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| 17 Feb 2013 11:04 AM |
| How can we disable a spawn via script so no one spawns on it? |
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btft
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| Joined: 19 Feb 2011 |
| Total Posts: 1512 |
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| 17 Feb 2013 11:05 AM |
only way is separate teams
>|>|>|>|>BTFT DESIGN<|<|<|<|< |
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kubuto2
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| Joined: 16 Jul 2008 |
| Total Posts: 1275 |
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| 17 Feb 2013 11:09 AM |
--To Just spawn a character with out a spawn Player.CharacterAdded:connect(function() Player.Character:MoveTo(Position) end)
---Disabling AutoLoadCharacter Under Players use to load the character Player:LoadCharacter()
--Just not letting anyone spawn --Disable auto load character under players. This will never make them load |
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| 17 Feb 2013 11:12 AM |
| So I cannot disable spawns? |
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| 17 Feb 2013 11:16 AM |
how to disable spawn
step 1. remove it.
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| 17 Feb 2013 11:16 AM |
| if no one can spawn on it, use a brick. |
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kubuto2
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| Joined: 16 Jul 2008 |
| Total Posts: 1275 |
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| 17 Feb 2013 11:17 AM |
Just turn autoloadcharacter off
There will be a waiting for character message when ever a player enters.
and they will not load. |
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| 17 Feb 2013 11:23 AM |
No, what I want to do is create multiple spawns of the red team for one map. For that specific map, the users will spawn on those red team spawns. But when I change the map, I want to disable those red team spawns and then enable red team spawns for the other map.
How can one achieve that? |
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Parthax
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| Joined: 27 Apr 2011 |
| Total Posts: 6941 |
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| 17 Feb 2013 11:34 AM |
put the spawns inside the map, and make sure that the spawns you want people to spawn on are somewhere inside workspace (can be inside your map)
when you want to disable the spawns, just put the ones you want to disable in lighting.
[Content Trolled] |
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| 17 Feb 2013 11:38 AM |
@Parthax
Wouldn't people still spawn on the spawns in Lighting though? |
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| 17 Feb 2013 11:43 AM |
| Does putting the spawns in Lighting stop them from people spawning? |
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| 17 Feb 2013 11:57 AM |
| Tested it, the player still spawns on the spawns even if they are in Lighting. |
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| 17 Feb 2013 12:04 PM |
| Make the Teamcolor of the Spawn something like BrickColor.new("Mid grey") if this is a game with Teams. |
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btft
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| Joined: 19 Feb 2011 |
| Total Posts: 1512 |
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| 18 Feb 2013 11:15 AM |
When the round is over change the team color.
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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