Xnite515
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| Joined: 18 Feb 2011 |
| Total Posts: 22763 |
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| 18 Feb 2013 05:32 PM |
--[======= PERFENCES =========] ReloadTime = workspace.objValues.GunAttributes[script.Parent.Name]:findFirstChild("ReloadTime").Value BaseDamage = workspace.objValues.GunAttributes[script.Parent.Name]:findFirstChild("BaseDamage").Value Ammo = workspace.objValues.GunAttributes[script.Parent.Name]:findFirstChild("Ammo").Value MaxAmmo = workspace.objValues.GunAttributes[script.Parent.Name]:findFirstChild("MaxAmmo").Value Type = workspace.objValues.GunAttributes[script.Parent.Name]:findFirstChild("Type").Value BarrelNum = workspace.objValues.GunAttributes[script.Parent.Name]:findFirstChild("Barrel").Value
--[======= PLAYER =========]
player = game.Players.LocalPlayer mouse = player:GetMouse()
--[======= ENVIROMENT =======]
Equipped = false Tool = script.Parent
--[======= GUN OPERATIONS ========]
script.Parent.Equipped:connect(function() Equipped = true end)
script.Parent.Unequipped:connect(function() Equipped = false end)
mouse.Button1Down:connect(function() --asdasd, made own function to keep organized if Equipped == true then if Type == "Automatic" then while Equipped == true do -- name expected near '[' local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - Tool.["barrel"..BarrelNum].CFrame.p).unit*999.999) |
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Xnite515
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| Joined: 18 Feb 2011 |
| Total Posts: 22763 |
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| 18 Feb 2013 05:34 PM |
Opps.
I did Tool.["barrel"]
nvm. |
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