(1, 1)
local msg = Instance.new("Message")
local randomplayer = player[math.random(1,#player)]
if #player >= 1 then
msg.Parent = game.Workspace
msg.Text = "The game is starting"
wait(5)
msg:Remove()
if m == 1 then
msg.Parent = game.Workspace
msg.Text = "Choosing map."
wait(1)
msg.Text = "Choosing map.."
wait(1)
msg.Text = "Choosing map..."
wait(1).
msg.Text = "A map has been chosen!"
wait(3)
msg.Text = "The map chosen is..."
wait(3)
msg.Text = "The Slums!"
wait(2)
msg.Text = "Selecting Criminal..."
randomplayer.TeamColor = BrickColor.new("Bright red")
randomplayer.Character:BreakJoints()
wait(3)
msg.Text = "A criminal has been chosen!"
wait(2)
msg.Text = "The criminal is "..randomplayer.Name..""
msg.Text = "The police must try to kill the criminal, and the criminal must try to escape before time runs out"
wait(8)
msg.Text = "The game will commence in:"
wait(1)
msg.Text = "...3..."
wait(1)
msg.Text = "..2.."
wait(1)
msg.Text = ".1."
wait(1)
msg.Text = "Begin!"
player[i].Character:MoveTo(Vector3.new(18, 5, -6))
msg:remove()
game.Lighting.Map1:clone().Parent = game.Workspace
wait(30)
msg.Parent = game.Workspace
msg.Text = "Game over!"
Workspace.Map1:remove()
for i = 1,#player do
if player[i].TeamColor == BrickColor.new("Bright red") then
player[i].TeamColor = BrickColor.new("Institutional white")
wait(3)
msg:remove()
wait(5)
end
end
end
end
end
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cheesecake123456 is not online. cheesecake123456
Joined: 01 Jun 2009
Total Posts: 1529
19 Feb 2013 04:50 AM
Anybody?
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H1998 is not online. H1998
Joined: 30 Mar 2009
Total Posts: 3336
19 Feb 2013 06:02 AM
player[math.random(1,#player)]


It says that your second argument is not valid. There might be something wrong with the :GetPlayers() function you are using?
Or, the script is running before player arrive and therefore make it math.random(1,0)
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awas3 is not online. awas3
Joined: 24 Oct 2010
Total Posts: 2854
19 Feb 2013 06:25 AM
Try this:

while true do
local player = game.Players:GetPlayers()
plrs = {}
for i = 1, #player do
table.insert(plrs, player[i])
end
local m = math.random(1, 1)
local msg = Instance.new("Message")
local randomplayer = plrs[math.random(1,#plrs)]
if #player >= 1 then
msg.Parent = game.Workspace
msg.Text = "The game is starting"
wait(5)
msg:Remove()
if m == 1 then
msg.Parent = game.Workspace
msg.Text = "Choosing map."
wait(1)
msg.Text = "Choosing map.."
wait(1)
msg.Text = "Choosing map..."
wait(1).
msg.Text = "A map has been chosen!"
wait(3)
msg.Text = "The map chosen is..."
wait(3)
msg.Text = "The Slums!"
wait(2)
msg.Text = "Selecting Criminal..."
randomplayer.TeamColor = BrickColor.new("Bright red")
randomplayer.Character:BreakJoints()
wait(3)
msg.Text = "A criminal has been chosen!"
wait(2)
msg.Text = "The criminal is "..randomplayer.Name..""
msg.Text = "The police must try to kill the criminal, and the criminal must try to escape before time runs out"
wait(8)
msg.Text = "The game will commence in:"
wait(1)
msg.Text = "...3..."
wait(1)
msg.Text = "..2.."
wait(1)
msg.Text = ".1."
wait(1)
msg.Text = "Begin!"
player[i].Character:MoveTo(Vector3.new(18, 5, -6))
msg:remove()
game.Lighting.Map1:clone().Parent = game.Workspace
wait(30)
msg.Parent = game.Workspace
msg.Text = "Game over!"
Workspace.Map1:remove()
for i = 1,#player do
if player[i].TeamColor == BrickColor.new("Bright red") then
player[i].TeamColor = BrickColor.new("Institutional white")
wait(3)
msg:remove()
wait(5)
end
end
end
end
end

l=~/A3\~=l
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cheesecake123456 is not online. cheesecake123456
Joined: 01 Jun 2009
Total Posts: 1529
19 Feb 2013 06:53 AM
Thank you, I will test this.
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cheesecake123456 is not online. cheesecake123456
Joined: 01 Jun 2009
Total Posts: 1529
19 Feb 2013 07:36 AM
Doesn't work still, output = 'Workspace.Script:9: bad argument #2 to 'random' (interval is empty)'

while true do
local player = game.Players:GetPlayers()
plrs = {}
for i = 1, #player do
table.insert(plrs, player[i])
end
local m = math.random(1, 1)
local msg = Instance.new("Message")
local randomplayer = plrs[math.random(1,#plrs)]
if #player >= 1 then
msg.Parent = game.Workspace
msg.Text = "The game is starting"
wait(5)
msg:Remove()
if m == 1 then
msg.Parent = game.Workspace
msg.Text = "Choosing map."
wait(1)
msg.Text = "Choosing map.."
wait(1)
msg.Text = "Choosing map..."
wait(1).
msg.Text = "A map has been chosen!"
wait(3)
msg.Text = "The map chosen is..."
wait(3)
msg.Text = "The Slums!"
wait(2)
msg.Text = "Selecting Criminal..."
wait(3)
msg.Text = "A criminal has been chosen!"
wait(2)
msg.Text = "The criminal is "..randomplayer.Name..""
randomplayer.TeamColor = BrickColor.new("Bright red")
randomplayer.Character:BreakJoints()
wait(2)
msg.Text = "The police must try to kill the criminal, and the criminal must try to escape before time runs out"
wait(8)
msg.Text = "The game will commence in:"
wait(1)
msg.Text = "...3..."
wait(1)
msg.Text = "..2.."
wait(1)
msg.Text = ".1."
wait(1)
msg.Text = "Begin!"
player[i].Character:MoveTo(Vector3.new(18, 5, -6))
msg:remove()
game.Lighting.Map1:clone().Parent = game.Workspace
wait(30)
msg.Parent = game.Workspace
msg.Text = "Game over!"
Workspace.Map1:remove()
for i = 1,#player do
if player[i].TeamColor == BrickColor.new("Bright red") then
player[i].TeamColor = BrickColor.new("Institutional white")
wait(3)
msg:remove()
wait(5)
end
end
end
end
end
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H1998 is not online. H1998
Joined: 30 Mar 2009
Total Posts: 3336
19 Feb 2013 08:45 AM
You kind of ignored what I said
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cheesecake123456 is not online. cheesecake123456
Joined: 01 Jun 2009
Total Posts: 1529
19 Feb 2013 11:17 AM
No I didn't. I didn't post it, but I put the whole script between an onEntered function, and that fixed it.
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cart6157 is not online. cart6157
Joined: 28 Feb 2009
Total Posts: 2194
19 Feb 2013 11:20 AM
Put a wait() in front of the script
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cart6157 is not online. cart6157
Joined: 28 Feb 2009
Total Posts: 2194
19 Feb 2013 11:21 AM
Or this:

while true do
wait()
local player = game.Players:GetPlayers()
if #player > 0 then
local m = math.random(1, 1)
local msg = Instance.new("Message")
local randomplayer = player[math.random(1,#player)]
if #player >= 1 then
msg.Parent = game.Workspace
msg.Text = "The game is starting"
wait(5)
msg:Remove()
if m == 1 then
msg.Parent = game.Workspace
msg.Text = "Choosing map."
wait(1)
msg.Text = "Choosing map.."
wait(1)
msg.Text = "Choosing map..."
wait(1).
msg.Text = "A map has been chosen!"
wait(3)
msg.Text = "The map chosen is..."
wait(3)
msg.Text = "The Slums!"
wait(2)
msg.Text = "Selecting Criminal..."
randomplayer.TeamColor = BrickColor.new("Bright red")
randomplayer.Character:BreakJoints()
wait(3)
msg.Text = "A criminal has been chosen!"
wait(2)
msg.Text = "The criminal is "..randomplayer.Name..""
msg.Text = "The police must try to kill the criminal, and the criminal must try to escape before time runs out"
wait(8)
msg.Text = "The game will commence in:"
wait(1)
msg.Text = "...3..."
wait(1)
msg.Text = "..2.."
wait(1)
msg.Text = ".1."
wait(1)
msg.Text = "Begin!"
player[i].Character:MoveTo(Vector3.new(18, 5, -6))
msg:remove()
game.Lighting.Map1:clone().Parent = game.Workspace
wait(30)
msg.Parent = game.Workspace
msg.Text = "Game over!"
Workspace.Map1:remove()
for i = 1,#player do
if player[i].TeamColor == BrickColor.new("Bright red") then
player[i].TeamColor = BrickColor.new("Institutional white")
wait(3)
msg:remove()
wait(5)
end
end
end
end
end
end
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awas3 is not online. awas3
Joined: 24 Oct 2010
Total Posts: 2854
19 Feb 2013 03:14 PM
Maybe that may change somethng but he has got a wait(5) at the end of the script
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